storme: (yay kermit)
( Nov. 16th, 2016 08:05 pm)
We just got offered tickets to the Pokemon Sun & Moon launch party next week, but it's the same night as the FFXV launch and we're more hyped for that. Oh well! It was a lovely thought, it's just an unfortunate coincidence of game launches.

We're also going to Hyper Japan next week! We haven't been to a Hyper Japan in years. I decided to splash out for a) priority entry and b) the sake cocktail event add-on tickets. I don't think we'll cosplay, but we'll see friends and drink some nice cocktails, so, hooray!

Pez also just surprised me with a trip to Iceland planned for just before Christmas (basically: we go to a Christmas dinner with friends in London and then head off northwards the day afterwards). We're staying in a pretty fancy hotel too, from the looks of it. I'm so delighted; I loved Iceland the last time I visited and am really pleased to go back. I'm looking forward to hot springs and to eating all the things (I was vegetarian last time) and also to trying to see the Northern Lights! But we might need to go buy some very warm clothing beforehand.
We finished watching Bungo Stray Dogs, which is now onto its second season and a different main arc. Combined with our enjoyment of Yuri on Ice, that gives us two current animes to try and keep up with! We were also keeping up with two things last season, this is amazing since I think of myself as madly behind the times with anime viewing. We are finally shelling out for a Crunchyroll sub, as well -- we've been using guest passes until now, but they ran out last week and, well, we probably should pay for it at this point, especially since we can't obsessively rewatch Valvrave without a premium account. We're told that Crunchyroll actually distributes sub fees based on what you watch, which I very much approve of! I like the idea that our money isn't being thrown at shows we don't care about, especially given how much awful stuff there is on there.

The PS4 Pez bought me has really changed our viewing habits, I think. It has Netflix and Crunchyroll and Amazon video as apps. I mean, our TV gives us apps too; BBC iPlayer and 4onDemand and so on, but we don't switch to those nearly as often as we switch to watch things on the PS4. And we do still watch a lot of random TV as background noise, but we watch far more stuff by choice than we used to. On Sunday night we watched Amelie, which Pez hadn't seen before, and which I like a great deal -- I own it on DVD, but somehow actually putting it on as a DVD is so much more deliberate an action than just streaming it via the PS4.

Speaking of the PS4: on Sunday I played FFXIV almost all day. I finished the Ixali beastquest chain! And I crafted and crafted and crafted and so I am now at least level 15 in all the crafting professions. This makes it easier to do *all* crafting projects, because of the extra skills you unlock at level 15. My level 45 carpenter can easily now push out high-level bows and fishing rods and also *furniture*. Furniture sells for a lot of in-game money as well as being nice in my own apartment; I burnt ~300k on resources for the crafting binge and drained my funds but after my retainers sold a few things I'm back up to ~280k already. Very tempted to go botany-mad for wood this evening, so I can make more furniture.

(Work has been crazybusy. And today we went to the gym and I put up all my weights to be hard, to the point where I was actually out of breath after my circuit on the resistance training machines. I am very tired. FFXIV seems like a good, non-efforty way to burn my evening. :D)
storme: (Yu smirk)
( Dec. 7th, 2015 11:21 am)
We're a week into December and I still have so many Things I want to get around to doing! I made a list, a while back, because I kept pushing stuff back to After Dreamhack, and so far all I've managed to do is play a decent chunk of Persona 4: Dancing All Night.

It's great, by the way. Some of the remixes are not my thing, and sometimes what the game thinks are reasonable rhythms for the track are baffling to me, but mostly it's a blast. It's very fanservicey; you can dress the characters up in tons of costumes (free or otherwise), and if you do well in the tracks then you trigger couple-y Bond Fever stuff complete with very shippy dialogues. I downloaded Adachi's bonus thing and I like the track and adore Adachi's awful dancing to the point where I think that might be my favourite track to play. I'm not great at rhythm games, honestly, but I can bumble my way through the normal difficulty well enough. I tried Hard a few times and can't even clear the tracks, so I guess that's that set of achievements barred to me, ha.

