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Relax

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Relax


Icon of the Relax skill in Heroes.

Type(s)

Passive (Type A)

Owner(s)

Jörmungandr

First game

Heroes

Relax (Japanese: のんびりだらーん Relaxedly and loosely) is a single-tiered passive Type A skill and the personal skill of Jörmungandr. Relax allows its user to transform if they are near non-human allies or adjacent to few human allies, and allows them to transform at the start of the enemy's first turn when defending in Aether Raids; grants the user and nearby allies the Relax and Imbue effects; and boosts its user's stats, increases the user's damage dealt, reduces the foe's damage dealt, and lowers the user's special cooldown before the foe's first attack during combat.

Data

Game Icon Type Effect SP cost Prerequisites Unusable by Inheritable Other effects and notes
Heroes
A If user can transform, user also transforms if within 2 spaces of a non-human ally (i.e. one with breath or beast weapons) or number of adjacent human allies ≤ 2.
If defending in Aether Raids, user can transform at start of enemy turn 1.
At start of each phase, grants Relax[effect 1] and Imbue[effect 3] to user and allies within 3 spaces of user for 1 turn.
Grants +9 each to user's attack, speed, defense, and resistance, user deals +7 damage (except with area-of-effect specials), foe deals −7 damage (except with Røkkr specials), and grants −2 special cooldown count to user before foe's first attack during combat.
300 -- -- --
  1. Grants +⁠⁠(4 + highest penalty on stat between unit and allies within 2 spaces of unit; calculated independently) to unit's attack, speed, defense, and resistance, neutralizes unit's stat penalties, and foe deals −7 damage (except with Røkkr specials) during combat.
  2. Unit's HP cannot be healed through their next action.
  3. Reduces effect of Deep Wounds[effect 2] on unit by 50% during combat, and restores 40% of maximum HP to unit at start of combat (after start-of-combat damage effects).

Availability

Heroes

Method Data
Unit (★★★★★) Jörmungandr: Dormant God

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
Grants HP+5.

If unit can transform, transformation effects
gain "if unit is within 2 spaces of a beast or
dragon ally, or if number of adjacent allies
other than beast or dragon allies ≤ 2" as
a trigger condition (in addition to existing
conditions).

If defending in Aether Raids, at the start of
enemy turn 1, if conditions for transforming
are met, unit transforms.

At start of player phase or enemy phase,
grants【Relax】and【Imbue】to unit and allies
within 3 spaces of unit for 1 turn.

Grants Atk/Spd/Def/Res+9 to unit, unit deals +7
damage (excluding area-of-effect Specials),
reduces damage from foe's attacks by 7
(including area-of-effect Specials; excluding
Røkkr area-of-effect Specials), and grants
Special cooldown count-2 to unit before foe's
first attack during combat.

【Relax】
Grants Atk/Spd/Def/Res+4 to unit, grants an
additional bonus to unit's Atk/Spd/Def/Res =
highest penalty on each stat between allies
within 2 spaces of unit (calculates each stat
bonus independently), neutralizes penalties
on unit, and reduces damage from foe's
attacks by 7 during combat (including
area-of-effect Specials; excluding Røkkr
area-of-effect Specials).

【Imbue】
Reduces the effect of【Deep Wounds】on unit by
50% during combat, and restores 40% of unit's
maximum HP as unit's combat begins for 1 turn
(triggers after effects that deal damage as
combat begins; only highest value applied;
does not stack).

【Deep Wounds】
Unit's HP cannot be healed through its
next action.
HP+5

化身状態になる能力を持っていれば、
下記の条件を満たした場合でも化身状態になる
(条件:「周囲2マス以内に竜、獣の味方がいる場合」、
 または、「周囲1マス以内の竜、獣以外の
 味方が2体以下の場合」)

飛空城防衛時の敵軍1ターン目開始時、
化身状態になる条件を満たしていれば、化身状態になる

自軍ターン開始時、および、敵軍ターン開始時、
自分と周囲3マス以内の味方に
【のんびりだらーん】、【治癒】を付与(1ターン)

戦闘中、攻撃、速さ、守備、魔防+9、
与えるダメージ+7(範囲奥義を除く)、
受けるダメージ-7
(範囲奥義を含む(巨影の範囲奥義は除く))、
敵の最初の攻撃前に自分の奥義発動カウント-2

【のんびりだらーん】
戦闘中、攻撃、速さ、守備、魔防+4、
さらに、攻撃、速さ、守備、魔防が
周囲2マス以内の味方が受けている
弱化が最も高い値だけ増加(能力値ごとに計算)、
自身の弱化を無効、
受けるダメージ-7
(範囲奥義を含む(巨影の範囲奥義は除く))

【治癒】
戦闘中、【回復不可】を50%無効
戦闘開始後(戦闘開始後にダメージを受ける効果の後)、
最大HPの40%回復
(同系統効果複数時、最大値適用)(1ターン)

【回復不可】
HPを回復できない状態異常
(敵の次回行動終了まで)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Relax

--

Japanese

のんびりだらーん

Relaxedly and loosely

Spanish
(Spain)

Relax

Relax

Spanish
(Latin America)

Relajación

Relaxation

French

Détente

Relaxation

German

Entspannen

Relax

Italian

Ozio

Idleness

Portuguese

Repouso

Rest

Traditional Chinese

優哉游哉~

Leisurely and carefree; the chengyu from the Classic of Poetry.