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Helping Dagger
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Helping Dagger (Japanese: 合力の暗器 Assisting hidden weapon) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes. When its user's HP is not low, Helping Dagger boosts their stats based on the number of allies within high attack or speed and increase their special cooldown charge.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (Helping Dagger) |
8 | 2 | 200 | -- | Steel Dagger | -- | ✔ | If user's HP ≥ 25% at start of combat, grants +5 each to attack and speed to user, grants +([number of allies with (attack ≥ 55) within 1 row or column of user + number of allies with (speed ≥ 40) within 1 row or column of user; maximum: 3] × 5) each to attack and speed, and grants +1 special cooldown charge to user per attack during combat. Enables Dagger 5.[effect 1] | ||
| Heroes (Helping Dagger+; refine: Unrefined) |
12 | 2 | 300 | -- | Helping Dagger | -- | ✔ | If user's HP ≥ 25% at start of combat, grants +5 each to attack and speed to user, grants +([number of allies with (attack ≥ 55) within 1 row or column of user + number of allies with (speed ≥ 40) within 1 row or column of user; maximum: 3] × 5) each to attack and speed, and grants +1 special cooldown charge to user per attack during combat. Enables Dagger 7.[effect 2] | ||
| Heroes (Helping Dagger+; refine: +Atk) |
13 | 2 | 350 | 500 50 |
-- | -- | ✘ | If user's HP ≥ 25% at start of combat, grants +5 each to attack and speed to user, grants +([number of allies with (attack ≥ 55) within 1 row or column of user + number of allies with (speed ≥ 40) within 1 row or column of user; maximum: 3] × 5) each to attack and speed, and grants +1 special cooldown charge to user per attack during combat. Enables Dagger 7.[effect 2] Grants +2 HP. | ||
| Heroes (Helping Dagger+; refine: +Spd) |
12 | 2 | 350 | 500 50 |
-- | -- | ✘ | If user's HP ≥ 25% at start of combat, grants +5 each to attack and speed to user, grants +([number of allies with (attack ≥ 55) within 1 row or column of user + number of allies with (speed ≥ 40) within 1 row or column of user; maximum: 3] × 5) each to attack and speed, and grants +1 special cooldown charge to user per attack during combat. Enables Dagger 7.[effect 2] Grants +2 HP and +2 speed. | ||
| Heroes (Helping Dagger+; refine: +Def) |
12 | 2 | 350 | 500 50 |
-- | -- | ✘ | If user's HP ≥ 25% at start of combat, grants +5 each to attack and speed to user, grants +([number of allies with (attack ≥ 55) within 1 row or column of user + number of allies with (speed ≥ 40) within 1 row or column of user; maximum: 3] × 5) each to attack and speed, and grants +1 special cooldown charge to user per attack during combat. Enables Dagger 7.[effect 2] Grants +2 HP and +3 defense. | ||
| Heroes (Helping Dagger+; refine: +Res) |
12 | 2 | 350 | 500 50 |
-- | -- | ✘ | If user's HP ≥ 25% at start of combat, grants +5 each to attack and speed to user, grants +([number of allies with (attack ≥ 55) within 1 row or column of user + number of allies with (speed ≥ 40) within 1 row or column of user; maximum: 3] × 5) each to attack and speed, and grants +1 special cooldown charge to user per attack during combat. Enables Dagger 7.[effect 2] Grants +2 HP and +3 resistance. |
- ↑ If unit attacked in combat, after combat, inflicts −5 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions.
- ↑ 2.0 2.1 2.2 2.3 2.4 If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions.
Availability
Heroes
| Method | Data | |
|---|---|---|
| Helping Dagger | Helping Dagger+ | |
| Unit (★★★) | Dew: Benevolent Thief | — |
| Unit (★★★★★) | — | Dew: Benevolent Thief |
Flavor text
| Game | Text (English) |
Text (Japanese) |
|---|---|---|
| Heroes (Helping Dagger) |
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd+5 to unit, grants Atk/Spd+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ+5、 さらに、攻撃、速さが○×5(最大15)だけ増加、 自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) (○は、自身を中心とした縦3列と横3列にいる 「攻撃が55以上の味方の数」と 「速さが40以上の味方の数」の合計値) 【暗器(5)】効果 【暗器(5)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-5(敵の次回行動終了まで) |
| Heroes (Helping Dagger+) |
At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd+5 to unit, grants Atk/Spd+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ+5、 さらに、攻撃、速さが○×5(最大15)だけ増加、 自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) (○は、自身を中心とした縦3列と横3列にいる 「攻撃が55以上の味方の数」と 「速さが40以上の味方の数」の合計値) 【暗器(7)】効果 【暗器(7)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English |
Helping Dagger |
-- |
| Japanese |
合力の暗器 |
Assisting hidden weapon |
| Spanish |
Daga auxiliar |
Aid dagger |
| French |
Dague d'aide |
Support dagger |
| German |
Beistandsdolch |
Support dagger |
| Italian |
Pugnale rovente |
Burning dagger |
| Portuguese |
Adaga assistente |
Helper dagger |
| Traditional Chinese |
合力暗器 |
Assisting hidden weapon |
Gallery
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The Helping Dagger as it appears in Heroes.