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Levin Dagger

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Levin Dagger


The Levin Dagger as it appears in Heroes.

Type

Dagger

Wielder(s)

Gangrel

First game

Heroes

Levin Dagger (Japanese: サンダーダガー Thunder Dagger) is a weapon skill in the dagger category which debuted in Fire Emblem Heroes; it is a personal weapon of Gangrel, an allusion to the Levin Sword he wielded in Awakening. When a foe has a penalty, Levin Dagger boosts its user's stats and boosts their damage based on their resistance.

Stats

Game Icon Type Might Range SP cost Refine cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
Daggers 14 2 400 -- Silver Dagger -- Grants +3 resistance.
If penalty is active on foe, grants +4 each to attack, speed, defense, and resistance to user and user deals +⁠(user's resistance × 20%) damage during combat.
Enables Dagger 7.[effect 1]
Heroes
(refine: +Effect)
Daggers 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 resistance.
At start of turn, inflicts −7 each to speed and resistance and Guard[effect 2] on nearest foes within 5 spaces of user and enemies within 2 spaces of those foes through their next actions.
If bonus is active on user or penalty is active on foe, grants +4 each to attack, speed, defense, and resistance to user and user deals +⁠(user's resistance × 20%) damage during combat (including with area-of-effect specials).
Enables Dagger 7.[effect 1]
If user's HP ≥ 25% at start of combat, calculates damage using lower of foe's defense or resistance during combat.
If user's HP ≥ 25% at start of combat, grants +4 each to attack, speed, defense, and resistance to user, inflicts −⁠(highest penalty on stat among foe and enemies within 2 spaces of foe; calculated independently) each to attack, speed, defense, and resistance on foe, and foe's first attack deals −30% damage during combat.
Heroes
(refine: +Atk)
Daggers 15 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 resistance.
At start of turn, inflicts −7 each to speed and resistance and Guard[effect 2] on nearest foes within 5 spaces of user and enemies within 2 spaces of those foes through their next actions.
If bonus is active on user or penalty is active on foe, grants +4 each to attack, speed, defense, and resistance to user and user deals +⁠(user's resistance × 20%) damage during combat (including with area-of-effect specials).
Enables Dagger 7.[effect 1]
Grants +2 HP.
Heroes
(refine: +Spd)
Daggers 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 resistance.
At start of turn, inflicts −7 each to speed and resistance and Guard[effect 2] on nearest foes within 5 spaces of user and enemies within 2 spaces of those foes through their next actions.
If bonus is active on user or penalty is active on foe, grants +4 each to attack, speed, defense, and resistance to user and user deals +⁠(user's resistance × 20%) damage during combat (including with area-of-effect specials).
Enables Dagger 7.[effect 1]
Grants +2 HP and +2 speed.
Heroes
(refine: +Def)
Daggers 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 resistance.
At start of turn, inflicts −7 each to speed and resistance and Guard[effect 2] on nearest foes within 5 spaces of user and enemies within 2 spaces of those foes through their next actions.
If bonus is active on user or penalty is active on foe, grants +4 each to attack, speed, defense, and resistance to user and user deals +⁠(user's resistance × 20%) damage during combat (including with area-of-effect specials).
Enables Dagger 7.[effect 1]
Grants +2 HP and +3 defense.
Heroes
(refine: +Res)
Daggers 14 2 400 500 Arena Medal
200 Divine Dew
-- -- Grants +3 resistance.
At start of turn, inflicts −7 each to speed and resistance and Guard[effect 2] on nearest foes within 5 spaces of user and enemies within 2 spaces of those foes through their next actions.
If bonus is active on user or penalty is active on foe, grants +4 each to attack, speed, defense, and resistance to user and user deals +⁠(user's resistance × 20%) damage during combat (including with area-of-effect specials).
Enables Dagger 7.[effect 1]
Grants +2 HP and +3 resistance.
  1. 1.0 1.1 1.2 1.3 1.4 1.5 If unit attacked in combat, after combat, inflicts −7 each to defense and resistance of foe and enemies within 2 spaces of foe through their next actions.
  2. 2.0 2.1 2.2 2.3 2.4 Inflicts −1 special cooldown charge on unit per attack during combat through their next action.

