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Divine Talon

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Divine Talon


Icon of the Divine Talon skill in Heroes.

Type(s)

Passive (Type C)

First game

Heroes

Divine Talon (Japanese: 神獣の鋭爪 Divine beast's sharp talons) is a passive type C skill which debuted in Fire Emblem Heroes; Divine Talon comes in only one tier. Divine Talon deals 1 damage to the user and their nearby allies at the start of a turn, but neutralizes penalties on them and allows nearby non-human, infantry, or armored units to move an extra space; additionally, if its user is transformed or the foe has high HP, it boosts its user's stats, neutralizes effects that guarantee the foe's or prevent the user's follow-up attacks or reduce the user's special cooldown charge, and reduces the damage the foe deals based on the number of spaces moved by the attacking unit.

Data

Game Icon Type Effect SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
C At start of turn, neutralizes penalty effects (excluding those inflicted at start of same turn) and deals 1 damage to user and allies within 2 spaces of user.
At start of turn, grants "unit can move 1 extra space" to breath, beast, infantry, and armored allies within 2 spaces of user.
If user is transformed or foe's HP ≥ 75% at start of combat, grants +5 each to attack, speed, defense, and resistance to user, neutralizes effects that guarantee foe's follow-up attacks or prevent user's follow-up attacks, neutralizes effects that reduce user's special cooldown charge, and foe deals −⁠(number of spaces from start position to end position of whoever initiated combat × 4; maximum: 12) damage during combat, and when foe's attack triggers foe's special, foe deals −⁠(number of spaces from start position to end position of whoever initiated combat × 4; maximum: 12) damage.
300 -- -- --

Availability

Heroes

Method Data
Unit (★★★★★) Hræsvelgr: Quieting BladeHræsvelgr: Wings of Healing

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
At start of turn, neutralizes any【Penalty】
effects on unit and allies within 2 spaces of unit
(excluding penalties inflicted at the start of
the same turn), and deals 1 damage to unit
and allies within 2 spaces of unit.

At start of turn, grants "unit can move 1 extra
space" to dragon, beast, infantry, and armored
allies within 2 spaces of unit (that turn only;
does not stack).

If unit is transformed or if foe's HP ≥ 75% at
start of combat, grants Atk/Spd/Def/Res+5 to
unit, neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks, neutralizes effects
that inflict "Special cooldown charge -X" on
unit, and reduces damage from foe's attacks
by X during combat (X = number of spaces
from start position to end position of whoever
initiated combat × 4; max 12), and also,
when foe's attack triggers foe's Special,
reduces damage by X (excluding
area-of-effect Specials).

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
ターン開始時、自分と周囲2マス以内の味方の
【不利な状態異常】を解除、1ダメージ
(同ターン開始時に付与された
 不利な状態異常は含まない)

ターン開始時、
周囲2マス以内の竜、獣、歩行、重装の味方に
「移動+1」を付与(1ターン、重複しない)

自分が化身時、または、
戦闘開始時、敵のHPが75%以上の時、
戦闘中、攻撃、速さ、守備、魔防+5、
敵の絶対追撃を無効、かつ、自分の追撃不可を無効、
自身の奥義発動カウント変動量-を無効、
受けるダメージ-○、かつ
敵の奥義による攻撃時、さらに、
受けるダメージ-○
(○は、攻撃した側の
 移動前と移動後のマスの距離×4(最大12)、
 範囲奥義を除く)

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
 相性激化、キャンセル等)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Divine Talon

--

Japanese

神獣の鋭爪

Divine beast's sharp talons

Spanish

Garra divina

Divine talon

French

Serre divine

Divine clutches

German

Heilige Kralle

Holy talons

Italian

Artiglio divino

Divine talon

Portuguese

Garra divina

Divine talon

Traditional Chinese

神獸的銳爪

Divine beast's sharp talons