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Fallout Wiki

Jeff Husges is a developer who worked at Obsidian Entertainment on Fallout: New Vegas as a designer. Previously, he worked on Van Buren.

Biography[edit]

Husges was raised in Newbury Park in Ventura County, California. He graduated from UCLA in 1998, and cancelled going to law school to do QA at Interplay.[Dev 1]

Career[edit]

Initially, Husges was a QA tester, but eventually he became a junior designer on Baldur's Gate III (Jefferson), and then Van Buren.[Dev 1] He later joined Obsidian in 2005.[Ext 1]

Fallout Series[edit]

Van Buren

For Van Buren, he was the author of the Blackfoot Tribe, Mesa Verde and Jericho Design Documents.

Fallout New Vegas

Husges is credited as an area designer on Fallout: New Vegas and its DLCs.[1]

According to J.E. Sawyer, Husges was responsible for writing dialogue for most of Jacobstown, the Enclave Remnants, and "a ton of minor characters all over the place" including Boulder City, many Legion characters and Rex's quest.[Dev 2] He was also responsible for much of Westside's content.[Dev 3]

The concept for Quarry Junction came from project director Joshua Sawyer, though it was fully designed and implemented by Jeff Husges.[2] He also wrote the quest The White Wash.[Dev 4] and Marcus, basing the character's speech pattern on his appearance in Fallout 2.[Dev 5]

Additionally, Husges worked on The Fort, Sloan, Goodsprings, and the NCR Sharecropper Farms.[Ext 2]

Employment History[edit]

FromToCompanyRole
March 2003December 2003InterplayDesigner
20042005LucasArts
2005PresentObsidian EntertainmentDesigner

Credits[edit]

Fallout Series[edit]

YearTitleCredited
2003Van Buren Van BurenDesigner
2010Fallout: New Vegas Fallout: New VegasArea Designer
2011Dead Money Dead MoneyArea Designer
2011Honest Hearts Honest HeartsArea Designer
2011Old World Blues Old World BluesArea Designer
2011Lonesome Road Lonesome RoadArea Designer

Other Work[edit]

YearTitleCredited
2006Neverwinter Nights 2Area Designer
2014South Park: The Stick of TruthLevel Designer
2015Pillars of EternityLevel Design
2018Pillars of Eternity II: DeadfireArea Designer

Videos[edit]

Memories Of The Mojave With Jeff Husges - Part 1
Memories of the Mojave With Jeff Husges Part 2


References[edit]

Developer Statements
  1. 1.0 1.1 Fallout Developers Profile - Jeff Husges
  2. Joshua Sawyer:"Writing duties are split up among designers. Not all designers write, but the majority of us do. Some do a larger share than others. I'll miss some here, but notably:
    Jeff Husges - Most of Jacobstown, the Remnants, a ton of minor characters all over the place (including Boulder City, many Legion characters and Rex's quest)"

    (Fallout: New Vegas Developer Statements - Miscellaneous; Joshua Sawyer: Main Game Credits, 2012 June 23)
  3. Question: "I just would like to compliment you on the design of Westside. I think many players overlook it but its diversity and resourcefulness are especially striking when compared to a more emphasized area like Freeside. Whoever the world builder was did well too"
    Joshua Sawyer: "Thanks. Most of the content of Westside was developed by Jeff Husges, though I wrote a few of the characters (Anderson, Meansonofabitch), John Gonzalez wrote some (maybe all?) of the characters in Casa Madrid, and Jorge Salgado developed the Thorn. Scott Everts did most of the world building. Because Westside is "detached" from the Strip and doesn't have any protector groups like the Kings, we wanted to portray them as being very resourceful and community-oriented, sharing a lot of responsibilities, including defense.
    (Fallout: New Vegas Developer Statements; Joshua Sawyer Formspring posts, 11 September 2011)
  4. "I really like "The White Wash" quest. It was really well done and left with a moral dilemma that still screws over someone (The NCR, who's approaching a food shortage or Westside, who're trying to be self-sufficient). Can you give props to who wrote it?"
    Joshua Sawyer:"Thanks. Jeff Husges and I created The White Wash. I like how the dilemma played out, but the mechanics/flow of the quest were not that great (my fault, not Jeff's)."
    (JESawyer Formspring 10 June 2012)
  5. Fallout: New Vegas Developer Statements - Characters; Joshua Sawyer: Marcus' Speech Patterns, 2011 June 5
External