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Even Recovery

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Even Recovery


Icon of the Even Recovery 1 skill in Heroes.

Type(s)

Passive (Type C)

First game

Heroes

Even Recovery (Japanese: 快癒・偶数 Recovery Even-Numbered) is a three-tiered passive type C skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Even Recovery 1, Even Recovery 2, and Even Recovery 3 in order from lowest to highest. Even Recovery neutralizes penalties on nearby allies and restores HP to those allies on even-numbered turns; the amount of HP restores increases with the skill's tier.

Data

Game Icon Type Effect SP cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(Even Recovery 1)
C At start of even-numbered turn, neutralizes penalties and restores 5 HP on allies within 2 spaces of user. 60 -- Staves --
Heroes
(Even Recovery 2)
C At start of even-numbered turn, neutralizes penalties and restores 10 HP on allies within 2 spaces of user. 120 Even Recovery 1 Staves --
Heroes
(Even Recovery 3)
C At start of even-numbered turn, neutralizes penalties and restores 20 HP on allies within 2 spaces of user. 240 Even Recovery 2 Staves --

Availability

Heroes

Method Data
Even Recovery 1 Even Recovery 2 Even Recovery 3
Unit (★★★★) Elise: Sparkling Smile Elise: Sparkling Smile Elise: Sparkling Smile
Unit (★★★★★) August: Astute TacticianHilda: Deer's Two-PieceMaria: Ritual Sacrifice August: Astute TacticianHilda: Deer's Two-PieceMaria: Ritual Sacrifice August: Astute TacticianHilda: Deer's Two-PieceMaria: Ritual Sacrifice

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Even Recovery 1)
At start of even-numbered turns, restores 5 HP
to allies within 2 spaces of unit and neutralizes
any【Penalty】on those allies (excluding
penalties inflicted at start of turn).

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
偶数ターン開始時、
自分を除く周囲2マスの味方の
【不利な状態異常】を解除、かつ、HP5回復
(同ターン開始時に受けた
 不利な状態異常は解除されない)

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
 相性激化、キャンセル等)
Heroes
(Even Recovery 2)
At start of even-numbered turns, restores 10 HP
to allies within 2 spaces of unit and neutralizes
any【Penalty】on those allies (excluding
penalties inflicted at start of turn).

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
偶数ターン開始時、
自分を除く周囲2マスの味方の
【不利な状態異常】を解除、かつ、HP10回復
(同ターン開始時に受けた
 不利な状態異常は解除されない)

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
 相性激化、キャンセル等)
Heroes
(Even Recovery 3)
At start of even-numbered turns, restores 20 HP
to allies within 2 spaces of unit and neutralizes
any【Penalty】on those allies (excluding
penalties inflicted at start of turn).

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
偶数ターン開始時、
自分を除く周囲2マスの味方の
【不利な状態異常】を解除、かつ、HP20回復
(同ターン開始時に受けた
 不利な状態異常は解除されない)

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
 相性激化、キャンセル等)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Even Recovery

--

Japanese

快癒・偶数

Recovery Even-Numbered

Spanish

Sanación par

Even Healing

French

Récupération paire

Even Recuperation; abbreviated as Récup. paire.

German

Gerader Gesundung

Even Recuperation; abbreviated as Ger. Gesundung.

Italian

Ripresa pari

Even Recovery

Portuguese

Recuperação par

Even Recuperation; abbreviated as Recup. par.

Traditional Chinese

痊癒・偶數

Recovery Even number

See also