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Attack/Defense Ideal

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Attack/Defense Ideal


Icon of the Atk/Def Ideal 1 skill in Heroes.

Type(s)

Passive (Type A)

First game

Heroes

Attack/Defense Ideal (Japanese: 攻撃守備の万全 Attack/Defense Perfection) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Def Ideal 1, Atk/Def Ideal 2, Atk/Def Ideal 3, and Atk/Def Ideal 4 in order from lowest to highest. Atk/Def Ideal boosts its user's attack and defense when they have full HP or any active bonuses; higher tiers provide larger boosts, and the fourth tier provides an additional boost if both criteria are true.

Data

Game Icon Type Effect SP cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(Atk/Def Ideal 1)
A If user's HP = 100% or user has active bonus at start of combat, grants +3 each to user's attack and defense during combat. 60 -- Infantry Armor --
Heroes
(Atk/Def Ideal 2)
A If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's attack and defense during combat. 120 Atk/Def Ideal 1 Infantry Armor --
Heroes
(Atk/Def Ideal 3)
A If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's attack and defense during combat. 240 Atk/Def Ideal 2 Infantry Armor --
Heroes
(Atk/Def Ideal 4)
A If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's attack and defense during combat.
If user's HP = 100% and user has active bonus at start of combat, grants +2 each to user's defense and resistance during combat.
300 Atk/Def Ideal 3 Infantry Armor --

Availability

Heroes

Method Data
Atk/Def Ideal 1 Atk/Def Ideal 2 Atk/Def Ideal 3 Atk/Def Ideal 4
Unit (★★★) Cervantes: Invincible GeneralEtie: Fitness FighterFargus: Badon BuccaneerMurdock: Loyal GeneralScáthach: Astra's Wake Fargus: Badon BuccaneerMurdock: Loyal General
Unit (★★★★) Jade: Iron WallLyon: Sunlit Prince Cervantes: Invincible GeneralEtie: Fitness FighterJade: Iron WallLyon: Sunlit PrinceScáthach: Astra's Wake Fargus: Badon BuccaneerJade: Iron WallLyon: Sunlit PrinceMurdock: Loyal General
Unit (★★★★★) Askr: God of OpennessByleth: The Fódlan StarEdelgard: Hegemon HuskEdelgard: Sun EmpressesPriam: Radiant Hero Askr: God of OpennessByleth: The Fódlan StarEdelgard: Hegemon HuskEdelgard: Sun EmpressesPriam: Radiant Hero Askr: God of OpennessByleth: The Fódlan StarCervantes: Invincible GeneralEdelgard: Hegemon HuskEdelgard: Sun EmpressesEtie: Fitness FighterPriam: Radiant HeroScáthach: Astra's Wake Askr: God of OpennessByleth: The Fódlan StarEdelgard: Hegemon HuskEdelgard: Sun EmpressesPriam: Radiant Hero
Tempest Trials Nihility & Dream 5: 10,000 points
Sacred Seal Forge 100 Verdant Badge, 20 Great Verdant Badge, 20 Sacred Coin 200 Verdant Badge, 60 Great Verdant Badge, 50 Sacred Coin, Atk/Def Ideal 1 seal 1,000 Verdant Badge, 400 Great Verdant Badge, 100 Sacred Coin, Atk/Def Ideal 2 seal

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Atk/Def Ideal 1)
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Def+3
to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、
戦闘中、攻撃、守備+3

【有利な状態】
「1ターン」の効果全般
(強化、移動+1、敵弱化ダメージ+等)
Heroes
(Atk/Def Ideal 2)
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Def+4
to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、
戦闘中、攻撃、守備+4

【有利な状態】
「1ターン」の効果全般
(強化、移動+1、敵弱化ダメージ+等)
Heroes
(Atk/Def Ideal 3)
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Def+5
to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、
戦闘中、攻撃、守備+5

【有利な状態】
「1ターン」の効果全般
(強化、移動+1、敵弱化ダメージ+等)
Heroes
(Atk/Def Ideal 4)
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Def+7
to unit during combat. At start of combat, if
unit's HP = 100% and【Bonus】is active
on unit, grants an additional Atk/Def+2 to unit
during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、
戦闘中、攻撃、守備+7

戦闘開始時、自身のHPが100%、かつ
【有利な状態】を受けている時、
戦闘中、さらに自分の攻撃、守備+2

【有利な状態】
「1ターン」の効果全般
(強化、移動+1、敵弱化ダメージ+等)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Attack/Defense Ideal

Abbreviated as Atk/Def Ideal.

Japanese

攻撃守備の万全

Attack/Defense Perfection

Spanish

Ataque/Defensa ideal

Ideal Attack/Defense; abbreviated as Ata/Def ideal in the European localization and as Atq./Def. ideal in the Latin American localization.

French

Idéal Attaque/Défense

Attack/Defense ideal; abbreviated as Idéal Atq/Déf.

German

Angriff/Verteidigung-Ideal

Attack/Defense Ideal; abbreviated as Agr./Ver.-Ideal.

Italian

Attacco/Difesa ideali

Ideal Attack/Defense; abbreviated as Att/Dif ideali.

Portuguese

Ataque/Defesa ideal

Ideal Attack/Defense; abbreviated as Atq./Def. ideal.

Traditional Chinese

攻擊防守萬全

Thorough Attack/Speed

See also