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Speed/Defense Finish

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(Redirected from Spd/Def Finish)
Speed⁄Defense Finish


Icon of the Spd/Def Finish 1 skill in Heroes.

Type(s)

Passive (Type A)

First game

Heroes

Speed/Defense Finish (Japanese: 速さ守備の秘奥 Speed/Defense mystery) is a four-tiered passive type A skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Spd/Def Finish 1, Spd/Def Finish 2, Spd/Def Finish 3, and Spd/Def Finish 4 in order from lowest to highest. When its user is near an ally, Spd/Def Finish boosts their speed and defense, and boosts their damage if their special skill is ready to trigger or has triggered; the speed, defense, and damage boosts increase with the skills tier.

Data

Game Icon Type Effect SP cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(Spd/Def Finish 1)
A If user is within 3 spaces of an ally, grants +2 each to user's speed and defense during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +1 damage (except with area-of-effect specials). 60 -- Infantry --
Heroes
(Spd/Def Finish 2)
A If user is within 3 spaces of an ally, grants +4 each to user's speed and defense during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +3 damage (except with area-of-effect specials). 120 Spd/Def Finish 1 Infantry --
Heroes
(Spd/Def Finish 3)
A If user is within 3 spaces of an ally, grants +6 each to user's speed and defense during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials). 240 Spd/Def Finish 2 Infantry --
Heroes
(Spd/Def Finish 4)
A If user is within 3 spaces of an ally, grants +7 each to user's speed and defense during combat, and if user's special is ready to trigger or triggered before or during combat, user deals +5 damage (except with area-of-effect specials) and if user deals damage (including 0 damage), deftodef 7 HP to user. 300 Spd/Def Finish 3 Infantry --

Availability

Heroes

Method Data
Spd/Def Finish 1 Spd/Def Finish 2 Spd/Def Finish 3 Spd/Def Finish 4
Unit (★★★) Caspar: Hotheaded InciterDew: Benevolent Thief Dew: Benevolent Thief
Unit (★★★★) Saber: Dune Walker Caspar: Hotheaded InciterSaber: Dune Walker Dew: Benevolent ThiefSaber: Dune Walker
Unit (★★★★★) Timerra: Desert Warrior Timerra: Desert Warrior Caspar: Hotheaded InciterTimerra: Desert Warrior Timerra: Desert Warrior
Tempest Trials Askr's Kin, Pt. 3: 10,000 points
Sacred Seal Forge 100 Verdant Badge, 20 Great Verdant Badge, 20 Sacred Coin 200 Verdant Badge, 60 Great Verdant Badge, 50 Sacred Coin, Spd/Def Finish 1 seal 1,000 Verdant Badge, 400 Great Verdant Badge, 100 Sacred Coin, Spd/Def Finish 2 seal

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Spd/Def Finish 1)
If unit is within 3 spaces of an ally, grants
Spd/Def+2 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+1 damage during combat (except when
dealing damage with area-of-effect Specials).
周囲3マス以内に味方がいる時、
戦闘中、速さ、守備+2、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+1(範囲奥義除く)
Heroes
(Spd/Def Finish 2)
If unit is within 3 spaces of an ally, grants
Spd/Def+4 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+3 damage during combat (except when
dealing damage with area-of-effect Specials).
周囲3マス以内に味方がいる時、
戦闘中、速さ、守備+4、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+3(範囲奥義除く)
Heroes
(Spd/Def Finish 3)
If unit is within 3 spaces of an ally, grants
Spd/Def+6 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+5 damage during combat (except when
dealing damage with area-of-effect Specials).
周囲3マス以内に味方がいる時、
戦闘中、速さ、守備+6、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+5(範囲奥義除く)
Heroes
(Spd/Def Finish 4)
If unit is within 3 spaces of an ally, grants
Spd/Def+7 to unit during combat, and also,
if unit's Special is ready or unit's Special
triggered before or during this combat, deals
+5 damage during combat (except when
dealing damage with area-of-effect Specials),
and when unit deals damage to foe during
combat, restores 7 HP to unit. (Triggers even
if 0 damage is dealt.)
周囲3マス以内に味方がいる時、
戦闘中、速さ、守備+7、かつ
奥義が発動可能な状態の時、または、
この戦闘(戦闘前、戦闘中)で
奥義を発動済みの時、
戦闘中、ダメージ+5(範囲奥義除く)、かつ
自分の攻撃でダメージを与えた時、7回復
(与えたダメージが0でも効果は発動)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Speed/Defense Finish

Abbreviated as Spd/Def Finish.

Japanese

速さ守備の秘奥

Speed/Defense mystery

Spanish

Final Velocidad/Defensa

Speed/Defense end; abbreviated as Final Vel/Def in the European localization and as Final Vel./Def. in the American localization

French

Finition Vitesse/Défense

Speed/Defense finishing; abbreviated as Finition Vit/Déf.

German

Geschwindigkeit/Verteidigung-Anstoß

Speed/Defense Offense; abbreviated as G/V-Anstoß.

Italian

Finale Velocità/Difesa

Speed/Defense finale; abbreviated as Finale Vel/Dif.

Portuguese

Final Velocidade/Defesa

Speed/Defense end; abbreviated as Final Vel./Def.

Traditional Chinese

速度防守的奧秘

Speed/Defense mystery

See also