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Done In

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Done In
Sample of "Done In" from Kirby's Dream Land.
Details
Debut appearanceKirby's Dream Land (1992)
Last appearanceKirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World (2025)
Other appearance(s)Kirby's Adventure
Kirby's Pinball Land
Kirby's Dream Course
Kirby's Dream Land 2
Kirby's Block Ball
Kirby Super Star
Kirby's Star Stacker (Game Boy)
Kirby's Dream Land 3
Kirby 64: The Crystal Shards
Kirby Tilt 'n' Tumble
Kirby: Nightmare in Dream Land
Kirby & The Amazing Mirror
Kirby: Canvas Curse
Kirby: Squeak Squad
Kirby Super Star Ultra
Kirby's Return to Dream Land
Kirby's Dream Collection Special Edition
Kirby: Triple Deluxe
Kirby Fighters Deluxe
Dedede's Drum Dash Deluxe
Super Smash Bros. for Nintendo 3DS / Wii U
Kirby and the Rainbow Curse
Kirby: Planet Robobot
Team Kirby Clash Deluxe
Kirby Battle Royale
Kirby Star Allies
Super Smash Bros. Ultimate
Super Kirby Clash
Kirby Fighters 2
Kirby and the Forgotten Land
Kirby's Return to Dream Land Deluxe
Composer(s)Jun Ishikawa
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"Done In"[1][2] (also known as "That's That",[3] "Whoops!"[4] and "Defeat"[5]) is a short jingle that usually plays when Kirby or another playable character is defeated, typically as they fall off of the screen. It, like the 1-Up jingle, is one of the most common themes in the Kirby series, known for giving the feeling of a casual error rather than a catastrophic failure. In most games, the music stops abruptly for about a second before the jingle plays, but this method of focus is abandoned in multiplayer games such as the Kirby Fighters series of games.

Composition[edit]

Kirby, hit and KO'd.

"Done In" is a short musical period in 3/8 featuring a chromatically descending passage from a C with a jump to E-flat, ending in a somewhat goofy rising G octave. The movement of the melody reflects how Kirby's defeat animation plays out.

Game appearances[edit]

Unless stated otherwise, the jingle plays whenever Kirby or player 1 loses a life.

Kirby's Dream Land[edit]

Kirby's Dream Land was the debut of this jingle, and is unsurprisingly the most simple version. This version laid the foundation for defeat as a whole in the Kirby series, as it plays when Kirby runs out of health and loses a life. It is Music 07 on the game's Sound Test.

Kirby's Adventure[edit]

The Kirby's Adventure version of "Done In".

Kirby's Adventure uses a very similar arrangement to the previous entry, though it is not identical due to the NES's different sound hardware. Once again, it plays when Kirby runs out of health and loses a life. It is Music 27 (in hexadecimal, 39 in decimal) in the Sound Test.

Kirby's Pinball Land[edit]

The "Done In" arrangement from Kirby's Pinball Land by Tadashi Ikegami.

Kirby's Pinball Land features a slightly different version of the theme. It plays when a life is lost and there are lives remaining; if there are no lives remaining, the jingle doesn't play.

Kirby's Dream Course[edit]

The "Done In" arrangement from Kirby's Dream Course by Hirokazu Ando.

In Kirby's Dream Course, "Done In" plays exclusively in 1P Game when Kirby loses a life. It is found as BGM 017 in the game's Sound Room.

Kirby's Dream Land 2[edit]

The Kirby's Dream Land 2 version of "Done In".

Kirby's Dream Land 2 uses a slightly different version of the jingle. It can be found as BGM 02 in the game's Sound Test.

Kirby's Block Ball[edit]

The "Done In" arrangement from Kirby's Block Ball.

Kirby's Block Ball features a unique version of "Done In", similar to the Kirby's Dream Land version but slightly different.

Kirby Super Star / Kirby Super Star Ultra[edit]

In Kirby Super Star and its remake, Kirby Super Star Ultra, "Done In" plays when player 1 loses a life in any of the game's modes, as well as when a save file is deleted in the original SNES version. This arrangement of the jingle uses different instruments. It is Music 58 in the Sound Test of Kirby Super Star, and Music 069 in Kirby Super Star Ultra.

Kirby's Star Stacker (Game Boy)[edit]

The "Done In" arrangement from the Game Boy version of Kirby's Star Stacker by Hirokazu Ando.

In the Game Boy version of Kirby's Star Stacker only, "Done In" plays when losing in the VS mode.

Kirby's Dream Land 3[edit]

The normal "Done In" jingle is used in Kirby's Dream Land 3 only if Gooey loses a life. It is very quick, does not pause the music, and is primarily played on a pair of bell-like instruments (with a "wobbling" sound like Gooey's thrashing tongue in the background). A jingle unique to this game is used if Kirby loses a life, which is similar to the melody of "Green Greens". In addition, when failing a Mini-Game, a faster version of the jingle plays, being simply all eight main notes of it played very quickly.

