Outer Wilds (2019)
8 Mar 2024 07:54 amIn this open-world exploration game, you play as an alien astronaut whose people have just begun to explore their solar system. You're excited to see what's out there, but not long after you launch your first spaceflight—22 minutes later, to be exact—disaster strikes as the sun goes supernova, destroying you and everything you know...

...and then you wake up, back at the same campfire where you began the game. You quickly realize that you are caught in a time loop which resets every 22 minutes, giving you brief windows of time to look for answers. Why is this happening, and why are you the only one who remembers anything from one loop to the next? Clues are found in ancient inscriptions from another alien species that visited your system millennia ago, leaving their writings and ruins scattered across the planets.

You have a gadget that automatically translates the alien language, so there are no language puzzles in this one, and there is no combat. The challenge is in figuring out how to get to the places where the clues are, piloting your spacecraft and jetpack through environmental hazards, and learning to use the environment to your advantage. The time loop aspect presents some creative logic puzzles, as locations can change over the 22 minute window—a planet may begin to crumble as it's struck by asteroids, or a frozen comet may melt as it gets closer to the sun. You approach each new loop with (hopefully) new information and ideas of where to explore next.

Both character movement and spaceflight use realistic physics, which took some getting used to for me. (It was a banner day when I was finally able to land the spaceship without crashing!) It's recommended to use a controller, but I could NOT play the game that way, and found that keyboard and mouse worked vastly better for me, so YMMV.

I am abysmally bad at first-person platforming—I know this about myself—so parts of this game really stretched my capabilities. There were a couple of places where I paused and checked a guide to make sure I had found everything in a location before I left, solely because I gravely doubted my ability to repeat whatever feat of platforming I'd somehow performed to get there. That said, I did eventually realize that there are some shortcuts to get back to certain areas more easily, which you could use the first time if you knew about them, but you're unlikely to find them except on your way out. So that does make up a bit for the lack of fast travel back to previously discovered locations.

I enjoyed the story, which did not go at all where I was expecting, and clearly had a lot of thought and care put into it. It wasn't as mindblowing/life-changing for me as it seems to have been for many fans of the game, but certain discoveries did elicit real delight and wonder for me. (If you're considering playing the game, try not to get spoiled!) The game world has a unique vibe, somehow both dangerous and inviting, encouraging you to explore what's out there and keeping you on your toes, but also always returning to home and personal connections—both literally and emotionally.

I did find the timed aspect somewhat nervewracking; 22 minutes can feel quite long or frustratingly short, depending on what you're doing. When I took a while to find a location (perhaps for platforming-related reasons...) I didn't like feeling like I had to rush to read everything because the timer was ticking. There were also situations, especially towards the end of the game, where I knew exactly what to do but had a lot of difficulty executing it in the time allotted, sometimes eliciting some grrrr feelings when I kept having to repeat steps A-G because I kept screwing up step F.

Of course, you can try again as many times as you want, and what I lack in platforming abilities I suppose I make up for in stubbornness. I played through the game (not 100%, but finding most things and reaching the good ending) in 31 hours.

Outer Wilds is on Steam for $24.99 USD, which seems more than fair for a game with plenty of content and challenge. There is also a DLC, which I'm currently still working on, so I'll report back when I finish that.

...and then you wake up, back at the same campfire where you began the game. You quickly realize that you are caught in a time loop which resets every 22 minutes, giving you brief windows of time to look for answers. Why is this happening, and why are you the only one who remembers anything from one loop to the next? Clues are found in ancient inscriptions from another alien species that visited your system millennia ago, leaving their writings and ruins scattered across the planets.

You have a gadget that automatically translates the alien language, so there are no language puzzles in this one, and there is no combat. The challenge is in figuring out how to get to the places where the clues are, piloting your spacecraft and jetpack through environmental hazards, and learning to use the environment to your advantage. The time loop aspect presents some creative logic puzzles, as locations can change over the 22 minute window—a planet may begin to crumble as it's struck by asteroids, or a frozen comet may melt as it gets closer to the sun. You approach each new loop with (hopefully) new information and ideas of where to explore next.

Both character movement and spaceflight use realistic physics, which took some getting used to for me. (It was a banner day when I was finally able to land the spaceship without crashing!) It's recommended to use a controller, but I could NOT play the game that way, and found that keyboard and mouse worked vastly better for me, so YMMV.

I am abysmally bad at first-person platforming—I know this about myself—so parts of this game really stretched my capabilities. There were a couple of places where I paused and checked a guide to make sure I had found everything in a location before I left, solely because I gravely doubted my ability to repeat whatever feat of platforming I'd somehow performed to get there. That said, I did eventually realize that there are some shortcuts to get back to certain areas more easily, which you could use the first time if you knew about them, but you're unlikely to find them except on your way out. So that does make up a bit for the lack of fast travel back to previously discovered locations.

I enjoyed the story, which did not go at all where I was expecting, and clearly had a lot of thought and care put into it. It wasn't as mindblowing/life-changing for me as it seems to have been for many fans of the game, but certain discoveries did elicit real delight and wonder for me. (If you're considering playing the game, try not to get spoiled!) The game world has a unique vibe, somehow both dangerous and inviting, encouraging you to explore what's out there and keeping you on your toes, but also always returning to home and personal connections—both literally and emotionally.

