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Fallout Wiki

Ballistic Fist

FO76 publicteam xpd.pngFor an overview of the topic, see Overview:Power Fist.


The Ballistic Fist is a weapon in Fallout: New Vegas.

Gameplay[edit]

The Ballistic Fist is a top-tier Unarmed weapon. It consists of a wrist-mounted shotgun with a pressure plate worn over the knuckles. The impact of the plate triggers the firing mechanism when a punch connects with the target. It has the highest base damage of any Unarmed weapon in the game.

V.A.T.S. Special Attacks[edit]

Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal0160285.71
Stomp503202016Only on knocked down enemies
Uppercut50184209.2
Cross75176208.82.5x damage to limbs
Note: Unarmed weapons do double normal damage in V.A.T.S.

Durability[edit]

The Ballistic Fist can successfully strike about 395 times from full condition before breaking.

Variants[edit]

Comparison[edit]

Legend
Weapon name (current weapon is highlighted) Weapon name (melee or unarmed) Weapon name (current weapon is highlighted) Weapon name (gun, energy or explosive)
Damage per attack (damage per projectile) Damage per attack (damage per projectile) Damage per second Damage per second
Area of effect damage Area of effect damage Effect damage & duration Effect damage & duration
Bonus effects Bonus effects Attacks per second Attacks per second
Critical chance % multiplier Critical chance % multiplier Critical damage Critical damage
Critical effect damage & duration Critical effect damage & duration With all mods attached With all mods attached
Attacks in V.A.T.S. Attacks in V.A.T.S. Action point cost Action point cost
Damage per action point Damage per action point Weapon spread Weapon spread
Magazine capacity (shots per reload) Magazine capacity (shots per reload) Durability (number of attacks before breaking) Durability (number of attacks before breaking)
Weight Weight Value in caps Value in caps
Value to weight ratio Value to weight ratio Skill required Skill required
Strength required Strength required
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Ballistic Fist 80
87.31.09x180285.73956780013001009
Two-Step Goodbye Gun Runners' Arsenal70
76.41.09x410175Explosion2853956200003333.31009
Displacer Glove 50
68.21.36x150283.649563500583.31004
Pushy 60
88.41.47x160284.3595642007001002
Zap Glove 35
57.3+50Electromagnetic PulseRobots
+20Electromagnetic PulsePower armor
1.64x135282.549565200866.7754
Paladin Toaster 41
67.1+50Electromagnetic PulseRobots
+20Electromagnetic PulsePower armor
1.64x141282.9395668001133.3754
Note: Unarmed damage is doubled in V.A.T.S.

Locations[edit]

Notes[edit]

  • If the Ranger Takedown is used with this weapon, the target of the attack will take normal damage even though the pressure plate would not be touched. In the third person, the player character hits with their leg. In first-person, they use their palm, which would also be in the direct path of the shotgun.
  • When using the Khan Trick, the sand thrown with this move shares the same explosion animation with the successful Ballistic Fist strike, although the pressure plate is left untouched.
  • When using the Scribe Counter the explosion comes from the player character's left hand, even though the Ballistic Fist is worn on the right.
  • When the special attack Stomp is used in V.A.T.S., the explosion appears to originate from the player character's foot. This can cause a reaction in the gibbed NPC's body physics, such as flinging a corpse's limbs away in different directions due to the explosion.
  • Despite the nature of the weapon, it can be used to make silent sneak kills like other unarmed and melee weapons.
  • When using full armor suits, such as the T-51b Power Armor or Remnants Power Armor, the shotgun is grafted or welded to the suit. This is unlike the Displacer Glove or Pushy, which appear to overlap. This is caused by the armor and the Ballistic Fist clipping into one another.
  • When punching any type of grate that would allow bullets to pass through it, the weapon may actually deal damage to NPCs on the other side (like cashiers in casinos).
  • This weapon is similar to the Punch Gun from Fallout Tactics.
  • At 9 Strength, this weapon has the highest Strength requirement of any Unarmed weapon.
  • This weapon can be used for the Gun Runners' Arsenal challenge Armed For Bear.

Behind the Scenes[edit]

Despite firing shotgun shells upon a successful hit, the weapon does not drain 20 Gauge or 12 Gauge Rounds from the player character's inventory. This is the result of an engine limitation: melee and unarmed weapons cannot be assigned an ammo type, nor set to drain them. Obsidian encountered problems attempting to implement this feature and ultimately the ballistic fist has an invisible, infinite ammo supply.[Dev 1]

Bugs[edit]

  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 Despite having a unique icon in the files, the Ballistic Fist uses the Fallout 3 icon for the Power Fist.
    • Repair This is fixed in version 1 of YUP.

Gallery[edit]

References[edit]

Developer Statements
  1. Question: "Did you ever intend for the Ballistic Fist in Fallout: New Vegas to use shotgun shells as ammo?"
    Joshua Sawyer: "I intended for several of the Unarmed weapons to use ammo, but we encountered some problems with implementing it. I would have liked to continue with it because I think ammo use/reloading could have helped distinguish those weapons in more interesting ways."
    (Joshua Sawyer on Formspring (Archived)