×
Fallout Wiki

Goodsprings is a town in the Mojave Wasteland in Fallout: New Vegas. It is the starting point and tutorial area for Fallout: New Vegas.

Background[edit]

Goodsprings is named after the Goodsprings Source, where the town draws its water.[1] After the Great War, it was settled utilizing a grant from the New California Republic to develop a mining operation near a water source.[Pub 1]

Recently, a prison break has taken place at the NCR Correctional Facility and a Deathclaw infestation at the Quarry Junction has shut down I-15, reducing trade in the small town.[2][3] In addition, the Powder Gangers from the prison break led by Joe Cobb have been through town trying to find a Crimson Caravan trader named Ringo, who sought shelter in Goodsprings after his caravan was attacked on the highway.

This is the location where the Courier recovers after being shot in the head and robbed of the Platinum Chip by Benny, subsequently being rescued by Victor. The Courier survives the gunshot after being patched up in Doc Mitchell's House and emerges into the town to begin the quest They Went That-a-Way.

Publications[edit]

Goodsprings is a small, barely active town that has been a mining community since the early days of Nevada. Most recently, it was settled under a grant from NCR to develop a low-risk mining environment near a reliable source of potable water. Even so, there are only a dozen or so people in the town due to trade along the Long 15 drying up. Signs along the highway direct people to Goodsprings, but they do the town no good if no one is on the highway to read them.

The residents of the town come to your aid after a Securitron named Victor witnessed your shooting and burial over by the Cemetery. There are few people in Goodsprings. It has never been that populous, and the troubles with Deathclaws, Raiders, and Powder Gangers hasn’t made it any more appealing. A few folks have holed up here to wait things out, but overall it is quite “sleepy”; almost a Ghost Town if there weren’t the odd settler, attempting to eke out an existence among the ruined ranch homes. Local activities include going to the spring (Goodsprings Source), hunting Geckos, Mole Rats, and Coyotes, and loafing around in the Prospector Saloon.
Fallout: New Vegas Official Game Guide/Faction Profiles
Goodsprings is a small, barely active town that had been a mining community since the early days of Nevada. Most recently, it was settled under a grant from NCR to develop a low-risk mining environment near a reliable source of potable water. Even so, there are only a dozen or so people in the town due to trade along I-15 drying up. Signs along I-15 direct people to Goodsprings for water, but they do the town no good if no one is on the highway to read them.Tour of the Mojave Wasteland

Layout[edit]

The small town is built around Nevada 160, westbound from I-15, converging with Nevada 161 in front of Doc Mitchell's house. This is where the player character begins their journey, after being in Doc Mitchell's care for several days. The Prospector Saloon and Goodsprings General Store, with a Mojave Express Dropbox located outside, are situated at the northeast end of town. Several settlers live in the town's houses, farming and raising bighorners.

Goodsprings contains an abandoned schoolhouse, gas station with a bed and safe storage. All containers in Doc Mitchell's house, Victor's Shack, and the house due south of the saloon are safe to store items in. In addition, the crates between the saloon and general store are unowned and are close to the workbench.

A trio of homes can be found south east of Doc Mitchell's House known collectively as the Goodsprings Homes. The fourth home is found northeast of Mitchell's home.

Behind (north of) the saloon, there is a boarded up home with two pickable Maize Stalks out front as well as a Mobile Home in which a Meeting People magazine and a sensor module can be found.

An invisible border encircles Goodsprings, the cemetery, and Goodsprings Source. Crossing it for the first time triggers menus that allow for alteration and then final confirmation of the Courier's looks, SPECIAL statistics, traits, and skills.

Buildings[edit]

Inhabitants[edit]

Characters
FNV Character Victor.png
Victor
Ringo.jpg
Ringo
FNV Character Sunny Smiles.png
Sunny Smiles
FNV Character Easy Pete.png
Easy Pete
Joe Cobb.jpg
Joe Cobb
Chet.jpg
Chet
Cheyenne.jpg
Cheyenne
Goodsprings settler.webp
Goodsprings Settler
FNV Character Trudy.png
Trudy
Count Abraham Jefferson III.jpg
Count Abraham Jefferson III
Jay Frenzal.jpg
Jay Frenzal
Fearless Dave.jpg
Fearless Dave
Benny Lava.jpg
Benny Lava
DocMitchell.jpg
Doc Mitchell
Snowglobe Loc.png
Whiskey Snakes Jr.
Danielle Mutant Melilli.jpg
Danielle Melilli
J R Smith.jpg
J. R. Smith
Jo-Jack jr.jpg
Jo-Jack Jr.
Owen Parry.jpg
Owen Parry
Sara Fliedman.jpg
Sara Friedman
Verl.jpg
Verl
Jake.jpg
Jake
D. Delallibus.jpg
D. DeCollibus
H Horn.jpg
R. Horn
GC Tymour Saba grave.jpg
Tymour Saba