I did find the timed aspect somewhat nervewracking; 22 minutes can feel quite long or frustratingly short, depending on what you're doing. When I took a while to find a location (perhaps for platforming-related reasons...) I didn't like feeling like I had to rush to read everything because the timer was ticking. There were also situations, especially towards the end of the game, where I knew exactly what to do but had a lot of difficulty executing it in the time allotted, sometimes eliciting some grrrr feelings when I kept having to repeat steps A-G because I kept screwing up step F.

Of course, you can try again as many times as you want, and what I lack in platforming abilities I suppose I make up for in stubbornness. I played through the game (not 100%, but finding most things and reaching the good ending) in 31 hours.

Outer Wilds is on Steam for $24.99 USD, which seems more than fair for a game with plenty of content and challenge. There is also a DLC, which I'm currently still working on, so I'll report back when I finish that.
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Date: 8 Mar 2024 05:10 pm (UTC)no subject
Date: 9 Mar 2024 12:58 pm (UTC)no subject
Date: 8 Mar 2024 07:19 pm (UTC)no subject
Date: 9 Mar 2024 01:17 pm (UTC)How funny that two games with such similar names came out in the same year!
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Date: 10 Mar 2024 02:15 am (UTC)I don't exactly mix these up with Out of This World, but I thought about it often when everyone was talking about Outer Wilds and The Outer World, especially because Out of This World was the alternate title for Another World (not the soap opera). I played that a lot as a kid, and I remember the "oh my god, this is happening!" feeling when I finally beat it as a kid. :D Also, it's only in looking up Out of This World to double-check my memory that I've discovered it had a sequel. Unsupported but available open source...
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Date: 10 Mar 2024 02:15 pm (UTC)As an aside, I was just feeling sad that LGR doesn't do April Edutainment Month anymore (apparently the videos were unprofitable, and I know he has to make a living so I don't blame him, but they were my favorites) so I have decided to be the change and hold my own Edutainment April. So if you have any nostalgic edutainment titles I might not have heard of, this would be a good time to make me aware of them!
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Date: 10 Mar 2024 08:43 pm (UTC)I think I mostly just played the ones you'd know: the various Carmen Sandiegos, Cross Country Canada, Number Munchers, Mastertype, and Reader Rabbit.
But I think these ones might have been developed specifically for the Unisys ICON in Canadian schools. No idea if any of them are still available anywhere, but if so, the ones I remember most fondly are:
• Build-A-Bird (learning about how different parts of birds have specialized for their habitats and diets, and combining qualities to see if they map to a real species - the first one to come to mind when I thought of you!)
• A Week in the Life of... (a CYOA game where you play as one of five teens navigating ethical choices and studying for tests - super curious as to how this one has aged)
• Mathville (a math game where you go into different businesses on main street and do math-related tasks there to gain XP and eventually become the mayor)
• Robot R&D (a physics game where you put together parts of a robot to navigate mazes or obstacles, then the game dropped in your design to see if it would work)
I also remember liking a game called Eco-Island that was a ecosystem simulator, but pretty much any results for that are drowned out by a later game about recycling.
Now that I'm going down memory lane, this is a later release and more of one of those multimedia CD-ROM reference sources than a game, I guess, but The San Diego Zoo Presents: The Animals was a favourite and is such a cool time capsule of what we thought the future of digital educational material might be before the internet really took off.
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Date: 11 Mar 2024 01:52 pm (UTC)I'm a little surprised I didn't have the San Diego Zoo one, because I had a number of educational reference CD-ROMs like that, and I visited the actual San Diego Zoo right around that time! You'd think they would have had it in the gift shop or something. Maybe they did and I just didn't beg hard enough. :P
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Date: 11 Mar 2024 05:54 pm (UTC)no subject
Date: 29 Mar 2024 03:41 pm (UTC)By Eco-Island, I am guessing you mean Eco-Saurus? Is that the one? I have found some references to it possibly also being released as Eco-Island or Zug's Adventure on Eco-Island.
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Date: 29 Mar 2024 04:07 pm (UTC)And no, unfortunately, Eco-Saurus was the "later game about recycling" I mentioned drowning out results for the Eco-Island I was thinking of. The OG Eco-Island was an ecosystem sim where you learned about forests, deserts, tundra, etc. Unisys tried to be fun, but nothing as whimsical as helping a dinosaur save his alien friend would have been allowed. This was public tax money! :P
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Date: 29 Mar 2024 04:40 pm (UTC)But if it was a Unisys game, sadly I don't think you're going to find it. The person on Youtube with the working ICON just emailed me back:So that sounds pretty grim. But I may still try contacting some other retro tech Youtubers. Even if everything's gone, maybe I can at least interest someone in making a video about the history of the system, which is interesting in itself and really should be documented beyond vague recollections.
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Date: 30 Mar 2024 04:22 am (UTC)no subject
Date: 30 Mar 2024 01:13 pm (UTC)no subject
Date: 30 Mar 2024 06:44 pm (UTC)