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Lark Dagger

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Lark Dagger


The Lark Dagger as it appears in Heroes.

Type

Dagger

Wielder(s)

Colm

First game

Heroes

Lark Dagger is a weapon skill in the dagger category which debuted in Fire Emblem Heroes; it is a personal weapon of Colm. Lark Dagger inflicts a penalty to speed and defense and the Exposure and Discord statuses on nearby foes both at the start of the turn and after the user's action; and boosts the user's stats, lowers the foe's speed and defense based on the highest penalties to those stats between the foe and nearby enemies; lowers the damage dealt by the foe, and neutralizes effects that would lower the user's special cooldown charge gained from attacks during combat. When refined, it additionally further boosts the user's stats, neutralizes their active attack and speed penalties, boosts the damage dealt by the user, and lowers the user's special cooldown count before their first attack during combat.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
Daggers 14 2 400 -- -- -- At start of turn and after user acts (after Canto, if triggered), inflicts −7 each to speed and defense, Exposure[effect 1], and Discord[effect 2] on closest foes and foes within 2 spaces of those foes through their next actions.
Grants +5 each to user's attack, speed, defense, and resistance, inflicts −⁠(highest penalty on stat between foe and foes within 2 spaces of foe; calculated independently) on foe's speed and defense, foe deals −7 damage, and neutralizes effects that inflict "−X special cooldown charge" on user during combat.
Enables Dagger 7.[effect 3]
Heroes
(refine: +Effect)
Daggers 14 2 400 500 Arena Medal
200 Divine Dew
-- -- At start of turn and after user acts (after Canto, if triggered), inflicts −7 each to speed and defense, Exposure[effect 1], and Discord[effect 2] on closest foes and foes within 2 spaces of those foes through their next actions.
Grants +5 each to user's attack, speed, defense, and resistance, inflicts −⁠(highest penalty on stat between foe and foes within 2 spaces of foe; calculated independently) on foe's speed and defense, foe deals −7 damage, and neutralizes effects that inflict "−X special cooldown charge" on user during combat.
Enables Dagger 7.[effect 3]
Grants +5 each to user's attack, speed, defense, and resistance, neutralizes user's attack and speed penalties, user deals +20 damage, and grants −1 special cooldown count to user before user's first attack during combat.
Heroes
(refine: +Atk)
Daggers 15 2 400 500 Arena Medal
200 Divine Dew
-- -- At start of turn and after user acts (after Canto, if triggered), inflicts −7 each to speed and defense, Exposure[effect 1], and Discord[effect 2] on closest foes and foes within 2 spaces of those foes through their next actions.
Grants +5 each to user's attack, speed, defense, and resistance, inflicts −⁠(highest penalty on stat between foe and foes within 2 spaces of foe; calculated independently) on foe's speed and defense, foe deals −7 damage, and neutralizes effects that inflict "−X special cooldown charge" on user during combat.
Enables Dagger 7.[effect 3]
Grants +2 HP.
Heroes
(refine: +Spd)
Daggers 14 2 400 500 Arena Medal
200 Divine Dew
-- -- At start of turn and after user acts (after Canto, if triggered), inflicts −7 each to speed and defense, Exposure[effect 1], and Discord[effect 2] on closest foes and foes within 2 spaces of those foes through their next actions.
Grants +5 each to user's attack, speed, defense, and resistance, inflicts −⁠(highest penalty on stat between foe and foes within 2 spaces of foe; calculated independently) on foe's speed and defense, foe deals −7 damage, and neutralizes effects that inflict "−X special cooldown charge" on user during combat.
Enables Dagger 7.[effect 3]
Grants +2 HP and +2 speed.
Heroes
(refine: +Def)
Daggers 14 2 400 500 Arena Medal
200 Divine Dew
-- -- At start of turn and after user acts (after Canto, if triggered), inflicts −7 each to speed and defense, Exposure[effect 1], and Discord[effect 2] on closest foes and foes within 2 spaces of those foes through their next actions.
Grants +5 each to user's attack, speed, defense, and resistance, inflicts −⁠(highest penalty on stat between foe and foes within 2 spaces of foe; calculated independently) on foe's speed and defense, foe deals −7 damage, and neutralizes effects that inflict "−X special cooldown charge" on user during combat.
Enables Dagger 7.[effect 3]
Grants +2 HP and +3 defense.
Heroes
(refine: +Res)
Daggers 14 2 400 500 Arena Medal
200 Divine Dew
-- -- At start of turn and after user acts (after Canto, if triggered), inflicts −7 each to speed and defense, Exposure[effect 1], and Discord[effect 2] on closest foes and foes within 2 spaces of those foes through their next actions.
Grants +5 each to user's attack, speed, defense, and resistance, inflicts −⁠(highest penalty on stat between foe and foes within 2 spaces of foe; calculated independently) on foe's speed and defense, foe deals −7 damage, and neutralizes effects that inflict "−X special cooldown charge" on user during combat.
Enables Dagger 7.[effect 3]
Grants +2 HP and +3 resistance.
  1. 1.0 1.1 1.2 1.3 1.4 1.5 Foe deals +10 damage during combat.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Inflicts −⁠(2 + number of allies within 2 spaces of unit; maximum: 5) each to unit's attack, speed, defense, and resistance during combat.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions.

Availability

Heroes

Method Data
Unit (★★★★★) Colm: Capable Thief

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
At start of turn and after unit acts (if Canto
triggers, after Canto), inflicts Spd/Def-7,
【Exposure】, and【Discord】on closest foes and
foes within 2 spaces of those foes through their
next actions.

Grants Atk/Spd/Def/Res+5 to unit, inflicts
penalty on foe's Spd/Def = highest penalty on
each stat between target and foes within 2
spaces of target (calculates each stat penalty
independently), reduces damage from foe's
attacks by 7 (excluding area-of-effect
Specials), and neutralizes effects that inflict
"Special cooldown charge -X" on unit during
combat.

Effect:【Dagger 7】

【Exposure】
Foe's attacks deal +10 damage.

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during
combat (X = 2 + number of allies within
2 spaces of unit; max 5).

【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
Heroes
(Refined: +effect)
Grants Atk/Spd/Def/Res+5 to unit, neutralizes
unit's penalties to Atk/Spd, unit deals +20
damage (excluding area-of-effect Specials),
and grants Special cooldown count-1 to unit
before unit's first attack during combat.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Lark Dagger

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Gallery