Seth McCaughey is a developer who worked at Obsidian Entertainment on Fallout: New Vegas and its DLCs as an animator.[1]
Career[edit]
Fallout Series[edit]
McCaughey worked on almost all of the first-person weapon animations for the base game. Looping reloads for weapons was a significant challenge for the team that they worked on for a long time.[2] He also created the Gojira hidden in the game's files, as a fun way to terrorize Camp McCarran during the game's development.[Dev 1][Dev 2]
McCaughey also worked on the game's add-ons: for Honest Hearts, he created Joshua Graham's gun reloading animation; for Old World Blues, he did the animations for the Think Tanks; and for Lonesome Road, he did all the animations for ED-E and brainstormed the Shoulder Mounted Machine Gun.[Dev 2][Dev 3]
Employment History[edit]
| From | To | Company | Role |
|---|---|---|---|
| ? | ? | Red Eye Studios | Animator |
| 2006 | Present | Obsidian Entertainment | Senior Animator / Effects Artist |
Credits[edit]
Fallout Series[edit]
| Year | Title | Credited |
|---|---|---|
| 2010 | Fallout: New Vegas | Animator |
| 2011 | Dead Money | Animator |
| 2011 | Honest Hearts | Animator |
| 2011 | Old World Blues | Animator |
| 2011 | Lonesome Road | Animator |
Other Work[edit]
| Year | Title | Credited |
|---|---|---|
| 2004 | Spiderman 2 | Lead Animator and Modeler |
References[edit]
- ↑ Fallout: New Vegas Credits
Fallout: New Vegas Credits - DLC - ↑ Fallout: New Vegas 10th Anniversary Charity Stream (reference starts at 3:16:11)
Joshua Sawyer: "We had a number of people that worked on first-person anims for the game. Seth McCaughey worked on... Seth did almost all the first-person weapon anims. The biggest issues that we really had were with looping reloads, looping reloads were very weirdly buggy for a long time. It took a long, long time to get them working properly."
- ↑ Joshua Sawyer on Formspring
- ↑ 2.0 2.1 Prompt: "Who did that gun inspection animation for Joshua Graham? That looked awesome and was pretty impressive, a lot of games don't have hand animations that good."Sawyer: "Seth McCaughey. I brought in my (unloaded, in case it needs to be said) Colt and went through the process with him, then he went buck wild. Seth did a lot of the weapon reload animations in F:NV and the DLCs. He also came up with the idea of the SMMG in Lonesome Road and was the creator of the hidden Gojira."(Fallout: New Vegas Developer Statements - Characters; Joshua Sawyer: Graham's Pistol Animation, 2012 June 27)
- ↑ "... (Seth McCaughey, one of our animators on the DLC, did all the ED-E's animations for DLC4, just like he did with the Think Tank chassis, and that did more to create emotion than anything I can write - especially the animations when Borous in DLC3 breaks down at his own memories)..."
(Old World Questions)