Loot[edit]

Skill magazines[edit]

Skill magazine Location
Boxing Times
  • In the gas station where the Courier first meets Ringo, on the middle shelf of the second set of shelves from the left.
Fixin' Things
  • In the Prospector Saloon, on the counter in front of the main entrance.
  • In a broken bathroom sink inside one of the Goodsprings homes (from the saloon, head west towards the gas station, turn left at the rusted truck, first house on the left).
Lad's Life
  • Inside the first house to the northeast of Doc Mitchell's House, sitting on a step ladder.
  • Goodsprings Schoolhouse, on the floor near the middle of the room next to the large group of ruined desks.
  • Goodsprings Cave - Held by a dead female wastelander, near a duffle bag at the back of the cave.
  • Goodsprings Cemetery - East of the water tower, at the bottom of the far cliff where many radscorpions hang out, near a dead mercenary.
Locksmith's Reader
  • Prospector Saloon, given to the Courier by Sunny Smiles if asked for work.
Meeting People
  • Prospector Saloon, on a Sunset Sarsaparilla Crate near the side door closest to the entrance.
  • In the metal camper trailer directly north of the Prospector Saloon under the shelf.
  • Goodsprings schoolhouse, on the floor near the safe by the ruined school desk.
Programmer's Digest
Salesman Weekly
  • On the bottom shelf of the bookcase, on the left side of the Goodsprings General Store interior.
  • Goodsprings schoolhouse, in the back on the right of the wall with the chalkboard.
  • Prospector Saloon, in the small office on a crate next to the door.
Today's Physician
  • On the desk directly in front of the player character when they first wake up with Doc Mitchell.

Related Quests[edit]

Endings[edit]

>> 
This section is transcluded from Fallout: New Vegas endings. To change it, please edit the transcluded page.

Narrated by Doc Mitchell

# Slide Voice-over narration In-game condition
1
Goodsprings end slide 02.png
Travelers continued to stop by Goodsprings Source for water on the Long 15, but rarely would anyone venture into the ruins of Goodsprings itself. Those who did were almost always tourists, come to visit the graveyard where the Courier "rose from the dead."
Kill the people of Goodsprings or complete Run Goodsprings Run.
2
Goodsprings end slide 02.png
Goodsprings saw more trade along I-15 after NCR gained control of the Mojave Wasteland, but with that came a heavy burden of the Republic's taxes. Some old-timers, unable to handle the cost, were forced to move on, grumbling all the while.
Complete Ghost Town Gunfight, complete the endgame quest Eureka! for the NCR.
3
Goodsprings end slide 02.png
The Legion, preoccupied with its acquisition of New Vegas, scarcely took notice of the town of Goodsprings. Many locals moved on, fearful of Caesar's long shadow. Only the old and the stubborn remained.
Complete Ghost Town Gunfight, complete the endgame quest Veni, Vidi, Vici for Caesar's Legion.
4
Goodsprings end slide 02.png
After Mr. House gained control of New Vegas, he sent a Securitron to Goodsprings as a token of appreciation for helping the Courier. Victor was a mixed blessing, however, as he continually monitored the town for Mr. House.
Complete Ghost Town Gunfight, complete the endgame quest All or Nothing for Mr. House.
5
Goodsprings end slide 02.png
With New Vegas' independence formally declared, Goodsprings thrived. More travelers stopped by Goodsprings on their way to and from the Strip, and the locals grew prosperous from the traffic.
Complete Ghost Town Gunfight, complete the endgame quest No Gods, No Masters for an Independent New Vegas.

Notes[edit]

  • As the starting location, the Goodsprings area, and related quests offer examples of all the non-combat skill-based checks found in the game: Barter 20 (Trudy); Barter 25 (Chet); Explosives 25 (Easy Pete); Medicine 30 (Doc); Repair 20 (Trudy); Repair 25 (Doc); Science 25 (Victor, Doc, Trudy, schoolhouse); Sneak 25 (Trudy); Speech 20 (Joe Cobb); Speech 25 (Chet, Trudy); Speech 30 (Doc); and Lockpick 75 (Trudy's safe, which can also be opened via terminal). There are several other locks that have a Lockpick skill requirement of 0-50.
  • Once one clears the town, hostiles will not respawn within the town limits. Bark Scorpions from Goodsprings Cemetery may still appear and geckos will routinely spawn at Goodsprings Source.
  • The state flag of Nevada flies above the entrance to Doc Mitchell's house.
  • According to a front-page newspaper story, a kind doctor was murdered in the town before the Great War, shocking the citizens.
  • After the player completes Ghost Town Gunfight if they convinced Chet to donate Leather Armor, the residents will continue to wear it indefinitely.