Kirby 64: The Crystal Shards[edit]

Kirby 64: The Crystal Shards uses an uncommonly dramatic version of the theme, using very different instruments and a slower tempo as Kirby flops over. The jingle closer to its original interaction is used at the beginning of the game's Game Over theme as well. "Done In" is Music 021 in the game's Sound Check, while the Game Over theme is Music 022.

Kirby Tilt 'n' Tumble[edit]

The "Done In" arrangement from Kirby Tilt 'n' Tumble.

In Kirby Tilt 'n' Tumble, "Done In" plays after losing a life, but only when not getting a Game Over. It is Music 17 in the game's Sound Room.

Kirby: Nightmare in Dream Land[edit]

The "Done In" arrangement from Kirby: Nightmare in Dream Land.

In Kirby: Nightmare in Dream Land, the theme reappears, naturally now arranged for the Game Boy Advance. It plays under the same circumstances as in the original Kirby's Adventure, and also when Meta Knight is KO'd in Meta Knightmare. Moreover, in multiplayer, the jingle also plays when a Kirby is defeated, but the music does not stop, even if the Kirby controlled by the player is the one who is defeated. It is Music 26 in the game's Sound Test.

Kirby & The Amazing Mirror[edit]

The Kirby & The Amazing Mirror version of "Done In".

In Kirby & The Amazing Mirror, "Done In" is Music 19 in the Sound Player, and is unlocked there after collecting the Dream Notes. This version is almost identical to the Kirby: Nightmare in Dream Land one, but features some slightly different instruments.

Kirby: Canvas Curse[edit]

"Done In" from Kirby: Canvas Curse.

In Kirby: Canvas Curse, "Done In", raised a whole step from the original, is Music 38 in the Sound Test. If the "Old School" setting is on, the Kirby: Nightmare in Dream Land arrangement plays instead, which is track 66 in the Sound Test, named "Classic Song 2-22". The faster version of the jingle used when failing a Mini-Game in Kirby's Dream Land 3 is also reused in Paint Panic when getting a "Not Bad" accuracy rating when completing a drawing. This game is the first time the jingle was given an English name.

Kirby: Squeak Squad[edit]

The "Done In" arrangement from Kirby: Squeak Squad.

In Kirby: Squeak Squad, "Done In" is Music 33 in the Sound Player, and can be unlocked by collecting the Secret Notes.

Kirby Mass Attack[edit]

"That's That" from Kirby Mass Attack by Shogo Sakai.

In Kirby Mass Attack, the jingle, named "That's That" in this game, plays when all Kirbys are defeated, and the player gets a Game Over. It also plays when losing in Kirby Brawlball.

Most games from Kirby's Return to Dream Land to Kirby Fighters 2[edit]

"Defeat"/"Done In" from Kirby's Return to Dream Land by Jun Ishikawa.

Kirby's Return to Dream Land, the New Challenge Stages in Kirby's Dream Collection Special Edition, Kirby: Triple Deluxe, Dedede's Drum Dash, Dedede's Drum Dash Deluxe, Kirby: Planet Robobot, and Kirby's Blowout Blast all use the same audio clip for their version of "Done In". It features high-quality instruments, but otherwise is only notable for being one of the first versions to be a pre-made streamed audio file instead of being sequenced. This variant is arranged by Jun Ishikawa. It can be found as Music 72 in the Sound Test for Kirby's Return to Dream Land, as Track 039 in the Kirby: Triple Deluxe Jukebox, and as Track 047 in the Kirby: Planet Robobot Jukebox.

The multiplayer version of the jingle.

Kirby's Return to Dream Land also features the first use of the current multiplayer variant of the jingle, which is simply the eight main notes played very quickly on a single bell-like instrument (similar to the Kirby's Dream Land 3 mini-game variant). This is used to avoid interrupting the music if a player other than player 1 loses a life. This jingle was also used in Kirby Fighters, Kirby Fighters Deluxe, Team Kirby Clash, Team Kirby Clash Deluxe, Kirby Battle Royale, Super Kirby Clash and Kirby Fighters 2. However, in these games and sub-games, unlike the case with Kirby's Return to Dream Land, the jingle is used even if player 1 is the one that runs out of health.

Kirby and the Rainbow Curse[edit]

"Whoops!" from Kirby and the Rainbow Curse.

The Kirby and the Rainbow Curse arrangement of the jingle is named "Whoops!", and is track 61 in the game's Music Room.

Kirby Star Allies[edit]

"Defeat" from Kirby Star Allies by Jun Ishikawa.

