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Goodie Boot

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Goodie Boot


The Goodie Boot as it appears in Heroes.

Type

Dagger

First game

Heroes

Goodie Boot (Japanese: 冬祭のブーツ Winter Festival Boot) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes. Goodie Boot boosts the user's defense and resistance based on how many allies are near the user.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
(Goodie Boot)
Daggers 8 2 200 -- Steel Dagger -- Grants +⁠(number of allies within 2 spaces of user × 2; maximum: 6) each to defense and resistance to user during combat.
Enables Dagger 5.[effect 1]
Heroes
(Goodie Boot+; refine: Unrefined)
Daggers 12 2 300 -- Goodie Boot -- Grants +⁠(number of allies within 2 spaces of user × 2; maximum: 6) each to defense and resistance to user during combat.
Enables Dagger 7.[effect 2]
Heroes
(Goodie Boot+; refine: +Atk)
Daggers 13 2 350 500 Arena Medal
50 Refining Stone
-- -- Grants +⁠(number of allies within 2 spaces of user × 2; maximum: 6) each to defense and resistance to user during combat.
Enables Dagger 7.[effect 2]
Grants +2 HP.
Heroes
(Goodie Boot+; refine: +Spd)
Daggers 12 2 350 500 Arena Medal
50 Refining Stone
-- -- Grants +⁠(number of allies within 2 spaces of user × 2; maximum: 6) each to defense and resistance to user during combat.
Enables Dagger 7.[effect 2]
Grants +2 HP and +2 speed.
Heroes
(Goodie Boot+; refine: +Def)
Daggers 12 2 350 500 Arena Medal
50 Refining Stone
-- -- Grants +⁠(number of allies within 2 spaces of user × 2; maximum: 6) each to defense and resistance to user during combat.
Enables Dagger 7.[effect 2]
Grants +2 HP and +3 defense.
Heroes
(Goodie Boot+; refine: +Res)
Daggers 12 2 350 500 Arena Medal
50 Refining Stone
-- -- Grants +⁠(number of allies within 2 spaces of user × 2; maximum: 6) each to defense and resistance to user during combat.
Enables Dagger 7.[effect 2]
Grants +2 HP and +3 resistance.
  1. If unit attacked in combat, after combat, inflicts −5 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions.
  2. 2.0 2.1 2.2 2.3 2.4 If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions.

Availability

Heroes

Method Data
Goodie Boot Goodie Boot+
Unit (★★★★) Cecilia: Festive Instructor
Unit (★★★★★) Cecilia: Festive Instructor

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Goodie Boot)
During combat, boosts unit's Def/Res by
number of allies within 2 spaces × 2. (Maximum
bonus of +6 to each stat.) After combat, if unit
attacked, inflicts Def/Res-5 on target and foes
within 2 spaces of target through their next
actions.
戦闘中、守備、魔防が
周囲2マス以内の味方の人数×2だけ上昇
(各能力の強化の最大値は+6)
戦闘中に攻撃していれば、戦闘後に
敵とその周囲2マスの敵の守備、魔防-5
(敵の次回行動終了まで)
Heroes
(Goodie Boot+)
During combat, boosts unit's Def/Res by
number of allies within 2 spaces × 2. (Maximum
bonus of +6 to each stat.) After combat, if unit
attacked, inflicts Def/Res-7 on target and foes
within 2 spaces of target through their next
actions.
戦闘中、守備、魔防が
周囲2マス以内の味方の人数×2だけ上昇
(各能力の強化の最大値は+6)
戦闘中に攻撃していれば、戦闘後に
敵とその周囲2マスの敵の守備、魔防-7
(敵の次回行動終了まで)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Goodie Boot

--

Japanese

冬祭のブーツ

Winter Festival Boot

Spanish

Bota generosa

Generous boot

French

Botte à joujoux

Boot with toys

German

Festtagsstiefel

Holiday boot

Italian

Stivale dei doni

Boot of gifts

Portuguese

Bota generosa

Generous boot

Traditional Chinese

冬祭之靴

Winter ceremony boot

Gallery