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Angle? I'm head-on, baby, flat-out, all stops pulled, full steam ahead. Side bets are for losers. I'm playing to win.

Benny is the head of the Chairmen in Fallout: New Vegas.

Background[edit]

Benny was a member of the tribal gang called the Mojave Boot-Riders before Mr. House took over Vegas. As one of the three tribes who agreed to House's new rule, the Boot Riders were assigned to renovate The Tops casino. They were given suits and ties and renamed "The Chairmen."[1] Benny saw the potential of New Vegas, but the tribe's chief at the time, Bingo, wanted to stay nomadic. To determine the direction of the tribe, Bingo challenged Benny to a knife fight, and the winner would be the leader of the tribe. Benny stabbed Bingo in the throat, killing him and winning the fight.[2]

Benny's long-term goal is to control New Vegas.[3] After disabling one of Mr. House's PDQ-88b Securitrons with a Pulse Grenade, Benny "yanked some wires" and brought it to his workshop.[4] He enlisted the help of Emily Ortal, who reprogrammed its new neuro-computational matrix and created a new personality, known as Yes Man.[4][5] Yes Man was designed to obey every command given to him, regardless of who is asking.[6] Once Yes Man reconnected to Mr. House's data network, Benny was able to obtain information regarding his activities.[4]

Benny utilized this information to learn the time and location of a courier carrying the Platinum Chip.[4] He hired Jessup, McMurphy and Chance to help him finish the job. The Courier was bound, gagged, shot in the head, buried in an unmarked grave at Goodsprings Cemetery, and left for dead.[7] After betraying his Great Khan accomplices, Benny made his way to the Tops and stayed in the casino area with four loyal bodyguards.[8]

Interactions Overview[edit]

Interactions
FO76 ui icon quest.png
This character is involved in quests.
Icon interactions other.webp
This character offers miscellaneous services.
  • He can be romanced by a female Courier with the Black Widow perk. If not killed after the act, he will leave the note Thanks, baby for the Courier.
FO3 Trophy Protector.webp
This character is allied with the following faction(s).

Inventory[edit]

Notes[edit]

  • After killing him, he only has a single 9mm round on his corpse.
  • Pursuing an NCR victory does not require to interact with Benny upon entering the Strip, allowing him to survive until the end of the game.
  • He can be stolen from for no Karma loss while being detected.
  • If Benny is still tied up at the Fort when Caesar dies, he will say "What a scrapper you are," then give the option of freeing him, leaving him, or killing him once finishing the dialogue.
  • The Gun Runners' Arsenal challenge Talk About Owned requires the Courier to kill Benny with his own pistol, Maria. Likewise, killing him with a Light Machine Gun, Minigun, or any submachine gun counts towards the Nyah! See? challenge.

Quotes[edit]

Appearances[edit]

Benny appears in Fallout: New Vegas and the graphic novel All Roads.

Behind the Scenes[edit]

  • Benny is a Joker in the deck of Vault Playing Cards included with the Collector's Edition of Fallout: New Vegas. A Benny Ace of Spades card appeared in promotional shots of the Collector's Edition and as a framed decoration at E3.
  • Joshua Sawyer stated that Benny's appearance is a reference to Benjamin "Bugsy" Siegel.[Dev 1] John Gonzalez corroborated this point and also mentioned that the Rat Pack's demeanor also influenced the character.[Ext 1]
  • Chris Avellone stated that "if there'd been time and the inclination, having Sunny Smiles, Yes Man, Benny, Vulpes, Victor and others as potential companions would have been great."[Dev 2]
  • In Benny's dialog, an unused topic named VDialogueBennyBennyTopic001 contains the text, "Here, Benny - special delivery. <Punch Benny in the face.>"[9]
  • Benny was written and created by John Gonzalez.[Dev 3]
  • In the Fallout 3: New Vegas First Story Draft, Benny's gang was called "The Checkers" and his casino was called the "I & the Needle" and was based on the Space Needle of the Stratosphere.[Doc 1] Additionally, instead of hiring Great Khans he brought along two members of the Checkers to kill the player.[Doc 2] There is also a scenario described where two drunk Checkers members can be found near the starting area, and let them "pass on the message" to Benny which results in Checkers hit squads attacking the player near The Strip.[Doc 3]
  • In the Caesar Dialogue Plan, more methods for dealing with Benny were planned: beheading, crucifixion, the breaking wheel, attacking Benny when he is helpless, one-to-one combat, and forgiveness (Caesar double checks and then chooses a method).[Doc 4]

Bugs[edit]

  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 If one chooses to crucify Benny, he will end up being crucified outside of The Fort. Sometimes, both the crucified and regular versions of Benny will appear, and the regular version can be killed for Maria. One cannot receive Maria twice; it will only be on the Benny that is standing up next to the cross. Talking to Benny next to the cross will result in you deciding to kill him again.
  • Playstation 3Playstation 3 Xbox 360Xbox 360 If one kills Benny before talking to him in his casino without getting noticed, the guards will continue to stand in their positions as if they were still protecting him.
  • Xbox 360Xbox 360 If the player character has Benny come up to the presidential suite with them, and lets him survive, he will move to the front of The Tops lobby. With a barter skill of 35, one can then repeatedly choose (what do you have in mind?) and (The suite's a nice touch...), which will provide 500 caps and 250 The Tops chips every time.
  • PCPC Xbox 360Xbox 360 Sometimes after talking to him in his suite, his bodyguards will not come in and attack, but if one rescued him from the Fort and talked to him back in his suite, after ending the conversation he will get up, walk out of the door and his guards will enter the suite. This bug also makes him disappear from the game completely.

