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Giant Shuriken

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Giant Shuriken


The Giant Shuriken as it appears in Heroes.

Type

Dagger

First game

Heroes

Giant Shuriken (Japanese: 大手裏剣 Large shuriken) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes. When its user initiates combat, Giant Shuriken allows them to strike twice; additionally, if they initiate combat or are near an ally, it boosts their stats and neutralizes effects increasing the foe's special cooldown charge or decreasing that of the user.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(Giant Shuriken)
Daggers 4 2 200 -- Steel Dagger -- If user initiates combat, user strikes twice consecutively.
If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user and neutralizes effects that boost foe's special cooldown charge or reduce user's special cooldown charge during combat.
Enables Dagger 5.[effect 1]
Heroes
(Giant Shuriken+; refine: Unrefined)
Daggers 7 2 300 -- Giant Shuriken -- If user initiates combat, user strikes twice consecutively.
If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user and neutralizes effects that boost foe's special cooldown charge or reduce user's special cooldown charge during combat.
Enables Dagger 7.[effect 2]
Heroes
(Giant Shuriken+; refine: +Atk)
Daggers 13 2 350 500 Arena Medal
50 Refining Stone
-- -- If user initiates combat, user strikes twice consecutively.
If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user and neutralizes effects that boost foe's special cooldown charge or reduce user's special cooldown charge during combat.
Enables Dagger 7.[effect 2]
Grants +2 HP.
Heroes
(Giant Shuriken+; refine: +Spd)
Daggers 12 2 350 500 Arena Medal
50 Refining Stone
-- -- If user initiates combat, user strikes twice consecutively.
If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user and neutralizes effects that boost foe's special cooldown charge or reduce user's special cooldown charge during combat.
Enables Dagger 7.[effect 2]
Grants +2 HP and +2 speed.
Heroes
(Giant Shuriken+; refine: +Def)
Daggers 12 2 350 500 Arena Medal
50 Refining Stone
-- -- If user initiates combat, user strikes twice consecutively.
If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user and neutralizes effects that boost foe's special cooldown charge or reduce user's special cooldown charge during combat.
Enables Dagger 7.[effect 2]
Grants +2 HP and +3 defense.
Heroes
(Giant Shuriken+; refine: +Res)
Daggers 12 2 350 500 Arena Medal
50 Refining Stone
-- -- If user initiates combat, user strikes twice consecutively.
If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack, speed, defense, and resistance to user and neutralizes effects that boost foe's special cooldown charge or reduce user's special cooldown charge during combat.
Enables Dagger 7.[effect 2]
Grants +2 HP and +3 resistance.
  1. If unit attacked in combat, after combat, inflicts −5 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions
  2. 2.0 2.1 2.2 2.3 2.4 If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions

Availability

Heroes

Method Data
Giant Shuriken Giant Shuriken+
Unit (★★★★) Noire: Demurely Deft
Unit (★★★★★) Noire: Demurely Deft

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Giant Shuriken)
If unit initiates combat, unit attacks twice.

If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Spd/Def/Res+5 to unit
and neutralizes effects that grant "Special
cooldown charge+X" to foe or inflict "Special
cooldown charge-X" on unit during combat.

Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts
Def/Res-5 on target and foes within
2 spaces of target through their next actions.
自分から攻撃した時、2回攻撃

自分から攻撃した時、または、
周囲2マス以内に味方がいる時、
戦闘中、攻撃、速さ、守備、魔防+5、
敵の奥義発動カウント変動量+を無効、かつ
自身の奥義発動カウント変動量-を無効

【暗器(5)】効果

【暗器(5)】
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの敵の
守備、魔防-5(敵の次回行動終了まで)
Heroes
(Giant Shuriken+)
If unit initiates combat, unit attacks twice.

If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Spd/Def/Res+5 to unit
and neutralizes effects that grant "Special
cooldown charge+X" to foe or inflict "Special
cooldown charge-X" on unit during combat.

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
自分から攻撃した時、2回攻撃

自分から攻撃した時、または、
周囲2マス以内に味方がいる時、
戦闘中、攻撃、速さ、守備、魔防+5、
敵の奥義発動カウント変動量+を無効、かつ
自身の奥義発動カウント変動量-を無効

【暗器(7)】効果

【暗器(7)】
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの敵の
守備、魔防-7(敵の次回行動終了まで)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Giant Shuriken

--

Japanese

大手裏剣

Large shuriken

Spanish

Gran shuriken

Large shuriken

French

Shuriken géant

Giant shuriken

German

Riesenshuriken

Colossus shuriken

Italian

Shuriken gigante

Giant shuriken

Portuguese

Shuriken titã

Titan shuriken

Traditional Chinese

大手裏劍

Large shuriken

Gallery