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Emblems' Marvel

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Emblems' Marvel


Icon of the Emblems' Marvel skill in Heroes.

Type(s)

Passive (Type A)

First game

Heroes

Emblems' Marvel (Japanese: 真紋章の奇跡 True Emblems' miracle) is a passive type A skill which debuted in Fire Emblem Heroes; Emblems' Marvel comes in only one tier, and is a personal skill belonging to the Aided Hero variation of male Alear. Emblems' Marvel allows its user to counterattack regardless of range; grants the user and nearby allies the Divinely Inspiring and Bulwark effects and a status lowering the damage the user takes from area-of-effect specials at the start of each phase; neutralizes the user's penalties if they are near enough allies both after any start-of-turn effects during the enemy phase or after combat that was initiated by a foe; boosts its user's stats and increases the damage the user deals and reduces the damage the foe deals based on whether the once-per-map effect on this skill has triggered; and allows its user may survive a lethal attack with 1 HP and restores their HP after combat once per map if they are near enough allies.

Data

Game Icon Type Effect SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
A User can counterattack regardless of range.
At start of each phase, grants Divinely Inspiring[effect 1], Bulwark[effect 2], and "foe's area-of-effect specials (except Røkkr specials) deal -80% damage" to user and allies within 3 spaces of user for 1 turn.
After start-of-turn effects trigger on enemy phase or after combat initiated by foe, if number of allies within 3 spaces of user ≥ 3, neutralizes penalty effects on user (except penalties applied at same time).
Grants +9 each to user's attack, speed, defense, and resistance, user deals +⁠(if this skill's once-per-map effect has triggered: 20; otherwise: 10) damage and foe deals −⁠(if this skill's once-per-map effect has triggered: 20; otherwise: 10; except Røkkr specials) damage during combat.
If number of allies within 3 spaces of user ≥ 3, foe initiates combat, user's HP > 1, and foe would reduce user's HP to 0, user survives with 1 HP, and restores 99 HP to user after combat (once per map; does not stack with similar non-special effects).
300 -- -- --
  1. Grants +⁠⁠([number of allies within 3 spaces of unit with Divinely Inspiring active; maximum: 2] × 3) to unit’s attack, speed, defense, and resistance, grants −⁠(number of allies within 3 spaces of unit with Divinely Inspiring active; maximum: 2) special cooldown count to unit before foe's first attack, and restores ([number of allies within 3 spaces of unit with Divinely Inspiring active; maximum: 2] × 4) HP to unit per attack during combat.
  2. Foes cannot move through spaces within (foe’s range) spaces of unit.

Availability

Heroes

Method Data
Unit (★★★★★) Alear: And Sommie!

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
Unit can counterattack regardless of foe's range.

At start of player phase or enemy phase, grants
【Divinely Inspiring】,【Bulwark】, and "reduces
damage from area-of-effect Specials by 80%
(excluding Røkkr area-of-effect Specials)" to
unit and allies within 3 spaces of unit for 1 turn.

If the number of allies within 3 spaces of
unit ≥ 3, after start-of-turn effects trigger
on enemy phase or after combat initiated by
foe, neutralizes any penalties on unit (excludes
Penalty effects being applied at the same time).

Grants Atk/Spd/Def/Res+9 to unit, unit deals
+X damage (excluding area-of-effect Specials),
and reduces damage dealt to unit by X during
combat (including from area-of-effect
Specials; excluding Røkkr area-of-effect
Specials; if this skill's effect that only triggers
for player's team once per map has already
been triggered at start of combat, X = 20;
otherwise, X = 10).

If the number of allies within 3 spaces of unit
≥ 3 and foe initiates combat, if unit's HP > 1
and foe would reduce unit's HP to 0 during
combat, unit survives with 1 HP, and after
combat, restores 99 HP to unit (effect only
triggers for player's team once per map and
does not stack with non-Special effects that
allow unit to survive with 1 HP if foe's attack
would reduce unit's HP to 0; when any other
such effect triggers on a unit granted this
effect, this effect will trigger too).

【Divinely Inspiring】
Grants bonus to unit's Atk/Spd/Def/Res =
X × 3 (X = number of allies with the Divinely
Inspiring effect within 3 spaces of unit,
excluding unit; max 2), grants Special
cooldown count-X to unit before foe's first
attack, and when unit deals damage to foe
during combat, restores X × 4 HP to unit
during combat.

【Bulwark】
Foes with Range = 1 cannot move through
spaces adjacent to unit (does not affect foes
with Pass skills). Foes with Range = 2 cannot
move through spaces within 2 spaces of unit
(does not affect foes with Pass skills).
敵から攻撃された時、距離に関係なく反撃する

自軍ターン開始時、および、敵軍ターン開始時、
自分と周囲3マス以内の味方に【神竜の結束】、【防壁】、
「受けた範囲奥義のダメージを80%軽減
 (巨影の範囲奥義を除く)」を付与(1ターン)

周囲3マス以内に味方が3体以上いる時、
敵軍ターン開始時スキル発動後、および、
敵から攻撃された戦闘後、自分の【不利な状態異常】を解除
(同タイミングで付与される
 【不利な状態異常】は解除されない)

戦闘中、攻撃、速さ、守備、魔防+9、
与えるダメージ+○(範囲奥義を除く)、
受けるダメージ-○
(範囲奥義を含む(巨影の範囲奥義は除く))
(○は、戦闘開始時点で
 本スキルの「自軍で1マップ1回のみ」の効果を
 発動済みの時は20、そうでない時は10)

(以下の効果は、自軍で1マップ1回のみ。
 奥義以外の「敵の致死攻撃を受けた時、ダメージを
 HPが1残るように軽減する効果」とは重複せず、
 いずれかの効果が発動した時、
 以下の効果も発動したものとする)
周囲3マス以内に味方が3体以上いる時、かつ、
敵から攻撃された時、
戦闘中、HPが2以上で敵の致死攻撃を受けた時、
ダメージをHPが1残るように軽減し、
戦闘後、99回復

【神竜の結束】
戦闘中、攻撃、速さ、守備、魔防+○×3、
自分の攻撃でダメージを与えた時、○×4回復、
敵の最初の攻撃前に自分の奥義発動カウント-○
(○は、周囲3マス以内にいる
 【神竜の結束】が付与されている味方の数
 (自分を除く、最大2))

【防壁】
射程1の敵は、自分の周囲1マス以内を
通過できない(すり抜けを持つ敵には無効)
射程2の敵は、自分の周囲2マス以内を
通過できない(すり抜けを持つ敵には無効)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Emblems' Marvel

--

Japanese

真紋章の奇跡

True Emblems' miracle

Spanish
(Spain)

Triunfo Emblema

Emblem Triumph

Spanish
(Latin America)

Pasmo Emblema

Emblem Astonishment

French

Emblèmes merveilleux

Marvelous Emblems; abbreviated as Emblèmes merv.

German

Embleme-Mirakel

Emblems miracle

Italian

Prodigio emblemi

Prodigy emblems

Portuguese

Mercê emblema

Emblem mercy

Traditional Chinese

真紋章奇蹟

True Emblems' miracle

See also