Glowing Ones or Glowing Ghouls are Ghouls who have absorbed radiation and emit a green glow.
Background[edit]
Ghouls that have absorbed so much radiation that they glow in the dark, capable of inflicting radiation damage.[Pub 1] At night, their skeleton can be seen through their skin.
Dead glowing ones still cause radiation damage to those who come into proximity. Some variants can send a wave of radiation outwardly, healing any feral ghouls nearby and causing damage to others. In Los, the glowing ghouls are among the members of the Church of the Lost, a ghoul cult dedicated to the protection of the Vault-Tec Corporate Vault.
In the ghoul settlement of Necropolis in New California, the glowing ones lived in the remains of Vault 12, and there was an animosity between them and the "normal" ghouls led by Set, who inhabited the ruins of the town. After Necropolis was overrun by the Super Mutants, the glowing ones who left the town lived much more harmoniously with the other ghouls.
There are several glowing ones in the nuclear plant in Gecko, working in the reactor area, including Hank. If the Chosen One fixes the reactor's radiation leak, the ghouls in the plant (not just the glowing ones), will comment on how the plant feels "chilly."
In the Underworld, the doctor of The Chop Shop seems to be using glowing ones as a method to heal the resident ghoul population. He has two of them, Meat and Ethyl, locked in a pen next to the clinic. They cannot be visited without the use of console commands. Glowing ones like Sun of Atom and Ethyl are non-hostile to the player character. Jason Bright at the REPCONN Test Site and Oswald Oppenheimer at Nuka-World have managed to be able to keep their ability to communicate and not become feral.
By Game[edit]
Variants[edit]
Bloated[edit]
| Image | Name | Appears |
|---|---|---|
| Bloated Glowing One | Fallout 4
| |
| Bloated Glowing One | Fallout 76
| |
| |
Bloated Glowing One | Fallout: Wasteland Warfare
|
Named[edit]
Gallery[edit]
Fallout 2[edit]
Fallout 3[edit]
Along with various other Feral Ghouls in the Taft Tunnel
In the flooded area of the Irradiated Metro
Wandering the ruins of the White House
Mr. Keller, a feral Glowing One in the National Guard Depot bunker
Meat and Ethyl in The Chop Shop
Emitting a radiation wave in the White House
Stefan in the Red Racer Factory
Sun of Atom, in the Holy Light Monastery in Broken Steel
Fallout: New Vegas[edit]
Jason Bright, a non-feral Glowing One
Fallout 4[edit]
Oswald the Outrageous, a non-feral Glowing One in Nuka-World
The First Mate aboard the Yangtze
In an Abandoned House in Charlestown
At the Wildwood Cemetery
At the Kingsport Lighthouse
In the office of Beaver Creek Lanes
A dead Glowing One in Longneck Lukowski's Cannery
On the top floor of the Atlantic Offices
In Vault 88's incomplete atrium
Patrick Gibbons, a feral Glowing One encountered at the Cranberry Island Bog in Far Harbor
Wally Mack after mutating into a Glowing One in Fens Way Station
Rod Stoddard, a feral Glowing One at Hub 360
Fallout 76[edit]
At the Garrahan Estate
Freddie Lang, a former raider turned feral Glowing One in Blackwater Mine
Lucas, a Corroded Glowing One in Vault 94
Red, a Corroded Glowing One in Vault 94
As seen on the What Rads? perk card
Fallout Shelter[edit]
Magic: The Gathering: Universes Beyond x Fallout[edit]
References[edit]
- ↑ Fallout 2 Official Strategies & Secrets: "Ghouls were once humans, but they were caught outside of a protective Vault when the bombs dropped. The same radiation that turned their flesh into parched leather has given them an incredibly long life-span. Those closest to the blast zones are still so radioactive that they continue to glow. These Glowing Ones, as they're called, have had some of their intellect burned away as well. Shunned by the people of the Wastes, most Ghouls have little to live for."