Another thing on my list is Mass Effect 3. Sometime this Christmas I'll restart on it; I just got so angry at the controls last time I tried the game that I gave up a few hours into it. I also should really play the last two (or three?) Ace Attorney games. I love that franchise so much, it's bizarre being this far behind on the current output. And I haven't actually finished Persona Q, come to think of it.

And I have stageplays to watch! I still haven't managed to watch the third Persona 3 play. Or the Ace Attorney ones, or the (subbed!) Death Note one, or Tokyo Ghoul or Dangan Ronpa or any of the others that have stacked up here.

...possibly I need to start timetabling my hobbies. Whee.
storme: (Kyoya where was I?)
( May. 2nd, 2015 01:11 pm)
Today Microsoft emailed me to say YOUR ACCOUNT BALANCE IS EXPIRING WARNING WARNING. I had nearly 11 quid on my account when I checked, so I snagged the Nier DLC that I kept meaning to pick up, and Jade Empire because I am apparently Bioware's bitch. Meanwhile the new Blur album came out and I have a copy so I should really listen to that (I'm a dreadfully lazy Blur fan these days). I suspect I'm slightly more excited about the Shouta Aoi and Lagrange Point albums, honestly? Truly, I have gone over to the dark side of weebishness.

The past week of work was ridiculous and exhausting; it's a now three-day weekend and MCM gave out a load of Coscraft vouchers to past winners on Friday so I suspect Monday is also going to be painful. Whee. I really am tempted to spend a lot of this weekend hibernating with videogames and books. However, I will attempt to at least start Dito's hoodie, or the waistcoat for Druitt. Even small bits of progress are progress, right?

Also: Hong Kong in (just over) a month! I'm starting to get excited for the food and clothing already.
Today so far: The Folding Knife (which was great), The Shivah (which was much shorter than I expected it to be but good), and a very low calorie count (deliberately, and I'm resenting finding out how many calories are in milk, sigh). Pez is sewing.

(Yesterday didn't manage to be an exercise day and today has thus far not managed to be a writing day. Whee.)

It's definitely not winter any more, despite the chilly temperatures. It's nearly 7pm -- and the clocks went forward -- and it's still daylight outside. I approve greatly of this but somewhere in my head I keep thinking it gets dark at 5pm.
[livejournal.com profile] digiguy was here for the weekend! We did four photoshoots (Fire Emblem: Awakening, Persona 3&4 (which possibly makes it Persona Q?), Amnesia and Dangan Ronpa). My main impression from looking at the results is that I really need to get back on the diet, I'm ~ten kilos above my lightest weight -- which, yes, is a lot -- and I can see it everywhere including my face and it ages me quite a lot. Sigh. We still managed to get some nice photos, though!

Our cats were *bastards* though, waking him up and pestering him overnight. Poor Digi.

I also finished the first labyrinth in Persona Q and so my Persona 4 party has met up with the Persona 3 team. Seeing Akihiko and Kanji arm-wrestling in the hanging-out screen gives me warm fuzzy feelings.

I also started bought and played through the various routes in Coming Out On Top, which is a porny gay dating sim (I'll link to the same review a friend did). It's charming and quirky, and has great writing and actual enthusiastic consent and multi-racial representation and a bunch of excellent things. But it also left me without any sense of risk for most of it -- as in, I felt it was always easy to spot the ways to not progress relationships -- and the main character in particular fell into the usual dating sim trope of being generic for the sake of being identifiable-with. I had a good time playing the game and will probably play any additional content that gets released, but it felt like a game to play and then mostly quietly forget about. Except for the goldfish.
storme: (Aoba kiss)
( Dec. 30th, 2014 11:55 am)
2014 was an up-and-down year, like 2013 before it. Breaking it down:

Work )
Health )
Travel )
Home )
Music )
Cosplay )
Fandom )
Books/manga/comics )
Videogames )
TV/Film/anime )
Theatre and Ballet )
Other )

My posting here dropped off sharply, sigh. I was mostly on Tumblr this year, and a little on Facebook and Twitter (I am massively throttling twitter participation and basically don't add people any more; I do not want it to become my primary social outlet because I dislike the length restriction).

