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Giant Shuriken
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Giant Shuriken (Japanese: 大手裏剣 Large shuriken) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes. When its user initiates combat, Giant Shuriken allows them to strike twice; additionally, if they initiate combat or are near an ally, it boosts their stats and neutralizes effects increasing the foe's special cooldown charge or decreasing that of the user.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (Giant Shuriken) |
4 | 2 | 200 | -- | Steel Dagger | -- | ✔ | If user initiates combat, user strikes twice consecutively. If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user and neutralizes effects that boost foe's special cooldown charge or reduce user's special cooldown charge during combat. Enables Dagger 5.[effect 1] | ||
| Heroes (Giant Shuriken+; refine: Unrefined) |
7 | 2 | 300 | -- | Giant Shuriken | -- | ✔ | If user initiates combat, user strikes twice consecutively. If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user and neutralizes effects that boost foe's special cooldown charge or reduce user's special cooldown charge during combat. Enables Dagger 7.[effect 2] | ||
| Heroes (Giant Shuriken+; refine: +Atk) |
13 | 2 | 350 | 500 50 |
-- | -- | ✘ | If user initiates combat, user strikes twice consecutively. If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user and neutralizes effects that boost foe's special cooldown charge or reduce user's special cooldown charge during combat. Enables Dagger 7.[effect 2] Grants +2 HP. | ||
| Heroes (Giant Shuriken+; refine: +Spd) |
12 | 2 | 350 | 500 50 |
-- | -- | ✘ | If user initiates combat, user strikes twice consecutively. If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user and neutralizes effects that boost foe's special cooldown charge or reduce user's special cooldown charge during combat. Enables Dagger 7.[effect 2] Grants +2 HP and +2 speed. | ||
| Heroes (Giant Shuriken+; refine: +Def) |
12 | 2 | 350 | 500 50 |
-- | -- | ✘ | If user initiates combat, user strikes twice consecutively. If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user and neutralizes effects that boost foe's special cooldown charge or reduce user's special cooldown charge during combat. Enables Dagger 7.[effect 2] Grants +2 HP and +3 defense. | ||
| Heroes (Giant Shuriken+; refine: +Res) |
12 | 2 | 350 | 500 50 |
-- | -- | ✘ | If user initiates combat, user strikes twice consecutively. If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user and neutralizes effects that boost foe's special cooldown charge or reduce user's special cooldown charge during combat. Enables Dagger 7.[effect 2] Grants +2 HP and +3 resistance. |
- ↑ If unit attacked in combat, after combat, inflicts −5 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions
- ↑ 2.0 2.1 2.2 2.3 2.4 If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions
Availability
Heroes
| Method | Data | |
|---|---|---|
| Giant Shuriken | Giant Shuriken+ | |
| Unit (★★★★) | Noire: Demurely Deft | — |
| Unit (★★★★★) | — | Noire: Demurely Deft |
Flavor text
| Game | Text (English) |
Text (Japanese) |
|---|---|---|
| Heroes (Giant Shuriken) |
If unit initiates combat, unit attacks twice.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that grant "Special cooldown charge+X" to foe or inflict "Special cooldown charge-X" on unit during combat. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
自分から攻撃した時、2回攻撃
自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+5、 敵の奥義発動カウント変動量+を無効、かつ 自身の奥義発動カウント変動量-を無効 【暗器(5)】効果 【暗器(5)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-5(敵の次回行動終了まで) |
| Heroes (Giant Shuriken+) |
If unit initiates combat, unit attacks twice.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that grant "Special cooldown charge+X" to foe or inflict "Special cooldown charge-X" on unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
自分から攻撃した時、2回攻撃
自分から攻撃した時、または、 周囲2マス以内に味方がいる時、 戦闘中、攻撃、速さ、守備、魔防+5、 敵の奥義発動カウント変動量+を無効、かつ 自身の奥義発動カウント変動量-を無効 【暗器(7)】効果 【暗器(7)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English |
Giant Shuriken |
-- |
| Japanese |
大手裏剣 |
Large shuriken |
| Spanish |
Gran shuriken |
Large shuriken |
| French |
Shuriken géant |
Giant shuriken |
| German |
Riesenshuriken |
Colossus shuriken |
| Italian |
Shuriken gigante |
Giant shuriken |
| Portuguese |
Shuriken titã |
Titan shuriken |
| Traditional Chinese |
大手裏劍 |
Large shuriken |
Gallery
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The Giant Shuriken as it appears in Heroes.
