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Camp Forlorn Hope

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FNV NCR Flag.png  New California Republic Overview  FNV NCR Flag.png
Another day, another battle, another dead trooper. When is this shit going to end?NCR Trooper

Camp Forlorn Hope (sometimes shorted to "Hope") is a New California Republic Army main camp on the banks of the Colorado River south of Hoover Dam in Fallout: New Vegas.[1][2]

Background[edit]

The camp was set up around a water source When Camp Searchlight fell and Legion overran NCR's fledgling outpost at Nelson, Camp Forlorn Hope suddenly found itself on the front line, incapable of effectively securing the shores of the Colorado River or dislodge Dead Sea's garrison from Nelson.[Pub 1] Skirmishes in the no man's land between Nelson slowly deplete the ranks of troops stationed at the camp and the armory. Morale is at an all-time low.[3][4]

The commander of the camp, Major Polatli, blames the ineptitude of the army's highest commanders for the mismanagement of the situation at Forlorn Hope.[5] However, he doesn't plan to sit idle while a legionary comes to slit his throat. He has prepared a plan to turn the situation around, including increasing his troop numbers, restoring supply lines and getting the camp into fighting shape so that he can retake Nelson and secure the army's flank in the inevitable battle for the dam.[6][7]

Publications[edit]

After NCR captured Hoover Dam, it took them a while to fully reinforce the river to the south. The first camp that was established was Camp Forlorn Hope; an improvised mess of tin shacks, salvaged rubble from Boulder City, tents, and lots of sandbags, it is the most pathetic-looking of all NCR’s camps, but the one that sees the most action. It only exists at all because of the natural spring there (in fact the camp is named for the spring). Recently, Caesar’s Legion captured NCR’s logistical/planning forces in the ruins of the small, ruined town of Nelson, a disaster that has disrupted Forlorn’s Hopes attempts to patrol the western coast of the riverTour of the Mojave Wasteland

Layout[edit]

The camp is a ramshackle collection of tents, shacks, and salvaged buses. The camp is roughly divided into two halves by the creek emptying into the river below.

The northern half of the camp contains the main barracks, jail, and latrines. The medical center staffed by Dr. Richards is located at the northern entrance and the makeshift guard post and graveyard stretching behind it. Directly next to the medical tent is a shack, with the command center overlooking the river in the southeastern corner of the camp. Major Polatli can be found here along with Tech Sergeant Reyes who coordinates radio communications.

More improvised housing sits along the western edge together with a single tent, opposite the mess hall. Behind the mess hall is the storage shed with a Very Hard lock. The Quartermaster's Tent is across the path. The quartermaster, Quartermaster Mayes is found here. Further south are five more tents squeezed in between the defensive wall and flanked by bunkers.

Buildings[edit]

Inhabitants[edit]

Characters
10 of Spades FNV.jpg
10 of Spades
FNV Character Dr. Richards.png
Dr. Richards
Sergeant Cooper.jpg
Sergeant Cooper
Major Polatli.jpg
Major Polatli
Lieutenant Hayes.jpg
Lieutenant Hayes
Sergeant McGee.jpg
Sergeant McGee
FNV Character Corporal Betsy.png
Corporal Betsy
Quartermaster Mayes.jpg
Quartermaster Mayes
Corporal Sterling.jpg
Corporal Sterling
FNV Character Lieutenant Monroe.png
Lieutenant Monroe
Private Sexton.jpg
Private Sexton
Bitter-Root.jpg
Sergeant Bitter-Root
FNV Character Tech Sergeant Reyes.png
Tech Sergeant Reyes
Private Stone.jpg
Private Stone
FNV NCR Flag.png
Devin
FNV NCR Flag.png
Ted
FNV NCR Flag.png
Daniel
FNV NCR Flag.png
James
FNV NCR Flag.png
Geoff
FNV NCR Flag.png
Kevin
FNV NCR Flag.png
Quincy
Lieutenant Gorobets.jpg
Lieutenant Gorobets

Loot[edit]

Related Quests[edit]

Notes[edit]

