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Fallout Wiki

John Gonzalez

John Gonzalez is the Creative Director at Obsidian Entertainment who worked as the lead creative designer on Fallout: New Vegas.

Career[edit]

On February 12th 2009, Feargus Urquhart told Gonzalez he'd be the Creative Lead on Fallout: New Vegas. He wrote several documents in this role including: Fallout 3: New Vegas First Story Draft, Fallout 3: New Vegas Fifth Story Draft, NCR Faction Profile, Caesar Dialogue Plan and Fallout: New Vegas Global Story Variables and Major Reactivity Events.[Ext 1]

Along with serving as creative lead of Fallout: New Vegas, Gonzalez wrote the story of Honest Hearts alongside Josh Sawyer and Travis Stout.[Dev 1][Dev 2][Dev 3] He is also included in the "Special Thanks" section of the All Roads graphic novel.[1]

Fallout: New Vegas[edit]

Contributions

Employment History[edit]

FromToCompanyRole
March 2000June 2003Outrage EntertainmentWriter
April 2006June 2008Ubisoft ShanghaiLead Narrative Designer
December 2008March 2011Obsidian EntertainmentLead Creative Designer / Writer
March 2011September 2013WB GamesLead Narrative Designer
September 2013June 2020Guerrilla GamesLead Writer / Narrative Director
July 2020January 2024Smilegate BarcelonaNarrative Director
January 2024PresentObisidan EntertainmentCreative Director

Credits[edit]

Fallout Series[edit]

YearTitleCredited
2010Fallout: New Vegas Fallout: New VegasLead Creative Designer
2011Honest Hearts Honest HeartsWriter

Other Work[edit]

YearTitleCredited
2008Tom Clancy's EndWarStory Director, Writer
2017Horizon: Zero DawnNarrative Director, Story

References[edit]

Developer Statements
  1. Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 30 Mar 12
  2. Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 5 Jan 12
  3. Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 9 Dec 12
  4. Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 18 Jul 12
  5. Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 9 Dec 12
  6. Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 14 Apr 12
  7. Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 24 Nov 12
  8. Choice Architecture, Player Expression, and Narrative Design in Fallout: New Vegas
  9. Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 25 Apr 12
  10. Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 26 May 12
  11. Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 4 May 12
  12. Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 3 Jan 11
  13. Asbury: "Speaking of examples of great writing: anyone know who came up with The Forecaster? Because--maybe embarrassingly--I had one of those clarity-dude meme moments when the kid said the stuff wasn't junk, but thoughts."
    rope kid (Joshua Sawyer): "I designed him; John Gonzalez wrote him."
    (Joshua Sawyer on SomethingAwful Forums)
  14. Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 8 May 11
  15. Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 30 Dec 11
  16. Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 5 Jul 11
  17. Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 21 Dec 11
  18. Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 11 Sep 11
  19. Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 21 Dec 11
External