But I'll, uh. Try to post here more, again, at least.
I played and completed one of the many games on my to-play list: Emerald City Confidential.

I bought this largely because it was by Wadjet Eye Games, the people who did the Blackwall Series. And I was a little bit wary, because it's Oz and the last time I watched anything Oz-inspired it made me genuinely angry. But hey, this was fun -- beautiful to look at, stuffed full of references used cleverly, with a smart female protagonist and -- in good Ozian fashion -- lots of important female characters driving the plot and having complicated histories and being acknowledged as leaders and rulers and champions. The world is portrayed with suitably noir-ish cynicism and grittiness, comparable to Wicked but taken in different enough directions to feel like it owes no real debts to that series. I liked the story and the dialogues, and the resolution/revelations managed to feel cynical and extremely Oz-like at the same time, which I think is a hard balance to have achieved.

I will note that the opening few scenes were jerky and kept freezing up in full-screen (once I switched out to windowed mode the game moved far more smoothly for me). The puzzles are also perhaps a bit lightweight; honestly, I was quite glad, because I wasn't in the mood for very complex puzzle-solving.

Anyway, I'm a) kind of pleased I played one of the games I wanted to play finally, and b) pleased with the game itself. Hooray!
All this week I managed to think it was today but the Damon Albert @ Royal Albert Hall concert is actually next weekend (good thing I realised this morning, whee). Which -- though I'm extremely hyped for the concert -- is kinda awesome! Unexpectedly free weekend where we don't have to travel to London at all! Pez and I are considering hiking out tomorrow to get dim sum at the only decent place in Colchester environs that does it, instead; that'll probably involve getting a taxi there and/or back, but it'll be worth it.

Other plans I have involve actually playing at least one of the videogames I have piling up here. Just from this week I have Hadean Lands and the beta of Elegy for a Dead World plus the new game from the creator of To the Moon, and I still keep meaning to pick up things like Mass Effect 3 again. And I have untold dozens of games sitting in my Steam library to play. Who was that old me who used to have the attention span and unbroken chunks of time with which to play through JRPGs over and over? These are games I actively want to play, but... it just keeps not happening. SOON.
Right, happy things! Things I am looking forward to:

Busy times ahead )

------

Also, since everyone is doing this at the moment, I am currently excited about three kickstarter game projects:

Ice-Bound: A Novel of Reconfiguration. This looks amazing and the page will sell it to you better than I can; all I can add is that the people involved have produced excellent and interesting games in the past, and the augmented reality stuff looks like it's going to make this an incredible experience to play. It's fully funded already, too, and there's at least one stretch goal to be announced yet.

Elegy for a Dead World: A Game About Writing Fiction. I think that title probably makes or breaks it for you: if that sounds interesting, this is exactly the game for you, and if it makes you roll your eyes then it really isn't. The art for this looks gorgeous, the concept looks like it will work to me, and it's nearly funded with 10 days to go so I think it's going to make it.

Battle Chef Brigade. This has made nearly double its target already, and you can see (a large part of) why with just one glance at the page: look at that art gosh. I think this game is going to make me very happy.

Eee! Things! Things I am going to forget I've backed and then be surprised by when I get updates!
storme: (game controller)
( Jun. 20th, 2014 10:39 pm)
WaniKani level 10 reached! This is pretty awesome, seriously, I can read all sorts of things I couldn't before. Largely I mean song titles since that's what I tend to idly see most often, but possibly I should pick up some doujinshis one of these days and see if I can read anything (from previous experience with squinting at handwritten Japanese the issue will be identifying the fricking hiragana, not the kanji).

Meanwhile, Steam is having a summer sale! Oh dear.
storme: (Yanagi and Niou)
( May. 3rd, 2014 12:02 pm)
It's May! Woohoo!

Mostly what that means in practical terms is that we did our big stocktake, dealt with a huge flood of orders as people got paid, and now it's a three-day weekend so we are flopping.

I have a big box of wigs to photograph (not shop ones, ones from our own hoard that we are trying to sell off), games to play, fics to write, books to read, language things to study, things to draw and so on. Yay! Things!

(please let me not be ill again please)
storme: (masa b&w thoughtful)
( Jan. 1st, 2014 11:08 pm)
Again, backdating so I can find this in future!

