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Already Dead
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Already Dead (Japanese: あの世行きよ… To hell with you...) is a single-tiered passive Type A skill. Already Dead boosts its user's stats; when its user is near allies, it grants Anathema and Charge to the user and those allies; and when its user initiates combat or is near allies, it reduces the user's special cooldown count, reduces the damage the foe deals, and prevents the foe's specials if at least two allies have Anathema.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes |
A | Grants +9 each to attack, speed, defense, and resistance. If user is within 3 spaces of an ally at start of phase, grants Anathema[effect 1] and Charge[effect 2] to user and allies within 3 spaces of user for 1 turn. If user initiates combat or is within 3 spaces of an ally, grants −(number of allies with Anathema; maximum: 3) special cooldown count to user before user's first attack, foe deals −([number of allies with Anathema; maximum: 3] × 20%) damage, and foe deals −([number of allies with Anathema; maximum: 3] × 3) damage during combat, and if number of allies with Anathema ≥ 2, foe cannot trigger specials during combat. |
300 | -- | -- | ✘ | -- |
Availability
Heroes
| Method | Data |
|---|---|
| Unit (★★★★★) | Tharja: Gloomy Mage |
Flavor text
| Game | Text (English) |
Text (Japanese) |
|---|---|---|
| Heroes | Grants Atk/Spd/Def/Res+9.
At start of player phase or enemy phase, if unit is within 3 spaces of an ally, grants 【Anathema】and【Charge】to unit and allies within 3 spaces of unit for 1 turn. If unit initiates combat or is within 3 spaces of an ally, grants Special cooldown count-X to unit before unit's first attack, reduces damage from attacks by X × 20% (excluding area-of-effect Specials), and reduces damage from attacks by an additional X × 3 during combat (excluding area-of-effect Specials), and also, if X ≥ 2, foe cannot trigger Specials during combat (excluding area-of-effect Specials; X = number of allies on the map with【Anathema】 active, excluding unit; max 3). 【Anathema】 Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
攻撃、速さ、守備、魔防+9
自軍ターン開始時、および、敵軍ターン開始時、 周囲3マス以内に味方がいる時、 自分と周囲3マス以内の味方に 【赤の呪い】、【突撃】を付与 (1ターン) 自分から攻撃した時、または、 周囲3マス以内に味方がいる時、 戦闘中、自分の最初の攻撃前に奥義発動カウント-○、 攻撃を受けた時のダメージを○×20%軽減 (範囲奥義を除く)、さらに、 受けるダメージ-○×3 (範囲奥義を除く)、かつ ○が2以上の時、 戦闘中、敵は奥義を発動できない (範囲奥義を除く) (○は、マップ上の【赤の呪い】が付与されている 味方の数(自分を除く)、最大3) 【赤の呪い】 周囲3マス以内の敵は、戦闘中、速さ、守備、魔防-4 【突撃】 自分の十字方向の3マス以内に移動可能 (敵や移動不可地形、 進軍阻止等の効果を越えての移動は不可) (ワープ移動として扱う) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English |
Already Dead |
From one of Tharja's critical hit quotes in Awakening. |
| Japanese |
あの世行きよ… |
To hell with you... |
| Spanish (Spain) |
Hora de morir |
Time to die |
| Spanish (Latin America) |
Llegó tu hora |
Your time has come |
| French |
Heure funeste |
Deadly hour |
| German |
Du bist tot |
You are dead |
| Italian |
La morte è qui |
Death is here |
| Portuguese |
Chegou a hora |
Your time has come |
| Traditional Chinese |
一路好走…… |
Have a safe journey... |
