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Already Dead

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Already Dead


Icon of the Already Dead skill in Heroes.

Type(s)

Passive (Type A)

First game

Heroes

Already Dead (Japanese: あの世行きよ… To hell with you...) is a single-tiered passive Type A skill. Already Dead boosts its user's stats; when its user is near allies, it grants Anathema and Charge to the user and those allies; and when its user initiates combat or is near allies, it reduces the user's special cooldown count, reduces the damage the foe deals, and prevents the foe's specials if at least two allies have Anathema.

Data

Game Icon Type Effect SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
A Grants +9 each to attack, speed, defense, and resistance.
If user is within 3 spaces of an ally at start of phase, grants Anathema[effect 1] and Charge[effect 2] to user and allies within 3 spaces of user for 1 turn.
If user initiates combat or is within 3 spaces of an ally, grants −⁠(number of allies with Anathema; maximum: 3) special cooldown count to user before user's first attack, foe deals −⁠([number of allies with Anathema; maximum: 3] × 20%) damage, and foe deals −⁠([number of allies with Anathema; maximum: 3] × 3) damage during combat, and if number of allies with Anathema ≥ 2, foe cannot trigger specials during combat.
300 -- -- --
  1. Inflicts −4 each to speed, defense, and resistance on foes within 3 spaces of unit during combat.
  2. Unit can warp up to 3 spaces in any cardinal direction; cannot move through foes, impassible terrain, or effects of skills like Obstruct.

Availability

Heroes

Method Data
Unit (★★★★★) Tharja: Gloomy Mage

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
Grants Atk/Spd/Def/Res+9.

At start of player phase or enemy phase,
if unit is within 3 spaces of an ally, grants
【Anathema】and【Charge】to unit and allies
within 3 spaces of unit for 1 turn.

If unit initiates combat or is within 3 spaces of
an ally, grants Special cooldown count-X to unit
before unit's first attack, reduces damage from
attacks by X × 20% (excluding area-of-effect
Specials), and reduces damage from attacks
by an additional X × 3 during combat
(excluding area-of-effect Specials), and also,
if X ≥ 2, foe cannot trigger Specials during
combat (excluding area-of-effect Specials;
X = number of allies on the map with【Anathema】
active, excluding unit; max 3).

【Anathema】
Inflicts Spd/Def/Res-4 on foes within 3 spaces
of unit during combat.

【Charge】
Unit can move up to 3 spaces in any cardinal
direction. (Cannot move through foes, terrain
that blocks movement, or effects of skills like
Obstruct. Granted movement treated as
Warp movement.)
攻撃、速さ、守備、魔防+9

自軍ターン開始時、および、敵軍ターン開始時、
周囲3マス以内に味方がいる時、
自分と周囲3マス以内の味方に
【赤の呪い】、【突撃】を付与
(1ターン)

自分から攻撃した時、または、
周囲3マス以内に味方がいる時、
戦闘中、自分の最初の攻撃前に奥義発動カウント-○、
攻撃を受けた時のダメージを○×20%軽減
(範囲奥義を除く)、さらに、
受けるダメージ-○×3
(範囲奥義を除く)、かつ
○が2以上の時、
戦闘中、敵は奥義を発動できない
(範囲奥義を除く)
(○は、マップ上の【赤の呪い】が付与されている
 味方の数(自分を除く)、最大3)

【赤の呪い】
周囲3マス以内の敵は、戦闘中、速さ、守備、魔防-4

【突撃】
自分の十字方向の3マス以内に移動可能
(敵や移動不可地形、
 進軍阻止等の効果を越えての移動は不可)
(ワープ移動として扱う)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Already Dead

From one of Tharja's critical hit quotes in Awakening.

Japanese

あの世行きよ…

To hell with you...

Spanish
(Spain)

Hora de morir

Time to die

Spanish
(Latin America)

Llegó tu hora

Your time has come

French

Heure funeste

Deadly hour

German

Du bist tot

You are dead

Italian

La morte è qui

Death is here

Portuguese

Chegou a hora

Your time has come

Traditional Chinese

一路好走……

Have a safe journey...