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Breath of Life

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Breath of Life


Icon of the Breath of Life 1 skill in Heroes.

Type(s)

Passive (Type C)

First game

Heroes

Breath of Life (Japanese: 生の息吹 Breath of Life) is a three-tiered passive type C skill and Sacred Seal which debuted in Fire Emblem Heroes; the individual tiers of the skill are Breath of Life 1, Breath of Life 2, Breath of Life 3, and Breath of Life 4 in order from lowest to highest. When its user initiates combat, Breath of Life heals allies adjacent to the user after combat; the amount of HP healed increases with the skill's tier.

Data

Game Icon Type Effect SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(Breath of Life 1)
C If user initiates combat, restores 3 HP to adjacent allies after combat. 50 -- -- --
Heroes
(Breath of Life 2)
C If user initiates combat, restores 5 HP to adjacent allies after combat. 100 Breath of Life 1 -- --
Heroes
(Breath of Life 3)
C If user initiates combat, restores 7 HP to adjacent allies after combat. 200 Breath of Life 2 -- --
Heroes
(Breath of Life 4)
C Restores ([ally's maximum HP × 20%] + [(ally's defense − foe's defense; minimum: 0) × 4]; maximum: [(ally's maximum HP × 40%) + damage dealt to ally as combat begins]) HP to allies within 2 spaces as their combat begins.
If user initiates combat, restores 7 HP to adjacent allies after combat.
Grants +4 defense and reduces effect of Deep Wounds (Unit's HP cannot be healed through its next action) by 50% for allies within 2 spaces of user during their combat.
If user is within 2 spaces of an ally, restores ([user's maximum HP × 20%] + [(user's defense − foe's defense; minimum: 0) × 4]; maximum: [(ally's maximum HP × 40%) + damage dealt to user as combat begins]) HP to user as combat begins.
If user is within 2 spaces of an ally, grants +4 defense and reduces effect of Deep Wounds by 50% to user during combat.
300 Breath of Life 3 -- --

Availability

Heroes

Method Data
Breath of Life 1 Breath of Life 2 Breath of Life 3 Breath of Life 4
Unit (★) Felicia: Maid Mayhem
Unit (★★) Felicia: Maid Mayhem
Unit (★★★) Florina: Lovely Flier
Unit (★★★★) Eikþyrnir: Blessed Strength Eikþyrnir: Blessed StrengthFlorina: Lovely Flier Eikþyrnir: Blessed StrengthFelicia: Maid Mayhem
Unit (★★★★★) Alfonse: Heir to OpennessCordelia: Perfect BrideEdward: Blade of JusticeJulia: Naga's BloodTiki: Dragon ScionTimerra: Desert Warrior Alfonse: Heir to OpennessCordelia: Perfect BrideEdward: Blade of JusticeJulia: Naga's BloodTiki: Dragon ScionTimerra: Desert Warrior Alfonse: Heir to OpennessCordelia: Perfect BrideEdward: Blade of JusticeFlorina: Lovely FlierJulia: Naga's BloodTiki: Dragon ScionTimerra: Desert Warrior Alfonse: Heir to OpennessEdward: Blade of JusticeTimerra: Desert Warrior
Tempest Trials Dark Clouds over Awakening: 20,000 points • Reunited at Last: 12,000 points
Sacred Seal Forge 100 Verdant Badge, 20 Great Verdant Badge, 20 Sacred Coin 200 Verdant Badge, 60 Great Verdant Badge, 50 Sacred Coin, Breath of Life 1 seal 1,000 Verdant Badge, 400 Great Verdant Badge, 100 Sacred Coin, Breath of Life 2 seal

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Breath of Life 1)
If unit initiates combat, restores 3 HP to adjacent
allies after combat.
自分から攻撃した時、戦闘後、
自分の周囲1マスの味方を3回復
Heroes
(Breath of Life 2)
If unit initiates combat, restores 5 HP to adjacent
allies after combat.
自分から攻撃した時、戦闘後、
自分の周囲1マスの味方を5回復
Heroes
(Breath of Life 3)
If unit initiates combat, restores 7 HP to adjacent
allies after combat.
自分から攻撃した時、戦闘後、
自分の周囲1マスの味方を7回復
Heroes
(Breath of Life 4)
For allies within 2 spaces of unit, restores X HP
to that ally as their combat begins (triggers
after effects that deal damage as combat
begins; if ally's Def > foe's Def, X = 20% of
ally's max HP + difference between stats × 4;
otherwise, X = 20% of ally's max HP; max 40%
of ally's max HP + damage dealt to ally as
combat begins; only highest value applied;
does not stack).

For allies within 2 spaces of unit, grants
Def+4 and reduces the effect of
【Deep Wounds】by 50% during combat.

If unit is within 2 spaces of an ally, restores
X HP to unit as unit's combat begins (triggers
after effects that deal damage as combat
begins; if unit's Def > foe's Def, X = 20% of
unit's max HP + difference between stats × 4;
otherwise, X = 20% of unit's max HP; max 40%
of unit's max HP + damage dealt to unit as
combat begins; only highest value applied;
does not stack).

If unit is within 2 spaces of an ally, grants
Def+4 to unit and reduces the effect
of【Deep Wounds】by 50% during combat.

【Deep Wounds】
Unit's HP cannot be healed through its
next action.
周囲2マス以内の味方は、
戦闘中、守備+4、
【回復不可】を50%無効

周囲2マス以内の味方は、
戦闘開始後(戦闘開始後にダメージを受ける効果の後)、
HPが回復
回復値は、守備が敵よりも高い時は、
最大HPの20%+守備の差×4、
そうでない時は、最大HPの20%
(最大:最大HPの40%+
 戦闘開始後に自身が受けたダメージで減少したHP量)
(同系統効果複数時、最大値適用)

周囲2マス以内に味方がいる時、自分は、
戦闘中、守備+4、
【回復不可】を50%無効

周囲2マス以内に味方がいる時、自分は、
戦闘開始後(戦闘開始後にダメージを受ける効果の後)、
HPが回復
回復値は、守備が敵よりも高い時は、
最大HPの20%+守備の差×4、
そうでない時は、最大HPの20%
(最大:最大HPの40%+
 戦闘開始後に自身が受けたダメージで減少したHP量)
(同系統効果複数時、最大値適用)

【回復不可】
HPを回復できない状態異常
(敵の次回行動終了まで)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Breath of Life

--

Japanese

生の息吹

Breath of Life

Spanish
(Spain)

Aliento vital

Vital breath

Spanish
(Latin America)

Soplo de vida

Breath of life

French

Souffle vital

Vital breath

German

Lebensatem

Living Breath

Italian

Soffio vitale

Vital breath

Portuguese

Sopro de vida

Breath of life

Traditional Chinese

生命氣息

Life breath