  • If standing in the graveyard, the Courier will hear ghostly voices. This sound can also be heard at Goodsprings Cemetery and in the graveyard next to the Bitter Springs refugee camp.
  • If Raul Tejada is the Courier's companion, upon arrival at the camp he may say, "Sheesh, these soldiers look how I feel, boss!"
  • Camp Forlorn Hope may periodically be attacked by a squad of legionaries from Nelson, crossing over the no man's land between the two camps. The squad's size varies. This is triggered by the player character visiting the no man's land area after beginning the quest Restoring Hope. Some of the named characters inside the camp could potentially die during the assault.
  • Unlike many other NCR camps and communities, Camp Forlorn Hope does not have a reputation marker on the world map, but NCR fame is still gained for completing the quests here. The Fallout: New Vegas Official Game Guide states that it does have a reputation marker.
  • After the Boulder City Showdown quest is completed siding with NCR or making a deal, Lieutenant Monroe will immediately begin walking towards the camp.
  • If the Courier completes the quest We Are Legion, Legion troops will comment that Forlorn Hope has fallen. Despite this, the Legion does not actually take over the camp and generic NCR troops will continue to spawn. Major Major Dhatri will also comment on this, keeping Alpha Team in McCarran if Driver Nephi has been eliminated as part of Three-Card Bounty.
  • The NCR Troopers at the camp will often complain about their equipment as compared to troops stationed at Camp McCarran or HELIOS One. They are equipped with Caravan Shotguns rather than the Service Rifles or occasional Hunting Rifles that other NCR soldiers have.
  • According to the Forlorn Hope Mandate, all female troopers were to be pulled to Camp McCarran. Betsy will be reassigned here following Three-Card Bounty.
  • Depending on the actions taken during the quests Restoring Hope, Three-Card Bounty and We Are Legion, the NCR emergency radio broadcast will report on the status of Camp Forlorn Hope during the Second Battle of Hoover Dam.[8] Either the camp holds its ground against the Legion assault albeit at the cost of heavy losses,[9] will repel the Legion assault with the assistance of Alpha Team, resulting in minimal losses even if Nelson has not been recaptured,[10] will defeat the Legion and turn the battle into a decisive victory with the assistance of Alpha Team, if Nelson has already been reclaimed,[11] or will fall to the Legion assault with varying degrees of success.[12][13][14]
  • When the player character is a higher level or passes a certain point in the main quest, NCR Heavy Troopers will replace the NCR Military Police around the camp. The NCR Troopers in the towers will also be replaced with NCR Veteran Rangers.
  • If the Bloatflies at the graveyard are engaged and not killed fast enough, most of the soldiers in the camp will attack them, but some of the named characters such as Major Polatli will flee the camp entirely and may be killed by other, more dangerous creatures in the surrounding area.
  • Lieutenant Hayes, Sergeant McGee, Lieutenant Monroe, and three NCR officers stationed in the more isolated parts of the map (such as Primm and Boulder City), will relocate to the camp once the Courier has completed their respective quests. Sergeant McGee will only join the camp if he is not chosen to be sheriff for Primm during My Kind of Town.
  • If and when Alpha Team arrives at Forlorn Hope, 10 of Spades will be located in the mess hall, Lieutenant Gorobets and Corporal Sterling will be in the command tent, and Betsy and Sergeant Bitter-Root will be in the barracks.
  • The area is observed by the Brotherhood of Steel. A Brotherhood Scout observing the camp and Nelson can be found as part of the quest Still in the Dark.

Appearances[edit]

Camp Forlorn Hope appears in Fallout: New Vegas.

Behind the Scenes[edit]

Bugs[edit]

  • PCPC Playstation 3Playstation 3 The first time traveling to Camp Forlorn Hope, if approaching from the south, sometimes a Legion patrol will spawn inside the base, resulting in a battle between the NCR and Legion - if the Legion patrol kills any quest non-player characters during the battle, this result in failed missions. Reloading and approaching from a different direction (north or west) seems to prevent the Legion troops from spawning inside the base.
  • Playstation 3Playstation 3 Xbox 360Xbox 360 After accepting any mission at Camp Forlorn Hope, whenever you're outside, everything appears in a violet haze very similar to that of Camp Searchlight's green haze.
  • PCPC Playstation 3Playstation 3 Xbox 360Xbox 360 Members of Alpha Team, after arriving at Camp Forlorn Hope, may continue to speak as if they were still at Camp McCarran, fighting Fiends.
  • Xbox 360Xbox 360 Soldiers killed here may (re)spawn with more than one dog tag.
  • Xbox 360Xbox 360 After examining Dr. Richards' patient closest to the door of the medical center, a Powder Ganger and two Great Khan soldiers may enter the tent, attacking Dr. Richards and the player depending on reputation. They stay in the tent and no more can be seen elsewhere in the camp.
  • Xbox 360Xbox 360 The rangers that spawn in the east-facing and south-facing sniper nests may be unarmed.
  • Xbox 360Xbox 360 Sometimes, when you fast travel, everyone at the camp will become hostile.
  • Xbox 360Xbox 360 Just west of the camp where the Courier must find the supplies during the quest Restoring Hope, the same nightkin from the one in Novac might spawn in a rock.
  • PCPC A section of the graveyard (approx. 61800, -7780, 5400) when fired upon from the southwest (near the tent, approx. 1300, -8900, 5400) splashes of water can be seen and heard. This is because the collision box for the water within the creek lies beneath much of the camp, including that section of graveyard, where bullets may collide with it and provide appropriate feedback.