Availability

Heroes

Method Data
Unit (★★★★★) Gangrel: Plegia's Mad King

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Unrefined)
Grants Res+3. If【Penalty】is active on foe,
grants Atk/Spd/Def/Res+4 to unit and deals
damage = 20% of unit's Res during combat.
Effect:【Dagger 7】

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
敵が【不利な状態異常】を受けている時、
戦闘中、自身の攻撃、速さ、守備、魔防+4、かつ、
ダメージ+魔防の20%

魔防+3
【暗器(7)】効果

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
相性激化、キャンセル等)

【暗器(7)】
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの敵の
守備、魔防-7(敵の次回行動終了まで)
Heroes
(Refined)
Grants Res+3. At start of turn, inflicts
Spd/Res-7 and【Guard】on nearest
foes within 5 spaces of unit and foes within
2 spaces of those foes through their next
actions. If【Bonus】is active on unit
or if【Penalty】is active on foe,
grants Atk/Spd/Def/Res+4 to unit and deals
damage = 20% of unit's Res during combat
(including when dealing damage with an
area-of-effect Special).
Effect:【Dagger 7】

【Guard】
Inflicts Special cooldown charge -1 on unit per
attack during combat through its next action.
(Only highest value applied. Does not stack.)

【Bonus】
All effects that last "for 1 turn" or "that turn
only." Includes bonuses granted by a skill
like Rally or Hone and positive status effects
(extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

【Dagger 7】
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within
2 spaces of target through their next actions.
ターン開始時、周囲5マス以内にいる
最も近い敵とその周囲2マスの敵の
速さ、魔防-7、【キャンセル】を付与
(敵の次回行動終了時まで)

自分が【有利な状態】を受けている時、
または、敵が【不利な状態異常】を受けている時、
戦闘中、攻撃、速さ、守備、魔防+4、かつ、
ダメージ+魔防の20%(範囲奥義を含む)

魔防+3
【暗器(7)】効果

【キャンセル】
奥義発動カウント変動量-1になる状態異常
(同系統効果複数時、最大値適用)
(敵の次回行動終了まで)

【有利な状態】
「1ターン」の効果全般
(強化、移動+1、敵弱化ダメージ+等)

【不利な状態異常】
「敵の次回行動終了まで」の効果全般
(弱化、移動制限、パニック、反撃不可、
 相性激化、キャンセル等)

【暗器(7)】
戦闘中に攻撃していれば、戦闘後に
敵と、その周囲2マスの敵の
守備、魔防-7(敵の次回行動終了まで)
Heroes
(Refined: +effect)
At start of combat, if unit's HP ≥ 25%,
calculates damage using the lower of foe's
Def or Res during combat. At start of combat,
if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4
to unit, inflicts Atk/Spd/Def/Res-X on foe
(X = highest penalty on each stat between
target and foes within 2 spaces of target;
calculates each stat penalty independently),
and reduces damage from foe's first attack
by 30% during combat.
戦闘開始時、自身のHPが25%以上なら、
敵の守備か魔防の低い方でダメージ計算

戦闘開始時、自身のHPが25%以上なら、
戦闘中、自身の攻撃、速さ、守備、魔防+4、
敵の攻撃、速さ、守備、魔防が減少
減少値は、
敵とその周囲2マス以内にいる敵のうち
弱化が最も高い値(能力値ごとに計算)、
自分が最初に受けた攻撃のダメージを30%軽減

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Levin Dagger

From the name of the Levin Sword; levin is an archaic English word meaning "lightning".

Japanese

サンダーダガー

Thunder Dagger; from the Japanese name of the Levin Sword, サンダーソード "Thunder Sword".

Spanish

Daga trueno

Thunder dagger

French

Dague orage

Thunderstorm dagger

German

Donnerdolch

Thunder Dagger

Italian

Pugnale folgore

Thunderbolt dagger

Portuguese

Adaga trovão

Thunder dagger

Traditional Chinese

雷電之刃

Thunder and lightning blade

Gallery