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Bride of Life

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Bride of Life


Bride of Life as it appears in Heroes.

Type

Dagger

Wielder(s)

Eir

First game

Heroes

Bride of Life (Japanese: 生命の花嫁のベル Bell of the bride of life) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes; it is a personal weapon of the bridal festival variation of Eir. Bride of Life grants Canto to its user; lowers its user's maximum special cooldown; restores the HP of the user, target or targeting ally, and allies near both and neutralizes any of their penalty statuses if the user is involved in a Rally or movement-based assist skill, and grants an additional action to the user if they are the one to use the skill; and boosts the user's stats, increases the damage dealt by the user, decreases the damage dealt by the foe, and allows the user to make an additional follow-up attack if their speed is sufficiently higher than the foe's during combat.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
Daggers 14 2 400 -- Silver Dagger -- Enables Canto (Dist.; Max 3, Min 1).[effect 1]
Grants −1 special cooldown count.
If user uses Rally or movement assist skill, grants another action to user (once per turn).
If user uses or is target of Rally or movement assist skill, restores 20 HP and neutralizes penalty effects on user, ally, and allies within 2 spaces of both after movement.
Grants +15 each to user's attack, speed, defense, and resistance, user deals +25 damage, foe deals −⁠15 damage, and if user's speed ≥ (foe's speed − 5), triggers Potent Follow 100%[effect 2] during combat.
Enables Dagger 7[effect 3].
  1. Unit can move (number of spaces moved from start position; minimum: 1, maximum: 3; minimum if warped) spaces after attacking, using an assist skill, or destroying a structure (once per turn; triggers after action granted from skills like Galeforce); cannot act aside from movement or use a warping effect (e.g. Wings of Mercy) to warp a distance greater than granted by Canto.
  2. Grants additional follow-up attack after unit's standard follow-up attack (if unit cannot follow-up, occurs after follow-up attack would occur); treated like a follow-up attack, but is not affected by effects preventing unit's follow-up attacks.
  3. If unit attacked in combat, inflicts −7 each to defense and resistance on foe and foes within 2 spaces of foe through their next actions after combat.

Availability

Heroes

Method Data
Unit (★★★★★) Eir: Until Death

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
Enables【Canto (Dist.; Max 3, Min 1)】.
Accelerates Special trigger (cooldown count-1).

If a Rally or movement Assist skill is used by
unit, grants another action to unit (once per
turn; if another effect that grants action to unit
has been activated at the same time, this effect
is also considered to have been triggered).

If a Rally or movement Assist skill is used by
unit or targets unit, restores 20 HP to allies
within 2 spaces of both unit and target ally or
unit and targeting ally after movement
(including unit and that ally), and then
neutralizes remaining negative status
effects (does not stack even if effect ranges of
unit and ally overlap).

Grants Atk/Spd/Def/Res+15 to unit, unit deals
+25 damage (excluding area-of-effect
Specials), and reduces damage from foe's
attacks by 15 during combat (excluding
area-of-effect Specials), and also, if decreasing
the Spd difference necessary to make a
follow-up attack by 10 would allow unit to
trigger a follow-up attack (excluding
guaranteed or prevented follow-ups), triggers
【Potent Follow 100%】during combat.

Effect:【Dagger 7】

【Canto (Dist.; Max 3, Min 1)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = number
of spaces from start position to end position
unit moved prior to taking action (max 3;
min 1; if unit used a movement skill
that warped them, unit can move 1 space(s).)

【Potent Follow 100%】
Triggers an additional follow-up attack
immediately after unit's standard follow-up
attack and deals damage = 100% of
unit's normal attack damage (if unit cannot
make a follow-up attack, this effect triggers
when the standard follow-up attack would
occur; this effect is treated like a follow-up
attack, so effects like "reduce damage by
X%" still apply, but this effect is not affected
by effects that prevent follow-ups or
"attacks twice" effects; only highest
value applied; does not stack).

【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
【再移動(マス間の距離、最大3、最低1)】を発動可能
奥義が発動しやすい(発動カウント-1)

応援、移動系補助を使用した時、自分を行動可能にする
(同じタイミングで
 自分を行動可能な状態にする他の効果が発動した場合、
 この効果も発動したものとする)(1ターンに1回のみ)

応援、移動系補助を使用した時、または、自分にされた時、
移動後の自分と相手それぞれの周囲2マス以内の
味方(自分、相手を含む)のHP20回復、
その後、【不利な状態異常】を解除
(自分と相手の範囲が重複していても効果は重複しない)

戦闘中、攻撃、速さ、守備、魔防+15、
与えるダメージ+25(範囲奥義を除く)、
受けるダメージ-15(範囲奥義を除く)、かつ
追撃の速さ条件を-10した状態で
追撃の速さ条件を満たしている時
(絶対追撃、追撃不可は含まない)、
戦闘中、【神速追撃:ダメージ100%】を発動

【暗器(7)】効果

【再移動(マス間の距離、最大3、最低1)】
自分から攻撃、補助、地形破壊の行動をした後、
直後に移動できる

移動できる距離は、
上記の行動前の移動前と移動後のマスの距離
(最大3、最低1(ワープ移動時も最低1))

【神速追撃:ダメージ100%】
自分の通常の追撃の直後、さらに追撃が発動する
神速追撃で与えるダメージは通常の攻撃時の100%
(自分が追撃できない時は、通常の追撃のタイミングで発動)
(神速追撃は追撃として扱い、
 「ダメージを◯◯%軽減」等の対象となる、ただし、
 追撃不可、2回攻撃の効果は受けない)
(同系統効果複数時、最大値適用)

【暗器(7)】
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの敵の
守備、魔防-7(敵の次回行動終了まで)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Bride of Life

--

Japanese

生命の花嫁のベル

Bell of the bride of life

Spanish
(Spain)

Novia vital

Vital bride

Spanish
(Latin America)

Novia de la vida

Bride of life

French

Mariée vitale

Vital bride

German

Braut des Lebens

Bride of life

Italian

Sposa della vita

Bride of life

Portuguese

Noiva da vida

Bride of life

Traditional Chinese

生命之新娘的鐘

Bell of the bride of life

Gallery