dys4ia (2012)
22 Jun 2026 04:54 pmThis Flash game presents a series of brief minigames offering snapshots of the developer's experience of starting gender-affirming hormone therapy. The gameplay is inspired by WarioWare—the minigames are simple and each is only a few seconds long. Some are literal (you walk past a gauntlet of strangers who all call you 'sir') while others are abstract (you try to manuever a jagged shape awkwardly through a gap in a wall that barely fits). The whole thing only takes a few minutes to play through.

The world this game depicts postdates my own medical transition by about a decade, but it does feel familiar and distinctly premodern. Some aspects would probably be relatable to any trans person at any time, while others place it firmly in an era when gatekeeping is rigid and visibility is low. When this game was made there were still a few years left when many/most straight cis people had no particular opinion of us because they never thought about us at all.
When the game came out some hailed it as a means for the uneducated to learn about trans experiences. The developer evidently came to find this very frustrating, and I can understand why. These are just glimpses of some moments that were particularly stressful, surprising, meaningful, or darkly funny. A trans (or even trans-savvy) player can get a lot more out of it because we can fill in what goes unsaid, but if you went in knowing nothing I'm not sure how much this would help. I think the game is meant to be expressive rather than didactic.
I also think it's significant that there's no way to get a game over. Even when you fail a minigame, you keep moving forward. The only way to lose is if you decide to give up and stop.
dys4ia is free on itch.io.

The world this game depicts postdates my own medical transition by about a decade, but it does feel familiar and distinctly premodern. Some aspects would probably be relatable to any trans person at any time, while others place it firmly in an era when gatekeeping is rigid and visibility is low. When this game was made there were still a few years left when many/most straight cis people had no particular opinion of us because they never thought about us at all.
When the game came out some hailed it as a means for the uneducated to learn about trans experiences. The developer evidently came to find this very frustrating, and I can understand why. These are just glimpses of some moments that were particularly stressful, surprising, meaningful, or darkly funny. A trans (or even trans-savvy) player can get a lot more out of it because we can fill in what goes unsaid, but if you went in knowing nothing I'm not sure how much this would help. I think the game is meant to be expressive rather than didactic.
I also think it's significant that there's no way to get a game over. Even when you fail a minigame, you keep moving forward. The only way to lose is if you decide to give up and stop.
dys4ia is free on itch.io.