| Site News |
|---|
| Warning: This wiki contains spoilers. Read at your own risk! |
Resolving Flame
| ||||||
|
Resolving Flame (Japanese: 炎の決意 Flame determination) is a single-tier passive type C skill which debuted in Fire Emblem Heroes; it is a personal skill belonging to the Chosen Hero variation of Laegjarn. Resolving Flame destroys any Ice or Icicle Divine Vein effects on spaces within range of the user at the start of the turn; boosts the stats of the user and allies within range and increases their special cooldown charge gained from attacks during combat; boosts the damage dealt by allies within range during their combat; and boosts the damage dealt by the user and lowers the damage dealt by the foe based on the highest total of stat bonuses among the user, foe, and allies within range and neutralizes effects that guarantee the foe's or prevent the user's follow-up attacks during combat, and restores the user's HP after combat.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Usable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes |
C | After start-of-turn effects trigger, destroys foes' Divine Vein (Ice)[effect 1] and Divine Vein (Icicle)[effect 4] applied on spaces within 1 row or column of user. Grants user and allies within 1 row or column of user +(highest bonus on stat between user and allies; calculated independently) each to attack, speed, defense, and resistance and +1 special cooldown charge per attack during combat. Allies within 1 row or column of user deal +10 damage during combat. User deals +(highest total bonuses between user, foe, and allies within 1 row or column of user) damage, foe deals −(highest total bonuses between user, foe, and allies within 1 row or column of user × 50%) damage, and neutralizes effects that guarantee foe's follow-up attacks and prevent user's follow-up attacks during combat, and restores 7 HP to user after combat. |
300 | -- | -- | ✘ | -- |
- ↑ Space is impassible for foes; effect is destructible (HP: 1). Allies can move through and occupy affected spaces; foe's attacks into affected spaces occupied by allies target ally. (Overwrites existing Divine Vein effects on applied spaces; if multiple Divine Vein effects would be applied to one space simultaneously, effects are neutralized. Does not trigger in Pawns of Loki.)
- ↑ Unit can only move up to (2 − unit's range) spaces when Canto activates (If 0, immediately ends action).
- ↑ Foes cannot warp to or from space (does not affect foes with Pass effects or warp effects from structures). Inflicts Canto Control[effect 2] on foes that trigger Canto on space through their next actions. Inflicts −5 each to attack and speed and −1 special cooldown charge per attack on foe, and if foe's attack can trigger foe's special, inflicts +1 special cooldown count on foe before foe's first attack during combat. (Overwrites existing Divine Vein effects on applied spaces; if multiple Divine Vein effects would be applied to one space simultaneously, effects are neutralized. Does not trigger in Pawns of Loki.)
- ↑ Space is impassible for foes; effect is destructible (HP: 1). When destroyed, becomes Divine Vein (Vert)[effect 3]. Allies can move into and occupy space; foe's attacks into affected spaces occupied by allies target ally. (Overwrites existing Divine Vein effects on applied spaces; if multiple Divine Vein effects would be applied to one space simultaneously, effects are neutralized. Does not trigger in Pawns of Loki.)
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Laegjarn: Flame Miracle |
Flavor text
| Game | Text (English) |
Text (Japanese) |
|---|---|---|
| Heroes | After start-of-turn skills trigger, destroys enemy
army's Divine Vein ice effects (such as Ice or Icicle) applied on spaces within 3 rows or 3 columns centered on unit. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+X (X is highest bonus on each stat among allies on the map (including unit); calculates each stat bonus independently), and grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack). Allies within 3 rows or 3 columns centered on unit deal +10 damage during combat (excluding area-of-effect Specials). Unit deals +Y damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 50% of Y (excluding area-of-effect Specials; Y = highest total bonuses among unit, foe, and allies within 3 rows or 3 columns centered on unit), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and restores 7 HP to unit after combat. |
ターン開始時スキル発動後、
自身を中心とした縦3列と横3列の 敵軍の「天脈・氷系(氷、深緑氷等)」を破壊 自分と、自身を中心とした縦3列と横3列の味方は、 戦闘中、攻撃、速さ、守備、魔防+○ (○は、マップ上の味方(スキル所持者含む)のうち 強化が最も高い値(能力値ごとに計算))、 奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) 自身を中心とした縦3列と横3列の味方は、 戦闘中、与えるダメージ+10(範囲奥義を除く) 戦闘中、与えるダメージ+○(範囲奥義を除く)、 受けるダメージ-○の50%(範囲奥義を除く) (○は、自分と敵と 自身を中心とした縦3列と横3列の味方のうち 強化の合計値が最も高い値)、 敵の絶対追撃を無効、かつ、自分の追撃不可を無効、 戦闘後、7回復 |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English |
Resolving Flame |
-- |
| Japanese |
炎の決意 |
Flame determination |
| Spanish (Spain) |
Llama resolutiva |
Resolving flame |
| Spanish (Latin America) |
Fuego decisivo |
Decisive fire |
| French |
Flamme décisive |
Decisive flame |
| German |
Furchtloses Feuer |
Fearless Fire |
| Italian |
Fuoco decisivo |
Decisive fire |
| Portuguese |
Fogo valente |
Brave fire |
| Traditional Chinese |
炎之決心 |
Flame determination |