Appearances[edit]

Goodsprings appears in Fallout: New Vegas.

Behind the Scenes[edit]

  • Goodsprings is a real life town of the same name.
  • Joshua Sawyer stated that Goodsprings was designed by Eric Fenstermaker and Travis Stout.[Dev 1] Jeff Husges also worked on the location and mentioned that reactivity was important since it was the first location in the game, and that the town needed to have the saloon with the motorcycles out front present as well as the general store.[Ext 1]
  • Megan Morse was responsible for layout, prop placement, decoration, terrain shaping and vistas in this location.[Dev 2]

Bugs[edit]

  • PCPC Xbox 360Xbox 360 Sometimes if you fast travel from Goodsprings to the Goodsprings source, the game will crash. (This bug only seems to start happening after you complete Ghost Town Gunfight and always happens the next time you try to do so after doing said mission.)
  • Xbox 360Xbox 360 In Goodsprings, entering buildings or saving after returning from the NCRCF causes the game to crash.

Gallery[edit]

References[edit]

  1. Courier: "What town is this?"
    Mitchell: "This here's Goodsprings. Named after the water we got here, just down the road to the southeast. Goodsprings Source, they call it. It's a quiet town, and that's how we like it. We don't go looking for trouble, though occasionally it sees fit to come looking for us."
    (Doc Mitchell's dialogue)
  2. Courier: "Does Goodsprings get many visitors?"
    Trudy: "Mostly traders looking to buy Bighorner meat and hides. The traders are the main reason the general store manages to stay in business. Most travelers heading south on in the I-15 just push on towards Primm unless they're in desperate need of supplies."
    (Trudy (Fallout: New Vegas)/Dialogue)
  3. Courier: "What else can you tell me about Goodsprings?"
    Doc Mitchell: "Well, there's a general store just up the road. Run by a fella named Chet. He don't got nothing fancy, but he's got your basics covered. If you're looking to wet your whistle, just past Chet's is the Prospector Saloon. The bartender there, Trudy, knows everyone in town. Other than that, there's not much to see. Just people trying to scratch out a living."
    (Doc Mitchell's dialogue)
Publications
  1. Fallout: New Vegas Official Game Guide Collector's Edition p. 43: "Goodsprings
    Goodsprings is a small, barely active town that has been a mining community since the early days of Nevada. Most recently, it was settled under a grant from NCR to develop a low-risk mining environment near a reliable source of potable water. Even so, there are only a dozen or so people in the town due to trade along the Long 15 drying up. Signs along the highway direct people to Goodsprings, but they do the town no good if no one is on the highway to read them.
    The residents of the town come to your aid after a Securitron named Victor witnessed your shooting and burial over by the Cemetery. There are few people in Goodsprings. It has never been that populace, and the troubles with Deathclaws, Raiders, and Powder Gangers hasn't made it any more appealing. A few folks have hold up here to wait things out, but overall its quite "sleepy"; almost a Ghost Town if there weren't the odd settler, attempting to eke out an existence among the ruined ranch homes. Local activities include going to the spring (Goodsprings Source), hunting Geckos, Mole Rats, and Coyotes, and loafing around in the Prospector Saloon."
    (Fallout: New Vegas Official Game Guide/Faction profiles)
Developer Statements
  1. Joshua Sawyer: "Writing duties are split up among designers. Not all designers write, but the majority of us do. Some do a larger share than others. I'll miss some here, but notably:
    Eric Fenstermaker - Veronica, Boone, a lot of Novac and Helios One (Fantastic), a lot of Camp McCarran (Silas, Curtis, et al.), the White Gloves, Vault 11, some Goodsprings
    Travis Stout - Lily, Raul, the Misfits, some Goodsprings, Follows-Chalk, Waking Cloud, some Happy Trails folks, and a bunch of stuff on Old World Blues"

    (Fallout: New Vegas Developer Statements - Miscellaneous; Joshua Sawyer: Main Game Credits, 2012 June 23
  2. Megan Morse' portfolio (Archived)
External