I enjoy reviewing these at the year's end.

books and manga )
videogames and other games )
music )
tv )
film )
cons, events, travelling )
cosplay )
other )
(backdating this so I can actually find it next year!)

2013 was an up-and-down year. Breaking it down, as usual:

Work )
Health )
Travel )
Home )
Music )
Cosplay )
Fandom )
Books/manga/comics )
Videogames )
TV/Film/anime )
Theatre and Ballet )
Other )

Also I attempted to post to LJ every day! I did that until August and then started dropping days here and there -- November was extremely patchy, wow -- but I feel like I'm in the habit of posting here regularly. Tumblr is, however, more and more my go-to place for random bloggy things, mostly because LJ -- despite a few valiant few of you -- does feel like shouting into a void sometimes. Ah well. I'm still here, and so are at least six of you guys, and you're important enough that I won't go drifting off any time soon.
storme: (Niou masa so pimp)
( Aug. 13th, 2013 06:50 pm)
Finally - finally - playing the Telltale Back to the Future games. Gosh. This is hitting me right in the fandom nostalgia. I approve.

Also my Tumblr dash at the moment is like a cascade of Tenimyu Dream Live 2013 screencaps and gifs. It's awesome. Hooray for happy enthusiastic obsessive-fan people; you make me feel so much less crazy by contrast.
storme: (Niou back)
( Aug. 1st, 2013 04:00 pm)
August!

Our pile of costume stuff for Aya is reaching terrifying proportions - the Crystal Chronicles costumes plus Yurick means lots of fiddly bits and awkward shapes. Today I found the smart blue shirt and brown pants I wanted for Dr Neil (charity shops ftw), and I'm tempted to take Niou just as a backup to wear in case I get knackered of/bored of/overheated in something else (and so I don't feel horribly under-prepared next to Pez's costume selections), so that's even more stuff. Eesh. Thank god we're getting other people to take the wig panel stuff up there for us.

Tonight we're going over to a friend's place for a crafting evening. I'll probably take Neil's glasses to try sanding down the lenses (frosting just... didn't work well), and maybe some cross-stitch or latch-hook too. Something fiddly, I think.
*screencaps some videos and queues up about a dozen photoposts for the next week on Tumblr, wonders where day went... oh*

Uh, meanwhile. The Steam sale comes to an end, and so I can stop lusting after more games than I will possible have time to play. Whew. I did get most of the little indie games I was curious about, though. And the Telltale bundle. Let's hope I find some time to actually play things.

In kitty news, Ja is now basically cured of his patches of baldness. Either it's the change in food, or it's because he's not getting to sleep against radiators (it couldn't be prevented, really, in the last place). He's still unpredictably prone to violence, but at least he's soft and fluffy to the touch. He and Mocha still fight, every so often, mostly around mealtimes. I do not forsee this changing, really. Sigh.
The Steam Sale remains alarmingly intriguing. All these tempting little indie games!

Pez and I have been (re)watching the P4 anime. She's enjoying Yu-the-troll, at least. (I put the english dub on, which has what seems like a better translation than the subs, but non-deadpan-Yu is way less entertaining so I switched back pretty quickly.) Pez is right, though, that it's probably too abbreviated to be really enjoyable if you're not familiar with the game; certainly most of the character arcs are shortened too much for you to really connect with them unless you already like 'em. And the animation is really pretty awful. Somehow I don't care though. We just hit the beautiful three-episode streak of the Summer Festival and the School Trip, and oh, Yu. What a guy. ♥.

Some wigs for a restock arrived today! Which means I have the right wig for Ib, now it just needs cutting. I also bought glasses for Dr Neil; I've got some frosting spray for the lenses, because, hell, always-opaque glasses, why not. The lab coat has apparently been shipped, too. I should probably find an empty painkiller bottle too (ebay is... not helpful unless I want to buy in bulk; possibly I should just beg around friends to see if anyone has anything suitable). And for the Clavat, I just need to sort out the wig. And paint the leggings.

