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Arcane Void
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Arcane Void (Japanese: 魔器ギンヌンガガプ Magic vessel Ginnungagap) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes. When its user initiates combat or is near allies, Arcane Void boosts its user's stats, grants them a follow-up attack, reduces the damage of the foe's first attack, and boosts the user's attack based on the foe's special skill count.
Stats
| Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Heroes (refine: Unrefined) |
14 | 2 | 300 | -- | Silver Dagger | -- | ✔ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +5 each to user's attack, speed, defense, and resistance to user, inflicts −(highest penalty on stat among foe and enemies within 2 spaces of foe; calculated independently) each to attack, speed, defense, and resistance on foe, user makes guaranteed follow-up attack, and grants +1 special cooldown charge to user per attack during combat. Enables Dagger 7.[effect 1] | ||
| Heroes (refine: +Atk) |
15 | 2 | 350 | 500 200 |
-- | -- | ✘ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +5 each to user's attack, speed, defense, and resistance to user, inflicts −(highest penalty on stat among foe and enemies within 2 spaces of foe; calculated independently) each to attack, speed, defense, and resistance on foe, user makes guaranteed follow-up attack, and grants +1 special cooldown charge to user per attack during combat. Enables Dagger 7.[effect 1] Grants +2 HP. | ||
| Heroes (refine: +Spd) |
14 | 2 | 350 | 500 200 |
-- | -- | ✘ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +5 each to user's attack, speed, defense, and resistance to user, inflicts −(highest penalty on stat among foe and enemies within 2 spaces of foe; calculated independently) each to attack, speed, defense, and resistance on foe, user makes guaranteed follow-up attack, and grants +1 special cooldown charge to user per attack during combat. Enables Dagger 7.[effect 1] Grants +2 HP and +2 speed. | ||
| Heroes (refine: +Def) |
14 | 2 | 350 | 500 200 |
-- | -- | ✘ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +5 each to user's attack, speed, defense, and resistance to user, inflicts −(highest penalty on stat among foe and enemies within 2 spaces of foe; calculated independently) each to attack, speed, defense, and resistance on foe, user makes guaranteed follow-up attack, and grants +1 special cooldown charge to user per attack during combat. Enables Dagger 7.[effect 1] Grants +2 HP and +3 defense. | ||
| Heroes (refine: +Res) |
14 | 2 | 350 | 500 200 |
-- | -- | ✘ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of combat, grants +5 each to user's attack, speed, defense, and resistance to user, inflicts −(highest penalty on stat among foe and enemies within 2 spaces of foe; calculated independently) each to attack, speed, defense, and resistance on foe, user makes guaranteed follow-up attack, and grants +1 special cooldown charge to user per attack during combat. Enables Dagger 7.[effect 1] Grants +2 HP and +3 resistance. |
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Ginnungagap: Ruler of Nihility |
Flavor text
| Game | Text (English) |
Text (Japanese) |
|---|---|---|
| Heroes | Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts Atk/Spd/Def/Res-X on foe (X = highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently), unit makes a guaranteed follow-up attack, and grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack) during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
奥義が発動しやすい(発動カウント-1)
戦闘開始時、自身のHPが25%以上なら、 戦闘中、自身の攻撃、速さ、守備、魔防+5、 敵の攻撃、速さ、守備、魔防が減少、 減少値は、 敵とその周囲2マス以内にいる敵のうち 弱化が最も高い値(能力値ごとに計算)、 自分は絶対追撃、 自身の奥義発動カウント変動量+1 (同系統効果複数時、最大値適用) 【暗器(7)】効果 【暗器(7)】 戦闘中に攻撃していれば、戦闘後に 敵と、その周囲2マスの敵の 守備、魔防-7(敵の次回行動終了まで) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English |
Arcane Void |
-- |
| Japanese |
魔器ギンヌンガガプ |
Magic vessel Ginnungagap |
| Spanish |
Olvido arcano |
Arcane oblivion |
| French |
Arcane du néant |
Arcane void |
| German |
Arkane Leere |
Arcane void |
| Italian |
Oblio arcano |
Arcane oblivion |
| Portuguese |
Vazio arcano |
Arcane void |
| Traditional Chinese |
魔器金倫加 |
Magic vessel ginnunga |
Gallery
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The Arcane Void as it appears in Heroes.