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Honorable Blade
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Honorable Blade (Japanese: 義侠の戦刃 Chivalrous battle blade) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes; it is a personal weapon of Yuri. Honorable Blade allows its user an additional space of movement at the start of their phase, boosts its user's attack and speed if the foe's HP is high, and allows its user two spaces of movement after certain actions.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) |
14 | 2 | 400 | -- | Silver Dagger | -- | ✘ | Enables Canto (2).[effect 1] At start of turn, grants "unit can move 1 extra space" to user for 1 turn. If foe's HP ≥ 50% at start of combat, grants +6 each to attack and speed to user during combat. Enables Dagger 7.[effect 2] | ||
| Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✘ | Enables Canto (2).[effect 1] Grants −1 special cooldown count. At start of turn, grants "unit can move 1 extra space" to user for 1 turn. If user initiates combat or foe's HP ≥ 50% at start of combat, grants +6 attack, +6 speed, +5 resistance, +5 defense to user and user deals +(user's speed × 20%) damage during combat. Enables Dagger 7.[effect 2] For allies within 1 row or column of user, grants +5 each to attack and speed and −1 special cooldown count to ally before ally's first attack during combat, and if ally initiates combat and foe's attack can trigger foe's special, inflicts +1 special cooldown count on foe before foe's first attack during combat. If user initiates combat or foe's HP ≥ 50% at start of combat, grants +([number of allies within 1 row or column of user × 2] + 5; maximum: 11) each to attack, speed, defense, and resistance to user, neutralizes foe's bonuses to speed and defense, foe deals −7 damage, and grants −1 special cooldown count to user before user's first attack during combat, and if user initiates combat and foe's attack can trigger foe's special, inflicts +1 special cooldown count on foe before foe's first attack during combat. | ||
| Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✘ | Enables Canto (2).[effect 1] Grants −1 special cooldown count. At start of turn, grants "unit can move 1 extra space" to user for 1 turn. If user initiates combat or foe's HP ≥ 50% at start of combat, grants +6 attack, +6 speed, +5 resistance, +5 defense to user and user deals +(user's speed × 20%) damage during combat. Enables Dagger 7.[effect 2] Grants +2 HP. | ||
| Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✘ | Enables Canto (2).[effect 1] Grants −1 special cooldown count. At start of turn, grants "unit can move 1 extra space" to user for 1 turn. If user initiates combat or foe's HP ≥ 50% at start of combat, grants +6 attack, +6 speed, +5 resistance, +5 defense to user and user deals +(user's speed × 20%) damage during combat. Enables Dagger 7.[effect 2] Grants +2 HP and +2 speed. | ||
| Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✘ | Enables Canto (2).[effect 1] Grants −1 special cooldown count. At start of turn, grants "unit can move 1 extra space" to user for 1 turn. If user initiates combat or foe's HP ≥ 50% at start of combat, grants +6 attack, +6 speed, +5 resistance, +5 defense to user and user deals +(user's speed × 20%) damage during combat. Enables Dagger 7.[effect 2] Grants +2 HP and +3 defense. | ||
| Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✘ | Enables Canto (2).[effect 1] Grants −1 special cooldown count. At start of turn, grants "unit can move 1 extra space" to user for 1 turn. If user initiates combat or foe's HP ≥ 50% at start of combat, grants +6 attack, +6 speed, +5 resistance, +5 defense to user and user deals +(user's speed × 20%) damage during combat. Enables Dagger 7.[effect 2] Grants +2 HP and +3 resistance. |
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Unit can move 2 spaces after attacking, using an assist skills, or destroying a structure (once per turn); cannot attack, use an assist skill, destroy a structure, or use a warping effect (e.g. Wings of Mercy) to warp a distance greater than granted by Canto.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions.
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Yuri: Ashen Valiant |
Flavor text
| Game | Text (English) |
Text (Japanese) |
|---|---|---|
| Heroes (Unrefined) |
Enables【Canto (2)】.
Accelerates Special trigger (cooldown count-1). At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+6 to unit during combat. Effect:【Dagger 7】 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
【再移動(2)】を発動可能
奥義が発動しやすい(発動カウント-1) ターン開始時、 自身の移動+1(1ターン、重複しない) 戦闘開始時、敵のHPが50%以上なら、 戦闘中、攻撃、速さ+6 【暗器(7)】効果 【再移動(2)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に2マス移動できる (自身の移動タイプで移動。 例:歩行は、林には移動しづらい) (攻撃、補助、地形破壊不可) (同系統効果重複時、最大値適用)(1ターンに1回のみ) (行動直後に再行動可能にするスキル発動時は、 再行動で条件を満たせば、再移動が可能) (再移動できる距離は、通常の移動の距離とは無関係) (再移動の距離の上限を超えたワープ移動はできない) 【暗器(7)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
| Heroes (Refined) |
Enables【Canto (2)】.
Accelerates Special trigger (cooldown count-1). At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) If unit initiates combat or foe's HP ≥ 50% at start of combat, grants Atk/Spd+6 and Def/Res+5, and deals damage = 20% of unit's Spd (excluding area-of-effect Specials). Effect:【Dagger 7】 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
【再移動(2)】を発動可能
奥義が発動しやすい(発動カウント-1) ターン開始時、 自身の移動+1(1ターン、重複しない) 自分から攻撃した時、または、 戦闘開始時、敵のHPが50%以上の時、 戦闘中、攻撃、速さ+6、守備、魔防+5、 ダメージ+速さの20%(範囲奥義を除く) 【暗器(7)】効果 【再移動(2)】 自分から攻撃、補助、地形破壊の行動をした後、 直後に2マス移動できる (同系統効果重複時、最大値適用)(1ターンに1回のみ) 【暗器(7)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
| Heroes (Refined: +effect) |
For allies within 3 rows or 3 columns centered
on unit, grants Atk/Spd+5 and Special cooldown count-1 to ally before ally's first attack during combat, and also, if ally initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). If unit initiates combat or foe's HP ≥ 50% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 2, + 5 (max 11), neutralizes foe's bonuses to Spd/Def, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). |
自身を中心とした縦3列と横3列の味方は、
戦闘中、攻撃、速さ+5、 自分の最初の攻撃前に奥義発動カウント-1、かつ 自分から攻撃した時、 敵が攻撃時に発動する奥義を装備していれば、 戦闘中、敵の最初の攻撃前に敵の奥義発動カウント+1 (奥義発動カウントの最大値は超えない) 自分から攻撃した時、または、 戦闘開始時、敵のHPが50%以上の時、 戦闘中、自身の攻撃、速さ、守備、魔防が 自身を中心とした縦3列と横3列にいる 味方の数×2+5だけ増加(最大11)、 敵の速さ、守備の強化の+を無効にする、 自分が受けるダメージ-7(範囲奥義を除く)、 自分の最初の攻撃前に奥義発動カウント-1、かつ 自分から攻撃した時、 敵が攻撃時に発動する奥義を装備していれば、 戦闘中、敵の最初の攻撃前に敵の奥義発動カウント+1 (奥義発動カウントの最大値は超えない) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English |
Honorable Blade |
-- |
| Japanese |
義侠の戦刃 |
Chivalrous battle blade |
| Spanish |
Hoja caballerosa |
Chivalrous blade |
| French |
Brave lame |
Brave blade |
| German |
Ehrbare Klinge |
Honorable Blade |
| Italian |
Lama d'onore |
Blade of honor |
| Portuguese |
Espada da honra |
Sword of honor |
| Traditional Chinese |
俠義的戰刃 |
Chivalrous battle blade |
Gallery
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The Honorable Blade as it appears in Heroes.