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Infantry Breath
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Infantry Breath (Japanese: 歩行の呼吸 Walking breath) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Infantry Breath 1, Infantry Breath 2, and Infantry Breath 3 in order from lowest to highest. Infantry Breath boosts the special cooldown charge of adjacent infantry allies; further tiers additionally boost defense and resistance.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Infantry Breath 1) |
C | Grants "If foe initiates combat, grants +1 special cooldown charge per attack to unit during combat" to adjacent infantry allies. | 60 | -- | ✔ | -- | ||
| Heroes (Infantry Breath 2) |
C | Grants "If foe initiates combat, grants +1 each to defense and resistance and +1 special cooldown charge per attack to unit during combat" to adjacent infantry allies. | 120 | Infantry Breath 1 | ✔ | -- | ||
| Heroes (Infantry Breath 3) |
C | Grants "If foe initiates combat, grants +2 each to defense and resistance and +1 special cooldown charge per attack to unit during combat" to adjacent infantry allies. | 240 | Infantry Breath 2 | ✔ | -- |
Availability
Heroes
| Method | Data | ||
|---|---|---|---|
| Infantry Breath 1 | Infantry Breath 2 | Infantry Breath 3 | |
| Unit (★★★★) | Soren: Wind of Tradition | Soren: Wind of Tradition | — |
| Unit (★★★★★) | Nah: Little Miss | Nah: Little Miss | Nah: Little Miss • Soren: Wind of Tradition |
Flavor text
| Game | Text (English) |
Text (Japanese) |
|---|---|---|
| Heroes (Infantry Breath 1) |
Adjacent infantry allies gain: "If foe initiates
combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)" |
周囲1マスの歩行の味方は、
敵から攻撃された時、戦闘中、 奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) |
| Heroes (Infantry Breath 2) |
Adjacent infantry allies gain: "If foe initiates
combat, grants Def/Res+1 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" |
周囲1マスの歩行の味方は、
敵から攻撃された時、戦闘中、守備、魔防+1かつ 奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) |
| Heroes (Infantry Breath 3) |
Adjacent infantry allies gain: "If foe initiates
combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" |
周囲1マスの歩行の味方は、
敵から攻撃された時、戦闘中、守備、魔防+2かつ 奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English |
Infantry Breath |
-- |
| Japanese |
歩行の呼吸 |
Walking breath |
| Spanish (Spain) |
Aliento infantería |
Infantry breath; abbreviated as Aliento infant. |
| Spanish (Latin America) |
Soplo infantería |
Infantry breath |
| French |
Souffle infanterie |
Infantry breath; abbreviated as Souffle infant. |
| German |
Infanterieatem |
Infantry Breath |
| Italian |
Soffio fanteria |
Infantry breath |
| Portuguese |
Sopro infantaria |
Infantry breath |
| Traditional Chinese |
步行呼吸 |
Walking breath |