Gallery[edit]

References[edit]

  1. 1.0 1.1 Ranger Milo: "You're always welcome around the Hope, Courier - least as far as I'm concerned."
    (Ranger Milo's dialogue) Note: This greeting is spoken after the completion of the quest Back in Your Own Backyard.
  2. Ranger Milo: "Well, well. If it isn't the courier who wiped out the Legion over at Nelson. Good to see you around the Hope."
    (Ranger Milo's dialogue) Note: This greeting is spoken after the completion of the quest Restoring Hope.
  3. Courier: "What's your problem?"
    Private Stone: "My problem? My problem is we're all going to die. We're out of food, we're out of men, and we're out of time. The Legion is right outside waiting to kill us all. Today... tomorrow... it doesn't matter, we're all going to die here. So why don't you just leave me alone."
    (Private Stone's dialogue)
  4. Courier: "I wanted to check on the troopers sent from Camp Forlorn Hope."
    Lt. Haggerty: "Yeah, they were here a while ago. Gave them all I could, which wasn't much. But as many problems as we're having here, I know they've got it worse. I've seen soldiers get assigned there. It's like they got told they were gonna die. I wouldn't wish it on anybody. If you're trying to track them down, we put a GPS marker in the supply crate. You can track it with your Pip-Boy. Good luck."
    (Lt. Haggerty's dialogue)
  5. Courier: "What's your take on the NCR's position here?"
    Major Polatli: "It's no picnic, I'll tell you that much. My troops are out here every day dying for the NCR, but they've left us out to dry. We have no men or supplies and we're stretched too thin trying to guard the entire river. If the brass back home could get their heads out of their asses long enough to send support, we could turn this all around."
    (Major Polatli's dialogue)
  6. Courier: "What do you need help with?"
    Major Polatli: "I'm short staffed and I don't have the time to take care of some issues around the camp. I need someone to talk to a few of the officers and help them resolve some of the problems around here."
    (Major Polatli's dialogue)
  7. Courier: "What do you need help with?"
    Major Polatli: "I've got the Legion at Nelson breathing down my neck and not enough men or supplies to get this camp into fighting shape so we can strike back. I need someone to talk to a few of the officers and help them resolve some of the problems around here. If I can get this place in order, then I can focus our efforts on taking back Nelson from the Legion. And the more that gets done around here, the more resources I'll be able to put into assaulting Nelson."
    (Major Polatli's dialogue)
  8. NCR Emergency Radio (Broadcast): "There is a confirmed report that the Legion mounted a simultaneous assault at Camp Forlorn Hope."
  9. NCR Emergency Radio (Broadcast): "Forlorn Hope has sustained heavy casualties, but the fortification stands. We've successfully defended Forlorn Hope."
  10. NCR Emergency Radio (Broadcast): "The troops at Forlorn Hope, assisted by First Recon, have repelled the Legion attack with very few casualties."
  11. NCR Emergency Radio (Broadcast): "The troops at Forlorn Hope, assisted by First Recon, have repelled the Legion in what will surely be the most decisive victory in this entire battle."
  12. NCR Emergency Radio (Broadcast): "Yes, Forlorn Hope has fallen. Some troops managed to pull back, but the fortification is lost."
  13. NCR Emergency Radio (Broadcast): "I'm not getting any more information from Forlorn Hope. The camp appears to have been totally overrun."
  14. NCR Emergency Radio (Broadcast): "I'm receiving reports that Forlorn Hope has been totally overrun, and the Legion is killing civilians as far as the township called Novac."
Publications
  1. Fallout: New Vegas Official Game Guide Collector's Edition pp. 417-418: "[6.02] Camp Forlorn Hope
    After NCR captured Hoover Dam, it took them a while to fully reinforce the river to the south. The first camp that was established was Camp Forlorn Hope; an improvised mess of tin shacks, salvaged rubble from Boulder City, tents, and lots of sandbags, it is the most pathetic-looking of all NCR's camps, but the one that sees the most action. It only exists at all because of the natural spring there (in fact the camp is named for the spring). Recently, Caesar's Legion captured NCR's logistical/planning forces in the ruins of the small, ruined town of Nelson, a disaster that has disrupted Forlorn's Hopes attempts to patrol the western coast of the river.
    Graveyard of No Hope
    A nickname some in the camp whisper about the collection of graves of the fallen, on a two-tiered promontory behind the shacks, overlooking the Colorado River. Shoot the Bloatflies in the area for sport. Due to the height disadvantage, attack from here only if you plan to be stealthy."
    (Tour of the Mojave Wasteland)
Developer Statements External
  1. Fallout: New Vegas 10th Anniversary Charity Stream (reference starts at 2:39:28)
    Joshua Sawyer: "'How long was spent designing Camp Forlorn Hope?' Uh, quite a while, that was largely Charlie Staples, our lead area designer. Charlie Staples and I conceived it and then Charlie did, I think... almost all the core design work and dialogues in there. Yeah, that was a lot of work."
  2. Megan Morse's Portfolio (Archive)