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Pass

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Pass


Icon of the Pass skill in Engage.


Foes do not block this unit's movement.

Type(s)
  • Personal (Radiant Dawn, Three Houses)
  • Class (Awakening, Fates, Engage, Warriors: Three Hopes)
  • Passive (Type B) (Heroes)
First game

Radiant Dawn

Pass (Japanese: すり抜け Slip Through) is a field skill which debuted in Fire Emblem: Radiant Dawn. It allows its user to pass through spaces on the map which are currently occupied by enemy units. It originated as a personal skill, but in Awakening and Fates it is a class skill learned by Assassins and Adventurers respectively, and in Heroes it is a three-tiered type B passive skill (whose individual tiers are Pass 1, Pass 2, and Pass 3 in order from lowest to highest).

The Heroes version of the skill only activates its primary effect should its HP be above a certain threshold, but also has the secondary effect of negating an Obstruct skill; the threshold needed to activate the skill decreases with the skill's tier.

Data

In the main Fire Emblem series

Game Icon Effect Activation Capacity Notes
Radiant Dawn Allows unit to pass through enemy-occupied spaces. -- 15 --
Awakening Allows unit to pass through enemy-occupied spaces. -- -- --
Fates Allows unit to pass through enemy-occupied spaces. -- -- Base cost: 1,750 G
Three Houses Allows unit to pass through enemy-occupied spaces. -- -- --
Engage Allows unit to pass through enemy-occupied spaces. -- -- --

In other Fire Emblem series titles

Game Icon Type Effect SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(Pass 1)
B If user's HP ≥ 75%, user can move through foe's spaces. 50 -- -- Negates movement restrictions of Obstruct, etc.
Heroes
(Pass 2)
B If user's HP ≥ 50%, user can move through foe's spaces. 100 Pass 1 -- Negates movement restrictions of Obstruct, etc.
Heroes
(Pass 3)
B If user's HP ≥ 25%, user can move through foe's spaces. 200 Pass 2 -- Negates movement restrictions of Obstruct, etc.
Game Icon Effect Activation Capacity Notes
Warriors Prevents user's movement from being interrupted by enemy attacks. -- -- --
Warriors: Three Hopes Perfect dodges are easier to perform. -- -- --

Availability

Radiant Dawn

Units Heather
Items Pass

Awakening

Units AthenaJaffarLloyd
Classes Assassin (Learned at level 15)

Fates

Units Zhara (all difficulties)
Classes Adventurer (Learned from level 15 and up)

Three Houses

Budding Talent Anna: Riding • Bernadetta: Riding

Engage

Classes Thief (Learned at level 25)

Heroes

Method Data
Pass 1 Pass 2 Pass 3
Unit (★★★) Cordelia: Knight ParagonFir: Sword StudentGaius: Candy StealerLloyd: White WolfTanya: Dagdar's Kid Cordelia: Knight ParagonGaius: Candy StealerLloyd: White Wolf
Unit (★★★★) Fir: Sword StudentTanya: Dagdar's Kid Cordelia: Knight ParagonGaius: Candy StealerLloyd: White Wolf
Unit (★★★★★) Fir: Sword StudentTanya: Dagdar's Kid

Warriors

Learned Lyn (requires Lyn's Glove ×3)
Borrowed Requires ×1 each of Lyn's Essence and Lyn's Cord Belt

Warriors: Three Hopes

Classes AssassinTrickster
Class mastery (★) Trickster: All units except Petra and Yuri

Flavor text

Game Text
(English)
Text
(Japanese)
Radiant Dawn
(skill assignment menu)
Grant this unit the
ability to pass through
enemy-occupied spaces.
敵のいるマスでも
通過できる
Radiant Dawn
(help)
Grant this unit the ability to pass
through enemy-occupied spaces.
敵のいるマスでも通過できる
Awakening
Allows the unit to pass through
spaces occupied by enemies.
敵のいるマスでも通過できる
Fates
Allows the unit to pass through
spaces occupied by enemies.
敵をすり抜けて移動できる
Three Houses
Allows unit to pass through spaces
occupied by foes.
敵をすり抜けて移動できる
Engage
Foes do not block this unit's
movement.
敵をすり抜けて移動できる
Heroes
(Pass 1)
If unit's HP ≥ 75%, unit can move through foes'
spaces.
自分のHPが75%以上の時、
敵を通過可能
Heroes
(Pass 2)
If unit's HP ≥ 50%, unit can move through foes'
spaces.
自分のHPが50%以上の時、
敵を通過可能
Heroes
(Pass 3)
If unit's HP ≥ 25%, unit can move through foes'
spaces.
自分のHPが25%以上の時、
敵を通過可能
Warriors
Prevents enemy attacks from
interrupting your movement.
移動中に敵から攻撃を受けても
ひるまなくなる
Warriors: Three Hopes
Makes it easier to perform Perfect Guards.[sic]
ジャスト回避が成功しやすくなる

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Pass

--

Japanese

すり抜け

Romanized as THROUGH in its internal file name in Radiant Dawn; literally, "slip through".

Spanish

Pasar

Pass

French

Passage

Passage

German

Passieren

Pass

Italian

Passaggio

Passage

Portuguese

Passagem

Passage

Korean

통과하기

Passing

Simplified Chinese

穿越

Pass through

Traditional Chinese

穿越

Pass through

References