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Fallout Wiki

Shoulder Mounted Machine Gun


The Shoulder Mounted Machine Gun (SMMG) is a weapon in the Fallout: New Vegas DLC Lonesome Road.

Gameplay[edit]

It is chamberered to use 10mm Rounds and has a low rate of fire compared to other heavy automatic weapons. It has the highest damage per round of weapons chambered for the 10mm Round. However, it can be difficult to maintain, as only other SMMGs can repair it, even with Jury Rigging, and it is extremely expensive to repair unless the player character has a ready supply of Weapon Repair Kits. Alternatively, if the first rank of ED-E's upgrades was found, repairing this gun will not be a problem.

Durability[edit]

The Shoulder Mounted Machine Gun can fire a total of about 3,995 standard rounds, the equivalent of 67 reloads, or 54 reloads when modified with the extended magazine, from full condition before breaking. When modified with the mechanical upgrade, it can fire a total of about 4,995 standard rounds, the equivalent of 84 reloads, or 67 reloads when modified with both the mechanical upgrade and the extended magazine.

Ammunition TypeDurability
ShotsReloads
Standard, HP & JHP399567

The Shoulder Mounted Machine Gun is considered a unique class of weapon, and therefore cannot benefit from the Jury Rigging perk.

Modifications[edit]

Comparison[edit]

Legend
Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Shoulder Mounted Machine Gun 30
2107x02033030.9603995177500441.2757
Shoulder Mounted Machine Gun With all weapon mods attached 30
2107x02033030.775499517377502220.6757

Locations[edit]

Notes[edit]

  • As this is an automatic weapon, its attack speed is not affected by perks that increase the Courier's attack speed, such as Ain't Like That Now.
  • When fully upgraded and repaired, it is worth 37,745 caps, making it one of the game's most valuable weapons.
  • The hotkey emblem for this weapon is the same as that of an explosive weapon.
  • Despite the rotating barrel arrangement, there is no spool-up duration, unlike miniguns.

Behind the Scenes[edit]

Sounds[edit]

SingleShotVB.png
ReloadVB.png
JamVB.png

Gallery[edit]

References[edit]

Developer Statements
  1. Prompt: "Who did that gun inspection animation for Joshua Graham? That looked awesome and was pretty impressive, a lot of games don't have hand animations that good."Sawyer: "Seth McCaughey. I brought in my (unloaded, in case it needs to be said) Colt and went through the process with him, then he went buck wild. Seth did a lot of the weapon reload animations in F:NV and the DLCs. He also came up with the idea of the SMMG in Lonesome Road and was the creator of the hidden Gojira."
    (Fallout: New Vegas Developer Statements - Characters; Joshua Sawyer: Graham's Pistol Animation, 2012 June 27)
  2. J.D. Brown Cerince's Blog - Portfolio