And finally, we chucked out my old cabin-sized suitcase a little while ago (one of the wheels basically just disintegrated, and the sides were starting to split a bit too). Today I bought a new one for my birthday! It is bright teal, and four-wheeled, and shiny-new. Yay!
Edna and Harvey: Harvey's New Eyes is a creepy, silly, vaguely gorey-esque adventure game centred around a young girl in a convent school. It's very dark, with moments of deliciously grim humour, and a nice eye for the absurd. It has a bunch of little puzzles scattered throughout, none of which are very difficult, and all of which can be skipped. There's a sarcastic narrator speculating on Lillie's internal thought processes and suggesting inadvisable courses of action. There's a gorgeous soundtrack (the opening song is sung by the lead developer, I believe), and good voice acting almost all around (unlike Deponia by the same developer, where I had to quit after a while because I kept being jarred by sentences that seemed to have been read entirely out of any script context).

Lillie is an odd protagonist; she's mostly oblivious to how people regard her (she's bullied and in fact abused by the institution) and is upbeat and optimistic to the point where she literally cannot see the most horrific consequences of her actions. This is played for laughs at first, and then revisited a bit more deeply later on. As the player, however, you're pretty quickly aware of what is happening, and (if you're me) quickly get kind of sadistically invested in causing yet more mayhem. Later on, there's a lot of puzzles which involve unlocking certain 'banned' behaviours by exploring an alternate, Old-West-styled version of the game world and beating 'inner demons' by either finding a valid reason to perform the behaviour or else by tricking the demon into performing it. Usually this involves more violence and destruction. Once a banned behaviour is unlocked, you can use that behaviour to advance through other parts of the game.

I think my main problem with the game is how little impact the player has on what happens. Lillie has lots of obvious little goals to achieve as she goes, but the overall plot is really just 'things happen to you' in a long queue: it's entertaining, but you don't really feel much of a sense of agency (which may be the point, considering Lillie's life before the beginning of the game). The ending comes down to a simple three-way branch; I tried all three and wished they'd been a little longer, honestly.

A good game, still! I always like a nice dose of cheerful craziness.

(also, I appear to now be cosplaying from To The Moon at Ayacon! Because I just needed a simple cosplay for the third day, and Dr Neil is too fun to pass up ♥)
storme: (to the moon)
( Jul. 16th, 2013 11:08 pm)
Steam sales: sometimes, you see something come up that looks interesting for a low price, and you buy it on a whim, or because a friend with good taste has bought it, or (in this case) because you dimly recall hearing it mentioned as a game worth playing.

To The Moon is an indie adventure RPG, the premise of which is more or less that you play two doctors whose job it is to rewrite your memories at the end of your life, so that you remember having achieved whatever goal, ambition or dream you've always wanted. They do so by working their way backwards through existing pivotal memories and then sparking a seed of true ambition at the earliest point possible, and letting new memories of a changed life unfurl from there. However, since these new memories permanently overwrite the old, the conflict can cause massive brain trauma: this is, in other words, only a procedure you go through on your deathbed. You spend your last moments in a blissful reminiscence of your dream life having been lived.

It's all done in a (very beautiful) nostalgic, 16-bit style that looks like it was pulled straight out of the early 90s. It's... mostly superb. The writing, however, is lovely -- I genuinely found myself really liking the two protagonists and their clearly long-standing and very platonic friendship. And the music is a beautiful, carefully-considered part of the whole thing. My main 'huh' issue is the weird decision to put in tile games at some points, which just... they're well-integrated, but they add absolutely nothing to the game. Most of the game is actually minimally interactive, technically -- you don't really make decisions, but being able to wander round and poke at things definitely adds to the sense of immersion.

The story is what everyone raves about with this one, and, well, there's a reason for that: it's clever, and touching, and evocative. The characters and their relationships to each other are the focus and the point of this game, because it's all about how the right relationships -- family, friends, romantic -- can change your life. Seriously: it'll take maybe 4 hours to play this, and it's beautiful, and you should play it.
Tags:
All Life is Yours to Miss - Excellent, warming, funny Harry/Draco fic by [livejournal.com profile] saras_girl. With adorable pet giant beetle action.

