| For an overview of the topic, see Gauss Rifle. |
The YCS/186 is a unique weapon in Fallout: New Vegas.
Gameplay[edit]
The YCS/186 is a unique variant of the Gauss Rifle. The YCS/186 uses four Microfusion Cells per shot, instead of the normal five of a standard Gauss Rifle. It is slightly more accurate and has 20 more item HP than the standard variety. Its only drawback over the base model is a slightly increased weight, at 8 pounds instead of 7.
Durability[edit]
The YCS/186 can fire a total of about 495 times using standard cells from full condition before breaking.
| Ammunition Type | Durability | |
|---|---|---|
| Shots | Reloads | |
| Standard | 495 | 495 |
| Bulk | 584 | 584 |
| Optimized | 450 | 450 |
| Over charge | 329 | 329 |
| Max charge | 195 | 195 |
Variants[edit]
- Gauss Rifle, the standard variant found through the Mojave Wasteland.
Comparison[edit]
| Legend | |||
|---|---|---|---|
| Weapon name (melee or unarmed) | Weapon name (gun, energy or explosive) | ||
| Damage per attack (damage per projectile) | Damage per second | ||
| Area of effect damage | Effect damage & duration | ||
| Bonus effects | Attacks per second | ||
| Critical chance % multiplier | Critical damage | ||
| Critical effect damage & duration | With all mods attached | ||
| Attacks in V.A.T.S. | Action point cost | ||
| Damage per action point | Weapon spread | ||
| Magazine capacity (shots per reload) | Durability (number of attacks before breaking) | ||
| Weight | Value in caps | ||
| Value to weight ratio | Skill required | ||
| Strength required | |||
| Gauss Rifle | 120 | 360 | 3 | x2 | 60 | 40 | 3 | 0.03 | 5(1) | 395 | 7 | 3000 | 428.6 | 75 | 5 |
| YCS/186 | 140 | 420 | 3 | x2 | 70 | 40 | 3.5 | 0.0275 | 4(1) | 495 | 8 | 3000 | 375 | 75 | 5 |
Location[edit]
- The YCS/186 Gauss Rifle is found at the Mercenary Camp east of Brooks Tumbleweed Ranch. A hostile mercenary with Reinforced Combat Armor or Reinforced Combat Armor Mark 2 is carrying this weapon and will attack the player character on sight.
- With the Wild Wasteland trait, the mercenaries are replaced with Aliens who have the Alien Blaster instead, making the YCS/186 unobtainable.
Notes[edit]
- Like the Gauss Rifle, the magnification is 3.5x for the scope of this weapon.
- Companions may pick up this weapon without the player character noticing. Check companion inventories if the weapon cannot be found after assaulting the Mercenary Camp.
- The mercenaries may not be hostile when one approaches them. Killing them to loot the YCS/186 results in no gain or loss of Karma.
- A single shot in Hardcore Mode will use 0.4 pounds of ammunition, costing at a combined value of 12 Caps per shot.
- Even though the YCS/186 uses 4 Microfusion Cells per blast, it's only possible to get one Drained Microfusion Cell from firing it.
- It is not possible to obtain if one changes traits at the Sink Auto-Doc in Old World Blues after having already retrieved the Alien Blaster. This only applies if one has the Wild Wasteland trait.
- It has the highest base damage of any non-explosive weapon in the game.
Bugs[edit]
| Bugs |
|---|
|
