pauraque: Guybrush writing in his journal adrift on the sea in a bumper car (monkey island adrift)
[personal profile] pauraque
In this open-world exploration game, you play as an alien astronaut whose people have just begun to explore their solar system. You're excited to see what's out there, but not long after you launch your first spaceflight—22 minutes later, to be exact—disaster strikes as the sun goes supernova, destroying you and everything you know...



...and then you wake up, back at the same campfire where you began the game. You quickly realize that you are caught in a time loop which resets every 22 minutes, giving you brief windows of time to look for answers. Why is this happening, and why are you the only one who remembers anything from one loop to the next? Clues are found in ancient inscriptions from another alien species that visited your system millennia ago, leaving their writings and ruins scattered across the planets.



You have a gadget that automatically translates the alien language, so there are no language puzzles in this one, and there is no combat. The challenge is in figuring out how to get to the places where the clues are, piloting your spacecraft and jetpack through environmental hazards, and learning to use the environment to your advantage. The time loop aspect presents some creative logic puzzles, as locations can change over the 22 minute window—a planet may begin to crumble as it's struck by asteroids, or a frozen comet may melt as it gets closer to the sun. You approach each new loop with (hopefully) new information and ideas of where to explore next.



Both character movement and spaceflight use realistic physics, which took some getting used to for me. (It was a banner day when I was finally able to land the spaceship without crashing!) It's recommended to use a controller, but I could NOT play the game that way, and found that keyboard and mouse worked vastly better for me, so YMMV.



I am abysmally bad at first-person platforming—I know this about myself—so parts of this game really stretched my capabilities. There were a couple of places where I paused and checked a guide to make sure I had found everything in a location before I left, solely because I gravely doubted my ability to repeat whatever feat of platforming I'd somehow performed to get there. That said, I did eventually realize that there are some shortcuts to get back to certain areas more easily, which you could use the first time if you knew about them, but you're unlikely to find them except on your way out. So that does make up a bit for the lack of fast travel back to previously discovered locations.



I enjoyed the story, which did not go at all where I was expecting, and clearly had a lot of thought and care put into it. It wasn't as mindblowing/life-changing for me as it seems to have been for many fans of the game, but certain discoveries did elicit real delight and wonder for me. (If you're considering playing the game, try not to get spoiled!) The game world has a unique vibe, somehow both dangerous and inviting, encouraging you to explore what's out there and keeping you on your toes, but also always returning to home and personal connections—both literally and emotionally.



I did find the timed aspect somewhat nervewracking; 22 minutes can feel quite long or frustratingly short, depending on what you're doing. When I took a while to find a location (perhaps for platforming-related reasons...) I didn't like feeling like I had to rush to read everything because the timer was ticking. There were also situations, especially towards the end of the game, where I knew exactly what to do but had a lot of difficulty executing it in the time allotted, sometimes eliciting some grrrr feelings when I kept having to repeat steps A-G because I kept screwing up step F.



Of course, you can try again as many times as you want, and what I lack in platforming abilities I suppose I make up for in stubbornness. I played through the game (not 100%, but finding most things and reaching the good ending) in 31 hours.



Outer Wilds is on Steam for $24.99 USD, which seems more than fair for a game with plenty of content and challenge. There is also a DLC, which I'm currently still working on, so I'll report back when I finish that.

Date: 8 Mar 2024 05:10 pm (UTC)
yarnofariadne: garrus vakarian from mass effect in side profile (game: looking for a shadow of doubt)
From: [personal profile] yarnofariadne
I've heard such wonderful, wonderful things about this game and I can't wait to play it for myself. I struggle with first person too but I've managed to get through games that use it.

Date: 8 Mar 2024 07:19 pm (UTC)
delphi: An illustrated crow kicks a little ball of snow with a contemplative expression. (Default)
From: [personal profile] delphi
Oh wow, that looks beyond my ability to play/watch, but I love the concept! Also, maybe now I will finally be able to keep it straight from The Outer Worlds.

Date: 10 Mar 2024 02:15 am (UTC)
delphi: An illustrated crow kicks a little ball of snow with a contemplative expression. (Default)
From: [personal profile] delphi
That's good to know!