This story, courtesy of [livejournal.com profile] ooshiny. I can't help but picture the couple having a brief discussion along the lines of 'shall we give him a lift? seems like sort of a wasted journey if we don't.'

This photo -- I just love reading Yoshiki's facebook posts, really: sometimes he's taking moodily-lit topless photos and claiming to be a vampire and then sometimes he's all 'yay, giant robot!'

Also: friendly kitties, having our giant fan on the table to provide a nice breeze, and poking at the shiny things on Steam.

And finally: full gay marriage now being made legal in the UK. The Bill is expected to receive Royal Assent as soon as Wednesday 17 July and the first full marriages of same-sex couples will take place in England and Wales in spring 2014.
Civilization V is a lot of fun. I've been a Civ player for a number of years that is frankly distressing, and IV was a bit lackluster (though I loved Revolutions as a console adaption), so it's nice to see them get back to a formula I like. I'm enjoying interacting with the city-states, playing around with the policy tracks and the religious focuses. It feels... sort of easy, but admittedly I'm only playing on a medium sort of level and on small maps. The various civilizations feel pretty distinct so far to play; the unique abilities and units do interesting things which feel like they could enhance or break some of my usual strategies quite cleanly. Brave New World looks interesting, too, though I'm going to be pretty happy tooling around with the GNK expansion and the many many scenarios for a long time.

My favourite thing so far, though, was looking through the possible achievements. Whoever came up with the names and scenarios for achievements for this had way too much fun, ranging from nifty references:

Nobody expects...
As Spain, use an Inquisitor to remove another Religion.

The World Is a Mess, and I Just Need to Rule It
Beat the game on the Immortal difficulty level.

From Russia with Love
As Russia, kill an English Spy.

Apocalypse Now
As the Maya, nuke a city in the year 2012.

...to the 'very precise but WE WILL ACKNOWLEDGE THEM' moments that, frankly, if they actually happened in a game, you'd want acknowledged forever.

Here's Looking at You, Kid
As Morocco, airlift a civilian unit from Casablanca to Portugal's original capital.

Dr Livingstone I presume?
Playing as Belgium, move your Stanley Explorer to within a tile of England’s Livingstone Explorer.

and my personal favourite:

Raiders of the Lost Ark
Have your American Archaeologist extract an Artifact from Egypt with a German Archaeologist within 2 tiles.
Tags:
storme: (Kyoya where was I?)
( Jul. 13th, 2013 05:52 pm)
Hair has been successfully shortened with lots of layers and choppiness! Lots of stylist-wrangling needed as always (Pez had the same thing, in the seat next to me: a lot of 'no, really, shorter, honestly'). I, uh, also took the thinning scissors to the back of it myself after we got home, because I am just never quite happy with haircuts other people give me. Photos will probably go on facebook tomorrow; the cut's good but she didn't style it the way I probably will. We had lunch with our friend Chelsea (and her mother and sister) afterwards; so much chicken.

The Steam sale has been taunting me. I don't really need new games, I don't have time to play the ones I own already really. I did snag The Cave and Civilization V despite that, since they were super-temptingly priced, and the sale also reminded me to update my actual Steam wishlist a bit. Edit: ha, and of course what has just come on sale is The Witcher and The Witcher 2, damn you Steam. I'll try and resist.

The heat is sucking all my will-to-do-things out of me. I just want to emulate the cats and sprawl out somewhere. Ugh.
storme: (Yosuke manly squee)
( Jul. 12th, 2013 08:16 pm)
It's Friday! Yay!

I finished up P4G last night -- d'aww, that epilogue, man, very nicely done. Kanji's redesign is fricking adorable. Also worth noting from the last few months: Yosuke's floppy hipster hat during the skiing, which made me grin every time his picture came up. I'll want to replay again -- now I can do so without having to worry about levelling up my traits, so I can max all the social links and get the full compendium and... achievement-grab, basically. But not right now.

