Vault 88 is a Vault-Tec vault and potential Settlement in The Commonwealth in the Fallout 4 DLC Vault-Tec Workshop.
Background[edit]
An initial construction survey took place,[1] and a security system was installed in August 2077.[2] The entrance was completed and Overseer Barstow was slated to arrive on October 22, 2077.[3] The security lead wrote that she would have VIPs with her, and as long as they stayed in the entrance section, it would "feel like a real vault."[3] The security lead commented that the construction team was pleasant, joining in their poker games, and was invited to their Halloween party.[3] Overseer Barstow states that the Vault's location was chosen due to its proximity to a large source of uranium deeper in the caves.[4]
Due to Vault-Tec construction mishaps, the Vault was still under construction when the war happened. Accessed via a small cave beneath Quincy Quarries, the entrance to Vault 88 was buried in rubble as soon as the bombs fell during the Great War.[5][6] On a letter dated 10/26/2077, Samantha Hatchett, HalluciGen, Inc. VP of Marketing sent Vault 88's Overseer Dr. Valery Barstow, outlining a requested chemical formula and thanking her for allowing HalluciGen the opportunity.[7]
Due to detecting a "nuclear detonation event," an automated security lockdown was initiated on October 23, 2077.[8] A radio beacon now broadcasts an emergency signal, stating that the authentication codeword is IMPISH and that there has been an "unspecified integrity breach." The broadcast continues, warning that any available Vault-Tec personnel are required to respond under "Emergency Protocol VT-76."[9]
When the Sole Survivor approaches this Vault for the first time, a group of Raiders will be trying to force their way in - the event that triggered the emergency broadcast calling for help - and Overseer Barstow will inform the Raiders that their efforts are futile.
Layout[edit]
Once the Raiders are dealt with, the Sole Survivor can activate the control panel using their own Pip-Boy to open the Vault door. When inside, the Overseer will ask the Sole Survivor to find the Vault-Tec Control Board in the reactor room to reactivate the Workshop and free her from behind a caved-in corridor.
More building space can be unlocked by finding other Control Boards, one for each sector of the Vault. Once all of the sectors have been unlocked, the Vault becomes a seamless and expansive workspace, with the only borders being at the Vault's door itself, the subway exterior entrance, and the pharmacy exterior entrance.
Entrance[edit]
Vault 88 consists of a number of chambers and passageways. In the initial stage of the related quest line, the Vault entrance and reactor room are accessible and occupied by a number of leveled Feral Ghouls, one being Security Chief Andersen.
Once the main area's Workshop has been unlocked, the player character may then access the main cavern of the Vault, which is an expansive space filled with construction machinery, destroyed trains, and piles of debris. All of these can be scrapped for open space. There are several Feral Ghouls in the area, as well as a glowing one. One of these Feral Ghouls is named Julian.
Huge debris piles and walls are in tunnels to the north and east of the main room. Each of these seals off one of the three remaining sectors of the Vault (north, northeast, and east), and once scrapped in Workshop Mode, will initially reveal a border beyond which the workshop cannot yet access.
North Sector[edit]
Starting from the main chamber, the north tunnel passes a Mole Rat infestation to reach a ruined subway platform area where the north sector Control Board and several Feral Ghouls may be found. Through another cave tunnel farther along the platform is the north sector Workshop. After activating the Workshop, just to the east is a wall that may be scrapped to clear the way to a small cave occupied by a leveled legendary Deathclaw. Another wall on the far side of this cave opens near the start of the north tunnel and the main chamber.
Throughout the north tunnel and Deathclaw cave on the ground, walls, and ceiling are 11 uranium veins providing 61 Nuclear Material when scrapped, as well as several scrappable uranium barrels in the subway area. The subway platform also includes a wooden barricade at the end; when this is scrapped, access to the manhole entrance near Milton General Hospital will become available. An open tunnel northeast of the north sector Workshop connects to the northeast sector and the nearby northeast sector Workshop, with a wall blocking further passage to the left.
Northeast Sector[edit]
Starting from the main chamber, the northeast tunnel descends sets of metal stairs and continues past construction supplies and equipment through another area occupied by Mole Rats. Natural cave passages studded with more uranium veins eventually give way to an area built of brick and concrete hosting several Feral Ghouls and the northeast sector Control Board. Through a hole in the wall is another cave passage that soon descends a natural slope to the area with the northeast sector workshop. After activating the workshop, a wall on the northern side of the passage a short distance past the initial metal stairs may be cleared to reveal a nest of seven Radscorpions. Another wall past the nest is the wall next to the northeast sector Workshop described above.
Returning to the brick and concrete area, scrapping the wooden barricade up the stairs will free the Feral Ghouls beyond it and unlock the University Point Pharmacy entrance. Finally, a wall up a rock face directly east of the initial metal stairs connects to the flooded room with the east sector Workshop, the Vault-Tec Water Pump, and a group of Mirelurks.
East Sector[edit]
Starting from the main chamber, the east tunnel descends a subway tunnel to a small room at the end on the right with some Feral Ghouls and the east sector Control Board. Crossing the parallel tunnel to the north and continuing to descend to the east leads to the room with the east sector Workshop. After activating the Workshop, a hole in the southern wall of the Control Board room opens to a small natural cavern space with three uranium veins and a wall.
Beyond the wall are more uranium and another wall. Through the second wall is a large cavern with many uranium veins and Radscorpions. Two more walls flank this large cave: the wall to the east hides several Mole Rats, and the wall to the west reveals a leveled Sentry Bot, while both areas feature more uranium.