Kirby Star Allies's version of "Done In" is largely the same as the Kirby's Return to Dream Land version, but is remastered with new instruments and extra reverb. It was again arranged by Jun Ishikawa, and can be found as track 69 in the Jukebox and track 37 of disc 2 on Kirby Star Allies: The Original Soundtrack. This version is titled "Defeat" on Nintendo Music. The multiplayer variant also returns, playing in a similar manner as Kirby's Return to Dream Land.

Furthermore, the original Kirby's Dream Land version plays exclusively if player 1 is KO'd in the Soul Melter or Soul Melter EX difficulties of The Ultimate Choice. This can be found as track 222 in the Jukebox (as of version 4.0.0) and track 11 of disc 5 on Kirby Star Allies: The Original Soundtrack.

Kirby and the Forgotten Land / Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World[edit]

Kirby and the Forgotten Land and its Nintendo Switch 2 Edition feature a re-orchestration of the theme if Kirby runs out of health, now named "Defeat" in English for the first time. This version is again arranged by Jun Ishikawa and can be listened to at the Waddle Live! Corner Stage as track 51. The multiplayer variant also got a re-arrangement, used if Bandana Waddle Dee runs out of health in 2-player co-op.

Kirby's Return to Dream Land Deluxe[edit]

The Booming Blasters version of "Done In" from Kirby's Return to Dream Land Deluxe.

In Kirby's Return to Dream Land Deluxe, a remastered version of the original jingle is used in all the same circumstances as it originally did on the Wii version, in addition to when Magolor runs out of health in Magolor Epilogue: The Interdimensional Traveler. It can be listened to in the game's Jukebox as track 55.

In addition, a sped-up version of the Kirby and the Forgotten Land multiplayer variant with an explosion sound layered on top is used for the Booming Blasters sub-game attraction in Merry Magoland when any player gets knocked out.

Super Smash Bros. series[edit]

"Done In" in "King Dedede's Theme Ver. 2" from Super Smash Bros. for Wii U.

The "Done In" jingle makes a small appearance in the Super Smash Bros. series, being part of the remix of "King Dedede's Theme" from Super Smash Bros. for Wii U, playing just before the song loops. This remix is titled "King Dedede's Theme Ver. 2", and is arranged and performed by HIDE×HIDE, a duo who play traditional Japanese music. It serves as a default theme for The Great Cave Offensive stage in that game. This version also appears in Super Smash Bros. Ultimate, under the name "King Dedede's Theme (for 3DS / Wii U)".

Other appearances[edit]

"Loss" from Kirby's Star Stacker Original CD Masters by Masahito Nakano.

On the Kirby's Star Stacker Original CD Masters album, composer Masahito Nakano rearranged "Done In" with new instrumentation. It can be found as track 21 and is titled まけ (Loss).

In Super Mario Maker, the Kirby's Adventure version of "Done In" is played when the player loses a life with the Kirby, King Dedede or Meta Knight Costume Mario power-up.

Names in other languages[edit]

Done In / Defeat[edit]

Language Name Meaning
Japanese ヤラレ[6]
yarare
まけ[7]
make
ミス[8]
misu
Done In
ヤラレ derives from やられた, which is the passive past tense form of 遣る (to do something). Thus, it can be translated as "to be done in". Colloquially, it is used in this sense as well as the sense of "to be defeated".
Loss
Miss
English Done In[1][2]
Defeat[5]
-
-
Traditional Chinese 戰敗[5]
zhàn bài
Lost Battle
Simplified Chinese 战败[5]
zhàn bài
Dutch Verslagen[5] Defeated
Canadian French Défaite[5] Defeat
European French Fait en[1]
Défaite[5]
Done in
Defeat
German Finito[1]
Niederlage[5]
Finished
Defeat
Italian K.O.[1]
Sconfitta[5]
-
Defeat
Korean 실패[5]
silpae
Failure
Portuguese Derrota[9] Defeat
Latin American Spanish Derrota[5] Defeat
European Spanish Se acabó[1]
Derrota[5]
It's over
Defeat


That's That[edit]

Language Name Meaning
Japanese みんなやられた
min'na yarareta
All Done In
English That's That -
Canadian French Ça y est That's it
European French Ainsi va la vie So goes life
German Das hätten wir That's done
Italian Disfatta Defeat
Korean 모조리 당하고 말았어
mojoli danghago mal-ass-eo
All Done In
Spanish Eso es todo That's all


Whoops![edit]

Language Name Meaning
Japanese ミスった…
misu-tta...
Missed...
English Whoops! -
Canadian French Oups! Oops!
European French Aïe ! Ouch!
German Hoppla! Oops!
Italian Perbacco! Good heavens!
Spanish ¡Ay, ay, ay! -

References