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Tangy Sundae
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Tangy Sundae (Japanese: 冷涼な果の氷菓子 Frozen fruit dessert) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes; it is a personal weapon of the summer variation of Yuri. At the start of its user's turns and after acting, Tangy Sundae inflicts debuffs, Sabotage, and Panic on nearby foes; when its user initiates combat or the foe's HP is high, it boosts the user's stats and the damage they deal, reduces the damage the foe deals, and heals the user after combat; and if the foe's attack can trigger their special, it increases their special cooldown count.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes |
14 | 2 | 400 | -- | Silver Dagger | -- | ✘ | Grants −1 special cooldown count. At start of turn and after user acts (after Canto, if triggered), inflicts −7 each to speed and defense, Sabotage,[effect 1] and Panic[effect 2] on closest foes and foes within 2 spaces of those foes through their next actions. If user initiates combat or foe's HP ≥ 75% at start of combat, grants +([number of foes within 1 row or column of user × 3] + 5; maximum: 14) each to attack, speed, defense, and resistance to user, user deals +([number of bonus effects on user + number of penalty effects on foe (excluding stat bonuses or penalties); maximum: 5] × 5) damage, and foe's first attack deals −([number of bonus effects on user + number of penalty effects on foe (excluding stat bonuses or penalties); maximum: 5] × 3) damage during combat, and restores 7 HP to user after combat. If user initiates combat and foe's attack can trigger foe's special, inflicts +1 special cooldown count on foe before foe's first attack during combat. Enables Dagger 7.[effect 3] |
- ↑ Inflicts −(highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) each to attack, speed, defense, and resistance on unit.
- ↑ Converts bonuses on unit into penalties through their next action.
- ↑ If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions.
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Yuri: Tropical Wolf |
Flavor text
| Game | Text (English) |
Text (Japanese) |
|---|---|---|
| Heroes | Accelerates Special trigger (cooldown count-1).
At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Sabotage】, and【Panic】on closest foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X × 3 during combat (X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat. If unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). Effect:【Dagger 7】 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Panic】 Converts bonuses on unit into penalties through its next action. 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
奥義が発動しやすい(発動カウント-1)
ターン開始時、および、 行動後(再移動が発動した時は再移動後)、 最も近い敵とその周囲2マス以内の敵の 速さ、守備-7、 【混乱】、【パニック】を付与 (敵の次回行動終了まで) 自分から攻撃した時、または、 戦闘開始時、敵のHPが75%以上の時、 戦闘中、攻撃、速さ、守備、魔防が 自身を中心とした縦3列と横3列にいる 敵の数×3+5だけ増加(最大14)、 ダメージ+○×5(範囲奥義を除く)、 最初に受けた攻撃と2回攻撃のダメージ-○×3 (○は、自身の強化を除く【有利な状態】の数+ 敵の弱化を除く【不利な状態異常】の数、最大5)、 戦闘後、7回復 自分から攻撃した時、かつ 敵が攻撃時に発動する奥義を装備している時、 戦闘中、敵の最初の攻撃前に敵の奥義発動カウント+1 (奥義発動カウントの最大値は超えない) 【暗器(7)】効果 【混乱】 戦闘中、攻撃、速さ、守備、魔防が減少する状態異常 減少値は、 自分と周囲2マス以内にいる味方のうち 弱化が最も高い値(能力値ごとに計算) (敵の次回行動終了まで) 【パニック】 強化を+ではなく-とする状態異常 (敵の次回行動終了まで) 【暗器(7)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English |
Tangy Sundae |
-- |
| Japanese |
冷涼な果の氷菓子 |
Frozen fruit dessert |
| Spanish |
Helado frutal |
Fruity ice cream |
| French |
Glace fruitée |
Fruity ice cream |
| German |
Fruchtiges Eis |
Fruity ice cream |
| Italian |
Dolcezza fruttata |
Fruity sweetness |
| Portuguese |
Sorvete natural |
Natural sorbet |
| Traditional Chinese |
冰涼的果實冰品 |
Frozen fruit dessert |
Gallery
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The Tangy Sundae as it appears in Heroes.