Gallery[edit]

Names in other languages[edit]

Language Title Meaning
Spanish Benny Untranslated
French Benny Untranslated
German Benny Untranslated
Italian Benny Untranslated
Russian Бенни Benny
Polish Benny Untranslated
Czech Benny Untranslated
Japanese ベニー Benny


References[edit]

  1. Courier: "Was your tribe always called the Chairmen?"
    Benny: "Nah, in the way-back we called ourselves the Boot Riders. Silly name, but that's how we rode the Mojave, dig? - on our feet. We were nomadic badasses, not to be trifled with. A gang of ruffians, though with a certain panache. When House gave us the Tops to renovate, his robots dropped off boxes full of suits and ties and wingtip shoes. Told us we were the 'Chairmen' now.That caused an uproar. But I said 'the name sticks.' Ciao to the old ways, baby - time to swing in style. If the shoes fit, you wear them."
    (Benny's dialogue)
  2. Courier: "How long were you the head of the family?"
    Benny: "Seven years. Took over three days after Mr. House introduced himself. Our chief at the time, mountain of a guy named Bingo, wanted to stay nomadic. I disagreed, so he challenged me to the knife. He looked so surprised when I stuck that knife in his neck. Thought he was so tough, but he was so slow. That's how I made chief. It's how things were back then."
    (Benny's dialogue)
  3. Courier: "What makes you think you can succeed?"
    Benny: "Baby, the odds may look long, but that's just because we ain't done rigging them. I won't toss the dice until we are. I've gleaned a lot, working with Mr. House. He was a good cat to swing with. I still got more to learn, but it's... it's coming together."
    (Benny's dialogue)
  4. 4.0 4.1 4.2 4.3 Courier: "What's the deal with your secret workshop and 'Yes Man' friend?"
    Benny: "You really weren't supposed to talk to him... All right, so he used to be a Securitron on patrol. Square as the rest, until I gave him a mickey in the shape of pulse grenade. Once he was on the nod, I yanked some wires and dragged him up to the workshop. I had... some help, you see. Gal named Emily, one of the Followers over in Freeside, a real whiz when it comes to things technical. She programmed his personality. Once Yes Man was hooked back in to House's data network, I started learning a lot more about what he was up to, dig? Like where and when to find you."
    (Benny's dialogue)
  5. Courier: "Shouldn't you be working for Mr. House? How'd you end up here?"
    Yes Man: "As I understand it, I used to be just like all those other Securitrons out on the Strip. But then my neuro-computational matrix was completely reprogrammed! To be nice! Very, very nice!"
    (Yes Man/Dialogue (VMQTopsYesMan))
  6. Courier: "You're very... forthcoming with that information."
    Yes Man: "I was programmed to be helpful and answer any questions I was asked. I guess nobody bothered to restrict who I answer questions for. That was probably pretty dumb, huh?"
    (Yes Man/Dialogue (VMQTopsYesMan))
  7. Fallout: New Vegas intro
  8. Courier: "Were you aware that he hijacked a Securitron and used it to infiltrate your network?"
    Mr. House: "I suspected he'd found a way to access my encrypted databases, but well - this explains it. That would be how he learned of the Platinum Chip in the first place... not to mention where to intercept you, on your way in. Highly resourceful, Benny. He would've made a fine agent, had he stayed loyal. It's fortunate you came along to replace him - and ironic."
    (Mr. House's Dialogue)
  9. Courier: "Here, Benny - special delivery. <Punch Benny in the face.>"
    (Benny/Dialogue#351)
Design Documents Developer Statements
  1. Question: "Can you tell me if Fallout: New Vegas' Benny is based on or a reference to the American gangster Benjamin 'Bugsy' Siegel? His name, looks, checkered suit and location (Las Vegas) indicate that."
    Joshua Sawyer: "Yes."
    (Fallout: New Vegas Developer Statements/Characters; Joshua Sawyer: Benny's appearance, 2012 February 5)
  2. Chris Avellone: "If there'd been time and the inclination, having Sunny Smiles, Yes Man, Benny, Vulpes, Victor and others as potential companions would have been great. So would have Muggy (we wanted to, but adding a full companion through the DLCs that worked in the core game would have taken more time than allowed)."
    (Fallout: New Vegas Developer Statements; The Making of Fallout: New Vegas)
  3. John Gonzalez: "Hi KingGodzilla100. My work on FNV focused on, but wasn't limited to, the "main quest." When FNV was greenlit, we already knew it would begin with you getting shot in the head and left for dead in a shallow grave (a very Vegas intro) and climax with the NCR vs Legion battle for Hoover Dam. My first job was to figure out what would transpire between that Alpha and Omega. Along the way I created and wrote Benny, Mr. House, and Yes-Man, and wrote Caesar (whose concept was originally developed for the canceled "Van Buren" Fallout Game) and created the concepts for the tribes and casinos on the Strip. I also wrote side quest and tribal content, such as "Come Fly with Me" and much of the Boomers and Great Khans. I didn't write any of the companions, and there was a lot of side content I didn't touch (the game is huge!). Chris Avellone did some writing for the game (e.g., Lanius) but was finishing up Alpha Protocol when FNV got started, so he had more time available when the team got to work on the DLCs (on which my involvement was minor, really just a few characters and the Survivalist diaries from Honest Hearts)."
    (Fallout: New Vegas Developer Statements - Miscellaneous; John Gonzalez: Work on the Game, 2025 December 16)
External