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Attack/Defense Ideal
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Attack/Defense Ideal (Japanese: 攻撃守備の万全 Attack/Defense Perfection) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Def Ideal 1, Atk/Def Ideal 2, Atk/Def Ideal 3, and Atk/Def Ideal 4 in order from lowest to highest. Atk/Def Ideal boosts its user's attack and defense when they have full HP or any active bonuses; higher tiers provide larger boosts, and the fourth tier provides an additional boost if both criteria are true.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Atk/Def Ideal 1) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +3 each to user's attack and defense during combat. | 60 | -- | ✔ | -- | ||
| Heroes (Atk/Def Ideal 2) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's attack and defense during combat. | 120 | Atk/Def Ideal 1 | ✔ | -- | ||
| Heroes (Atk/Def Ideal 3) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's attack and defense during combat. | 240 | Atk/Def Ideal 2 | ✔ | -- | ||
| Heroes (Atk/Def Ideal 4) |
A | If user's HP = 100% or user has active bonus at start of combat, grants +4 each to user's attack and defense during combat. If user's HP = 100% and user has active bonus at start of combat, grants +2 each to user's defense and resistance during combat. |
300 | Atk/Def Ideal 3 | ✔ | -- |
Availability
Heroes
Flavor text
| Game | Text (English) |
Text (Japanese) |
|---|---|---|
| Heroes (Atk/Def Ideal 1) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、攻撃、守備+3 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
| Heroes (Atk/Def Ideal 2) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、攻撃、守備+4 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
| Heroes (Atk/Def Ideal 3) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、攻撃、守備+5 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
| Heroes (Atk/Def Ideal 4) |
At start of combat, if unit's HP = 100% or
if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
戦闘開始時、自身のHPが100%、または
【有利な状態】を受けている時、 戦闘中、攻撃、守備+7 戦闘開始時、自身のHPが100%、かつ 【有利な状態】を受けている時、 戦闘中、さらに自分の攻撃、守備+2 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English |
Attack/Defense Ideal |
Abbreviated as Atk/Def Ideal. |
| Japanese |
攻撃守備の万全 |
Attack/Defense Perfection |
| Spanish |
Ataque/Defensa ideal |
Ideal Attack/Defense; abbreviated as Ata/Def ideal in the European localization and as Atq./Def. ideal in the Latin American localization. |
| French |
Idéal Attaque/Défense |
Attack/Defense ideal; abbreviated as Idéal Atq/Déf. |
| German |
Angriff/Verteidigung-Ideal |
Attack/Defense Ideal; abbreviated as Agr./Ver.-Ideal. |
| Italian |
Attacco/Difesa ideali |
Ideal Attack/Defense; abbreviated as Att/Dif ideali. |
| Portuguese |
Ataque/Defesa ideal |
Ideal Attack/Defense; abbreviated as Atq./Def. ideal. |
| Traditional Chinese |
攻擊防守萬全 |
Thorough Attack/Speed |
See also
| Sacred Seal skills in Heroes | ||||||||||||||||||||
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