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Tangy Sundae

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Tangy Sundae


The Tangy Sundae as it appears in Heroes.

Type

Dagger

Wielder(s)

Yuri

First game

Heroes

Tangy Sundae (Japanese: 冷涼な果の氷菓子 Frozen fruit dessert) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes; it is a personal weapon of the summer variation of Yuri. At the start of its user's turns and after acting, Tangy Sundae inflicts debuffs, Sabotage, and Panic on nearby foes; when its user initiates combat or the foe's HP is high, it boosts the user's stats and the damage they deal, reduces the damage the foe deals, and heals the user after combat; and if the foe's attack can trigger their special, it increases their special cooldown count.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
Daggers 14 2 400 -- Silver Dagger -- Grants −1 special cooldown count.
At start of turn and after user acts (after Canto, if triggered), inflicts −7 each to speed and defense, Sabotage,[effect 1] and Panic[effect 2] on closest foes and foes within 2 spaces of those foes through their next actions.
If user initiates combat or foe's HP ≥ 75% at start of combat, grants +⁠([number of foes within 1 row or column of user × 3] + 5; maximum: 14) each to attack, speed, defense, and resistance to user, user deals +⁠([number of bonus effects on user + number of penalty effects on foe (excluding stat bonuses or penalties); maximum: 5] × 5) damage, and foe's first attack deals −⁠([number of bonus effects on user + number of penalty effects on foe (excluding stat bonuses or penalties); maximum: 5] × 3) damage during combat, and restores 7 HP to user after combat.
If user initiates combat and foe's attack can trigger foe's special, inflicts +1 special cooldown count on foe before foe's first attack during combat.
Enables Dagger 7.[effect 3]
  1. Inflicts −⁠(highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) each to attack, speed, defense, and resistance on unit.
  2. Converts bonuses on unit into penalties through their next action.
  3. If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions.

Availability

Heroes

Method Data
Unit (★★★★★) Yuri: Tropical Wolf

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
Accelerates Special trigger (cooldown count-1).

At start of turn and after unit acts (if Canto
triggers, after Canto), inflicts Spd/Def-7,
【Sabotage】, and【Panic】on closest foes and
foes within 2 spaces of those foes through their
next actions.

If unit initiates combat or if foe's HP ≥ 75% at
start of combat, grants bonus to unit's
Atk/Spd/Def/Res = number of foes within 3
rows or 3 columns centered on unit × 3, + 5
(max 14), unit deals +X × 5 damage (excluding
area-of-effect Specials), and reduces damage
from foe's first attack by X × 3 during combat
(X = number of Bonus effects active on unit,
excluding stat bonuses + number of Penalty
effects active on foe, excluding stat penalties;
max 5; "first attack" normally means only the
first strike; for effects that grant "unit attacks
twice," it means the first and second strikes),
and restores 7 HP to unit after combat.

If unit initiates combat and foe's attack
can trigger foe's Special, inflicts Special
cooldown count+1 on foe before foe's first
attack during combat (cannot exceed foe's
maximum Special cooldown).

Effect:【Dagger 7】

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res
during combat = highest penalty on each
stat between unit and allies within 2 spaces
of unit through its next action. Calculates
each stat penalty independently.

【Panic】
Converts bonuses on unit into penalties through
its next action.

【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
奥義が発動しやすい(発動カウント-1)

ターン開始時、および、
行動後(再移動が発動した時は再移動後)、
最も近い敵とその周囲2マス以内の敵の
速さ、守備-7、
【混乱】、【パニック】を付与
(敵の次回行動終了まで)

自分から攻撃した時、または、
戦闘開始時、敵のHPが75%以上の時、
戦闘中、攻撃、速さ、守備、魔防が
自身を中心とした縦3列と横3列にいる
敵の数×3+5だけ増加(最大14)、
ダメージ+○×5(範囲奥義を除く)、
最初に受けた攻撃と2回攻撃のダメージ-○×3
(○は、自身の強化を除く【有利な状態】の数+
 敵の弱化を除く【不利な状態異常】の数、最大5)、
戦闘後、7回復

自分から攻撃した時、かつ
敵が攻撃時に発動する奥義を装備している時、
戦闘中、敵の最初の攻撃前に敵の奥義発動カウント+1
(奥義発動カウントの最大値は超えない)

【暗器(7)】効果

【混乱】
戦闘中、攻撃、速さ、守備、魔防が減少する状態異常
減少値は、
自分と周囲2マス以内にいる味方のうち
弱化が最も高い値(能力値ごとに計算)
(敵の次回行動終了まで)

【パニック】
強化を+ではなく-とする状態異常
(敵の次回行動終了まで)

【暗器(7)】
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの敵の
守備、魔防-7(敵の次回行動終了まで)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Tangy Sundae

--

Japanese

冷涼な果の氷菓子

Frozen fruit dessert

Spanish

Helado frutal

Fruity ice cream

French

Glace fruitée

Fruity ice cream

German

Fruchtiges Eis

Fruity ice cream

Italian

Dolcezza fruttata

Fruity sweetness

Portuguese

Sorvete natural

Natural sorbet

Traditional Chinese

冰涼的果實冰品

Frozen fruit dessert

Gallery