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Fell Successor

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Fell Successor


Icon of the Fell Successor skill in Heroes.

Type(s)

Passive (Type C)

First game

Heroes

Fell Successor (Japanese: 邪竜の後継者 Evil dragon's successor) is a passive type C skill which debuted in Fire Emblem Heroes; Fell Successor comes in only one tier. Fell Successor reduces a foe's special cooldown count in combat against the user or a nearby ally when the user has significantly more resistance, and reduces it further if the foe is ranged.

Data

Game Icon Type Effect SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
C If user initiates combat or is within 2 spaces of an ally, inflicts −5 each to attack and resistance on foe during combat; if user's resistance ≥ (foe's resistance + 5) and foe's attack can trigger foe's special, inflicts +1 special cooldown count on foe before foe's first attack; and if foe's range = 2, inflicts +1 special cooldown count on foe before foe's first follow-up attack.
Grants +4 each to attack, defense, and resistance to allies within 2 spaces of user during their combat.
If ally is within 2 spaces of user, user's resistance ≥ (ally's foe's resistance + 5) at start of combat, and foe's attack can trigger foe's special, inflicts +1 special cooldown count on foe before foe's first attack, and if foe's range = 2, inflicts +1 special cooldown count on foe before foe's first follow-up attack.
300 -- -- --

Availability

Heroes

Method Data
Unit (★★★★★) Veyle: Fell Successor

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
If unit initiates combat or is within 2 spaces of
an ally, inflicts Atk/Res-5 on foe during combat,
and also, if unit's Res ≥ foe's Res+5 and if
foe's attack can trigger foe's Special, inflicts
Special cooldown count+1 on foe before foe's
first attack, and also, if foe's Range = 2, inflicts
additional Special cooldown count+1 on foe
before foe's first follow-up attack (cannot
exceed the foe's maximum Special cooldown).

Grants Atk/Def/Res+4 to allies within 2 spaces
of unit during their combat. For allies within
2 spaces of unit, if this unit's Res ≥ ally's foe's
Res+5 at start of combat, and if foe's attack
can trigger foe's Special, inflicts Special
cooldown count+1 on foe before foe's first
attack, and also, if foe's Range = 2, inflicts
additional Special cooldown count+1 on foe
before foe's first follow-up attack (cannot
exceed the foe's maximum Special cooldown).
自分から攻撃した時、または、
周囲2マス以内に味方がいる時、
戦闘中、敵の攻撃、魔防-5、かつ
魔防が敵より5以上高い時、かつ
敵が攻撃時に発動する奥義を装備している時、
敵の最初の「攻撃前」に敵の奥義発動カウント+1、
敵が射程2であれば、さらに
敵の最初の「追撃前」に敵の奥義発動カウント+1
(いずれも、奥義発動カウントの最大値は超えない)

周囲2マスの味方は、
戦闘中、攻撃、守備、魔防+4

周囲2マスの味方は、
戦闘開始時、スキル所持者の魔防が敵より5以上高い時、
かつ、敵が攻撃時に発動する奥義を装備している時、
戦闘中、
敵の最初の「攻撃前」に敵の奥義発動カウント+1、
敵が射程2であれば、さらに
敵の最初の「追撃前」に敵の奥義発動カウント+1
(いずれも、奥義発動カウントの最大値は超えない)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Fell Successor

--

Japanese

邪竜の後継者

Evil dragon's successor

Spanish

Heredera Caída

Fallen heir

French

Héritière déchue

Fallen inheritor

German

Dämonentochter

Demon daughter

Italian

L'erede Maligna

The evil heir

Portuguese

Terrível herdeira

Terrible heiress

Traditional Chinese

邪龍繼承人

Evil dragon's successor

See also