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Fallout Wiki

Travis Stout is a developer who worked at Obsidian Entertainment on Fallout: New Vegas and its add-ons as a writer and area designer.

Biography[edit]

Travis is originally from Florida.[Dev 1] He graduated from Full Sail University with an Associate of Science in Computer Animation in 2000.[Ext 1]

Career[edit]

Early on, Stout worked at pen-and-paper RPG companies as a writer. At first it was at a small company before working at White Wolf Games, which ended with him creating several White Wolf and Dungeons and Dragons tabletop scenarios and adventures.[Dev 1] He joined Obsidian Entertainment in September 2005, and work there until October 2011. He worked as a writer for a few companies before joining Massive Entertainment in 2016, where he works to the present day as an expert narrative designer.[Ext 1]

Fallout Series[edit]

Stout is credited as an area designer, and writer on Fallout: New Vegas, and as an area and narrative designer for its DLCs.[1]

Stout wrote the dialogue for Raul Tejada, Lily, all of the intelligent appliances in The Sink, the Brain Tank, the Lonesome Road version of ED-E,[Dev 1] Waking Cloud, Follows-Chalk, Salt-Upon-Wounds[Ext 2] and Bert Gunnarsson.[Dev 2]

He also wrote The Misfits, and co-wrote Goodsprings with Eric Fenstermaker.[Dev 3] He also worked on the dialogue and quest design for the Great Khans.[Dev 1]

Stout is included in the "Special Thanks" section of the All Roads graphic novel.[2]

Employment History[edit]

FromToCompanyRole
September 2005October 2011Obsidian EntertainmentDesigner
October 2011March 2013Undead LabsWriter
March 2013May 2016UbisoftScriptwriter
May 2016PresentMassive EntertainmentSenior writer

Credits[edit]

Fallout Series[edit]

YearTitleCredited
2010Fallout: New Vegas Fallout: New VegasWriter
Area designer
2011Dead Money Dead MoneyArea and Narrative Designer
2011Honest Hearts Honest HeartsArea and Narrative Designer
2011Old World Blues Old World BluesArea and Narrative Designer
2011Lonesome Road Lonesome RoadArea and Narrative Designer

Other Work[edit]

YearTitleCredited
2006Neverwinter Nights 2Additional Design
2010Alpha ProtocolWriter
Designer
2011Dungeon Siege IIIWriter
2013State of DecayWriter
2014South Park: The Stick of TruthAdditional Design
2014Assassin's Creed: UnityStory
Scriptwriting
2015Assassin's Creed: SyndicateScriptwriting

References[edit]