John Gonzalez is the Creative Director at Obsidian Entertainment who worked as the lead creative designer on Fallout: New Vegas.
Career[edit]
On February 12th 2009, Feargus Urquhart told Gonzalez he'd be the Creative Lead on Fallout: New Vegas. He wrote several documents in this role including: Fallout 3: New Vegas First Story Draft, Fallout 3: New Vegas Fifth Story Draft, NCR Faction Profile, Caesar Dialogue Plan and Fallout: New Vegas Global Story Variables and Major Reactivity Events.[Ext 1]
Along with serving as creative lead of Fallout: New Vegas, Gonzalez wrote the story of Honest Hearts alongside Josh Sawyer and Travis Stout.[Dev 1][Dev 2][Dev 3] He is also included in the "Special Thanks" section of the All Roads graphic novel.[1]
Fallout: New Vegas[edit]
| Contributions |
|---|
|
Employment History[edit]
| From | To | Company | Role |
|---|---|---|---|
| March 2000 | June 2003 | Outrage Entertainment | Writer |
| April 2006 | June 2008 | Ubisoft Shanghai | Lead Narrative Designer |
| December 2008 | March 2011 | Obsidian Entertainment | Lead Creative Designer / Writer |
| March 2011 | September 2013 | WB Games | Lead Narrative Designer |
| September 2013 | June 2020 | Guerrilla Games | Lead Writer / Narrative Director |
| July 2020 | January 2024 | Smilegate Barcelona | Narrative Director |
| January 2024 | Present | Obisidan Entertainment | Creative Director |
Credits[edit]
Fallout Series[edit]
| Year | Title | Credited |
|---|---|---|
| 2010 | Fallout: New Vegas | Lead Creative Designer |
| 2011 | Honest Hearts | Writer |
Other Work[edit]
| Year | Title | Credited |
|---|---|---|
| 2008 | Tom Clancy's EndWar | Story Director, Writer |
| 2017 | Horizon: Zero Dawn | Narrative Director, Story |
References[edit]
Developer Statements
External
- ↑ Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 30 Mar 12
- ↑ Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 5 Jan 12
- ↑ Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 9 Dec 12
- ↑ Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 18 Jul 12
- ↑ Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 9 Dec 12
- ↑ Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 14 Apr 12
- ↑ Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 24 Nov 12
- ↑ Choice Architecture, Player Expression, and Narrative Design in Fallout: New Vegas
- ↑ Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 25 Apr 12
- ↑ Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 26 May 12
- ↑ Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 4 May 12
- ↑ Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 3 Jan 11
- ↑ Asbury: "Speaking of examples of great writing: anyone know who came up with The Forecaster? Because--maybe embarrassingly--I had one of those clarity-dude meme moments when the kid said the stuff wasn't junk, but thoughts."
rope kid (Joshua Sawyer): "I designed him; John Gonzalez wrote him."
(Joshua Sawyer on SomethingAwful Forums) - ↑ Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 8 May 11
- ↑ Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 30 Dec 11
- ↑ Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 5 Jul 11
- ↑ Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 21 Dec 11
- ↑ Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 11 Sep 11
- ↑ Fallout: New Vegas Developer Statements/Joshua Sawyer Formspring posts; 21 Dec 11