Inhabitants[edit]
Loot[edit]
- Vault-Tec Control Board - Held by Security Chief Andersen in the reactor room.
- Three other Control Boards - One for each sector that can be unlocked (east, north, and northeast). They're found in each of their own sectors.
- A Vault 88 trunk - To the right of the entrance. Contains 10 Vault 88 Jumpsuits and 10 Pip-Boys, with an eleventh jumpsuit on top of the trunk. The contents of the trunk are reset as soon as the Vault is exited.
- Legend of Vault 88 - Given by Overseer Barstow after completing all of the experiments.
Related Quests[edit]
| Icon | Name | Location(s) | Given by | Reward | Form ID | Editor ID |
|---|---|---|---|---|---|---|
| Quests | ||||||
| Vault-Tec Calling | Quincy Quarries Vault 88 |
Vault 88 Radio Beacon | Location of Vault 88 300+ XP |
xx0043E5 | DLC06MQ01 | |
| Better Living Underground | Vault 88 | Overseer Barstow | Vault 88 as a settlement 300+ XP |
xx00480B | DLC06MQ02 | |
| A Model Citizen | Vault 88 | Overseer Barstow | 350+ XP | xx004840 | DLC06MQ03 | |
| Explore Vault 88 | Vault 88 | Overseer Barstow | 300+ XP | xx004F65 | DLC06MQ04 | |
| Power to the People | Vault 88 | Overseer Barstow | 350+ XP Power Cycle 1000 as a settlement object |
xx004A7E | DLC06E01 | |
| The Watering Hole | Vault 88 HalluciGen, Inc. |
Overseer Barstow | 350+ XP Soda Fountain as a settlement object |
xx004AD5 | DLC06E02 | |
| Vision of the Future | Vault 88 | Overseer Barstow | 350+ XP Phoropter as a settlement object |
xx004F72 | DLC06E03 | |
| Lady Luck | Vault 88 | Overseer Barstow | 400+ XP Slot machine as a settlement object Legend of Vault 88 |
xx005117 | DLC06E04 | |
| Overseer's Most Wanted | Any settlement | Vault-Tec Population Management System | Location of companions | xx003DE1 | DLC06CompanionTracker | |
Notes[edit]
- The Vault 88 map marker replaces the Quincy Quarries marker after listening to the Vault 88 Radio Beacon and approaching the entrance when the Vault-Tec Workshop add-on is installed.
- Provisioners that run supply lines to this Vault will stop just outside of Quincy Quarries and never venture inside. However, trade caravans from Bunker Hill will enter the interior if a trading post is established there.
- After activating the corresponding Workshop, there are two back entrances usable: one near Milton General Hospital, and the other near University Point. See gallery.
- If the wooden walls blocking the two back entrances are not scrapped, enemies will only spawn at the main entrance, eliminating the need to search the Vault for enemies during an attack.
- The two back entrance areas can be accessed from the outside once Vault-Tec Calling has started, but cannot be used to enter or exit the Vault until their respective obstacles have been scrapped from the inside by the player character.
- The leveled Sentry Bot and some Radscorpions have permanent corpses, and the former cannot be carried elsewhere due to its extreme weight (unless the Sentry Bot is hacked to self-destruct, which will allow its body to disappear). On PC this can be solved by opening the Console, clicking on the corpse, and using the command disable followed by markfordelete.
- When dismissing a Settler, they will walk towards the exit if in the main cavern, but will not register the additional highlighted but immovable segment of the Vault hallway, making them unable to leave until the player character "waits" or fast travels somewhere else.
- Settlers living in Vault 88 will say the same lines as Fallout Shelter vault dwellers (e.g. "I want to draw a picture later, any requests?").
- Vault 88 has a higher Settler limit than other Settlements. It can house 10 more Settlers than normal Settlements with the same value of Charisma of the player character.
- Vault 88 is the largest Settlement in terms of build space, with Spectacle Island being the second largest.
- When fast traveling to Vault 88, the player character will spawn inside the Vault, which is unique to this location.
Appearances[edit]
Vault 88 appears in the Fallout 4 DLC Vault-Tec Workshop.
Gallery[edit]
- Uranium deposits
- Alternate exits
Accessing Milton General Hospital alternative exit
Accessing University Point Pharmacy alternative exit
References[edit]
- ↑ Vault 88 Construction Survey
- ↑ Vault 88 Terminal Entries; August 29, 2077
- ↑ 3.0 3.1 3.2 Vault 88 Terminal Entries; October 22, 2077
- ↑ "We chose this site for Vault 88 because our surveys indicate that there's a rich source of uranium deeper inside the caves."
Overseer Barstow/Dialogue - ↑ Fallout 4 loading screens: "In what was perhaps one of Vault-Tec's greatest construction mishaps, the entrance to Vault 88 became buried in rubble as soon as the bombs fell during the Great War. It was only recently uncovered, thanks to the efforts of some curious Raiders."
- ↑ Fallout 4 loading screens: "When America descended into nuclear devastation on October 23, 2077, Vault 88 was still under construction. Vault-Tec's failure to complete the project on time led to countless lost lives."
- ↑ Vault 88 chemical research
- ↑ Vault 88 Terminal Entries; October 23, 2077
- ↑ Vault 88 Radio Beacon: "This is an emergency broadcast signal from Vault 88. Authentication codeword IMPISH. Vault 88 emergency classification: unspecified integrity breach warning. Any available Vault-Tec personnel are required to respond under Emergency Protocol VT-76. This signal will repeat. Vault-Tec Pip-Boy signal received. Emergency broadcast ends."
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