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Budding Flower

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Budding Flower


Icon of the Budding Flower skill in Heroes.

Type(s)

Passive (Type C)

Owner(s)

Elise

First game

Heroes

Budding Flower (Japanese: 可憐な花 Lovely flower) is a passive type C skill which debuted in Fire Emblem Heroes; Budding Flower comes in only one tier, and is the personal skill of the Legendary Hero version of Elise. Budding Flower grants its user Canto; inflicts the Undefended and Discord statuses on the foe and nearby enemies and applies the Divine Vein (Haze) effect on the foe's space and nearby spaces; boosts the user's stats, increases the damage dealt by the user, and decreases the damage dealt by the foe, and if the user's speed is sufficiently higher than the foe's, it triggers Potent Follow 100%.

Data

Game Icon Type Effect SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
C Enables Canto (Dist.; Max 3, Min 1).[effect 1]
If user initiates combat, inflicts Undefended[effect 2] and Discord[effect 3] on foe and foes within 2 spaces of foe through their next actions, and applies Divine Vein (Haze)[effect 4] on foe's space and spaces within 2 spaces of foe for 1 turn after combat.
Grants +5 each to attack, speed, defense, and resistance to user, user deals +7 damage, foe deals -7 damage, and neutralizes effects that reduce user's special cooldown charge, and if user's speed ≥ (foe's speed − 5), triggers Potent Follow 100%[effect 5] during combat.
300 -- -- --
  1. Unit can move (number of spaces moved from starting position; minimum: 1, maximum: 3; minimum if warped) spaces after attacking, using an assist skill, or destroying a structure (once per turn; triggers after action granted from skills like Galeforce); cannot act aside from movement or use a warping effect (e.g. Wings of Mercy) to warp a distance greater than granted by Canto.
  2. Unit cannot be protected by Savior through their next action.
  3. Inflicts −⁠(2 + number of allies within 2 spaces of unit) each to attack, speed, defense, and resistance on unit during combat through their next action.
  4. Space inflicts −5 each to attack, speed, defense, and resistance on foe and neutralizes foe's bonuses during combat. (Overwrites existing Divine Vein effects on applied spaces; if multiple Divine Vein effects would be applied to one space simultaneously, effects are neutralized.)
  5. Grants additional follow-up attack after unit's standard follow-up attack (if unit cannot follow up, occurs after follow-up attack would occur); treated like a follow-up attack, but is not affected by effects preventing unit's follow-up attacks.

Availability

Heroes

Method Data
Unit (★★★★★) Elise: Sincere Sister

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
Enables【Canto (Dist.; Max 3, Min 1)】.

If unit initiates combat, after combat, inflicts
【Undefended】and【Discord】on target and foes
within 2 spaces of target through their
next actions, and applies【Divine Vein (Haze)】
on target's space and on each space within
2 spaces of target's space for 1 turn.

Grants Atk/Spd/Def/Res+5 to unit, unit deals
+7 damage (excluding area-of-effect Specials),
reduces damage from foe's attacks by 7
(excluding area-of-effect Specials), and
neutralizes effects that inflict "Special
cooldown charge -X" on unit during combat,
and also, if decreasing the Spd difference
necessary to make a follow-up attack by 10
would allow unit to trigger a follow-up attack
(excluding guaranteed or prevented follow-ups),
triggers【Potent Follow 100%】during combat.

【Canto (Dist.; Max 3, Min 1)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = number
of spaces from start position to end position
unit moved prior to taking action (max 3;
min 1; if unit used a movement skill
that warped them, unit can move 1 space(s).)

【Undefended】
Unit cannot be protected by Savior through
their next action.

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during
combat (X = 2 + number of allies within
2 spaces of unit; max 5).

【Divine Vein (Haze)】
Applies the following effects on space:
Inflicts Atk/Spd/Def/Res-5 on foe and
neutralizes foe's bonuses during combat.

【Potent Follow 100%】
Triggers an additional follow-up attack
immediately after unit's standard follow-up
attack and deals damage = 100% of
unit's normal attack damage (if unit cannot
make a follow-up attack, this effect triggers
when the standard follow-up attack would
occur; this effect is treated like a follow-up
attack, so effects like "reduce damage by
X%" still apply, but this effect is not affected
by effects that prevent follow-ups or
"attacks twice" effects; only highest
value applied; does not stack).
【再移動(マス間の距離、最大3、最低1)】を発動可能

自分から攻撃した時、戦闘後、敵とその周囲2マスの敵に
【護られ不可】、【不和】を付与(敵次回行動終了まで)、
敵のマスとその周囲2マスのマスに
【天脈・瘴気】を付与(1ターン)

戦闘中、攻撃、速さ、守備、魔防+5、
与えるダメージ+7(範囲奥義を除く)、
受けるダメージ-7(範囲奥義を除く)、
自身の奥義発動カウント変動量-を無効、かつ
追撃の速さ条件を-10した状態で
追撃の速さ条件を満たしている時
(絶対追撃、追撃不可は含まない)、
戦闘中、【神速追撃:ダメージ100%】を発動

【再移動(マス間の距離、最大3、最低1)】
自分から攻撃、補助、地形破壊の行動をした後、
直後に移動できる

移動できる距離は、
上記の行動前の移動前と移動後のマスの距離
(最大3、最低1(ワープ移動時も最低1))

【護られ不可】
自分は「護り手」で護られることができない状態異常
(敵の次回行動終了まで)

【不和】
戦闘中、攻撃、速さ、守備、魔防が
周囲2マス以内の味方の数(上限3)+2だけ減少

【天脈・瘴気】
付与されたマスに入る者は以下の効果を受ける

敵は、戦闘中、攻撃、速さ、守備、魔防-5、
強化の+が無効になる

【神速追撃:ダメージ100%】
自分の通常の追撃の直後、さらに追撃が発動する
神速追撃で与えるダメージは通常の攻撃時の100%
(自分が追撃できない時は、通常の追撃のタイミングで発動)
(神速追撃は追撃として扱い、
 「ダメージを◯◯%軽減」等の対象となる、ただし、
 追撃不可、2回攻撃の効果は受けない)
(同系統効果複数時、最大値適用)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Budding Flower

--

Japanese

可憐な花

Lovely flower

Spanish

Flor en ciernes

Flower in bloom

French

Bouton d'or

Buttercup

German

Erblühende Rose

Blossoming rose

Italian

Bocciolo in fiore

Bud in bloom

Portuguese

Botão de flor

Flower bud

Traditional Chinese

可愛之花

Lovely flower