I don't exactly mix these up with Out of This World, but I thought about it often when everyone was talking about Outer Wilds and The Outer World, especially because Out of This World was the alternate title for Another World (not the soap opera). I played that a lot as a kid, and I remember the "oh my god, this is happening!" feeling when I finally beat it as a kid. :D Also, it's only in looking up Out of This World to double-check my memory that I've discovered it had a sequel. Unsupported but available open source...

Date: 10 Mar 2024 08:43 pm (UTC)
delphi: An illustrated crow kicks a little ball of snow with a contemplative expression. (Default)
From: [personal profile] delphi
Oh, I can't wait!

I think I mostly just played the ones you'd know: the various Carmen Sandiegos, Cross Country Canada, Number Munchers, Mastertype, and Reader Rabbit.

But I think these ones might have been developed specifically for the Unisys ICON in Canadian schools. No idea if any of them are still available anywhere, but if so, the ones I remember most fondly are:

• Build-A-Bird (learning about how different parts of birds have specialized for their habitats and diets, and combining qualities to see if they map to a real species - the first one to come to mind when I thought of you!)
• A Week in the Life of... (a CYOA game where you play as one of five teens navigating ethical choices and studying for tests - super curious as to how this one has aged)
• Mathville (a math game where you go into different businesses on main street and do math-related tasks there to gain XP and eventually become the mayor)
• Robot R&D (a physics game where you put together parts of a robot to navigate mazes or obstacles, then the game dropped in your design to see if it would work)

I also remember liking a game called Eco-Island that was a ecosystem simulator, but pretty much any results for that are drowned out by a later game about recycling.

Now that I'm going down memory lane, this is a later release and more of one of those multimedia CD-ROM reference sources than a game, I guess, but The San Diego Zoo Presents: The Animals was a favourite and is such a cool time capsule of what we thought the future of digital educational material might be before the internet really took off.

Date: 11 Mar 2024 05:54 pm (UTC)
delphi: An illustrated crow kicks a little ball of snow with a contemplative expression. (Default)
From: [personal profile] delphi
I feel like it came bundled with our first Windows machine. (Remember when you'd just get a bunch of extra programs with your computer?) I've never been to the San Diego Zoo, but The Animals was enough to not only make me really want to visit but set me off on a phase of wanting to be a zoologist for a while.

Date: 29 Mar 2024 04:07 pm (UTC)
delphi: An illustrated crow kicks a little ball of snow with a contemplative expression. (Default)
From: [personal profile] delphi
Ha, mine is "As per our discussion on [insert date here]". And darn, that makes me sad to think of all those nostalgic games teetering on being lost forever. I really didn't appreciate at the time how lucky I was to live in a province that was funding its own computer systems and educational games. It wasn't until I moved out west and was trying to explain to someone why I can only use a mouse with my right hand even though I'm left-handed that I learned my first school computers (which had track balls built into the right-hand side of the keyboard) were built specifically for the Ontario Ministry of Education.

And no, unfortunately, Eco-Saurus was the "later game about recycling" I mentioned drowning out results for the Eco-Island I was thinking of. The OG Eco-Island was an ecosystem sim where you learned about forests, deserts, tundra, etc. Unisys tried to be fun, but nothing as whimsical as helping a dinosaur save his alien friend would have been allowed. This was public tax money! :P

Date: 30 Mar 2024 04:22 am (UTC)
delphi: An illustrated crow kicks a little ball of snow with a contemplative expression. (Default)
From: [personal profile] delphi
Oh wow, that's disheartening but good to know - thank you so much for doing this digging. I spent a good chunk of my childhood in an Ontario city that put a lot of money into an ambitious telecommunications/computing museum and interactive resource centre, exactly the sort of place that could have had an interest in preserving the sort of works that U of T declined. But it got turned into a casino twenty years back.

Date: 30 Mar 2024 06:44 pm (UTC)
delphi: An illustrated crow kicks a little ball of snow with a contemplative expression. (Default)
From: [personal profile] delphi
It's likewise got me really curious about other localized endeavours. It didn't even occur to me as a kid that our systems were Ontario-specific, or even the games, some of which I knew were Canadian but assumed were available nationally.

July 2026

S M T W T F S
   1 23 4
567 89 1011
12131415161718
19202122232425
262728293031 

Tags