Tomorrow I am going to get a new hairstyle. I've liked having my asymmetric vaguely Masa-inspired hair but I've had it for about 16 months; time for something new. Pez and I browsed through haircut pictures last night, so I can show the stylist the sort of thing I want (shortish, lots of layers, choppy, easy to tousle into a messy style). I have two pictures here, of very similar styles. One is Gackt. Wish me luck.
Ib's skirt is finished! And so is the cravat. I've bought the socks, I can borrow a shirt from Pez and she also has eminently suitable shoes. All that's left is the wig, and I need to wait for our next wig delivery to snag a base in the right colour. Huzzah, three-day costume creation.

(Masa's Hi Jump concert video was a fine soundtrack for today's cosplay work, incidentally.)

I got a message from the library today telling me that one of my reservations was available to collect! I'd reserved it approximately 8 months ago, and had in fact bought the book in the interim period, but hey, it was a nice thought. It did remind me that the library existed, and that a couple of books I wanted to read were probably available to borrow, and indeed, the book I'd been eyeing in the bookstore a few minutes before was there on the shelf when I looked. Libraries are awesome.
I didn't quite finish the skirt last night; I got very distracted by Persona 4 Golden (first sidetracked by trying to fill my compendium, then it suddenly got to November where Things Happen All At Once) and then there was an issue with the waistband and the skirt pattern pieces being printed on different scales (Pez has looked, and is equally mystified by how that happened), so I had to chop off a couple of pleats-worth of fabric. It just needs ironing and hemming now, and a fastening for the top of the waistband, so that can be done this evening.

On the topic of P4G, it feels like the tweaks they've made have gone a little too far in a lot of places. Somewhat to my surprise, this includes the combat, which feels too easy -- I am leaving my companions on AI, and blasting through even the boss battles without any problems at all. Too easy for me? Holy crap. Partly this is due to money-grinding for fusions: my hero is already level 90 and I'm only halfway through the Heaven dungeon. I guess I'll push the difficulty up to Hard when I get around to a replay (you can't adjust the initial setting during the first playthrough). Although weirdly I found it easier to level up my traits in the original game; possibly I've been chasing the social links too much this time?

The bonus events, like the beach and the band performance and so on, I'm mostly ambivalent about: they're reasonably well-written but they don't actually add much depth. The snowboarding and Marie's stuff were better than I expected, though. I think I'm glad the anime adapted the original game, not Golden, because there were enough events already to cover really. I'm amused by the costumes for the dungeons; the little conversations about them are superb -- although they do give you the definite sense that Everyone Has An Obvious Crush On The Protagonist -- and the adjustments to the victory poses are a nice touch. And I am really enjoying having Adachi as a social link, and I'm going to follow that through to the logical ending of that friendship at least once.
Last night I made most of a pleated skirt (for Ib)! I'll try and finish that up tonight; I need to buy a zip and some interfacing for the waistband before I can do much more with it.

I think we've decided not to do our Attack on Titan cosplays at Aya; the maneuver gear is not going to be sturdy enough for us to get it there without worrying about it, and we don't want to do a half-assed job of the cosplay. I guess we'll probably rewear our Dangan Ronpa ones instead, unless last-minute inspiration strikes. All the shifting plans!

And today that Reuenthal/Mittermeyer sidestory stageplay DVD finally turned up (along with a Masa concert DVD, yay). Muahaha. Just looking at the pictures on the back cover is making me amused. Not sure when we'll have time to actually sit down and watch it, but we'll find time.
We're making Ib costumes for Aya! Pez has started Garry's coat, at least. Which means I need to dig out a pleated skirt pattern for Ib herself. Persona 4 costumes can happen sometime when we're not so pressed for time.

So I thought the Williams/Lisicki match was one of the most fun matches I'd get to watch this year. But yesterday's Verdasco/Murray match was incredible. Murray came back from being 2 sets down to play all 5 sets, and during that last set it was down to 5 games each. Incredibly athletic tennis, with absurd shots and long rallies and... god, seriously, such a tense, enjoyable match. I spent a lot of time just laughing in disbelieving joy. And just like last year, the BBC liveblog commentary is hilarious to read, clearly whoever does it has such a good time writing these nuggets.

Cake meetup tonight!
Yesterday I styled my wig, folded some fabric, ripped more Saito Kazuyoshi albums onto my ipod (they arrived! but the DVDs I ordered at the same time haven't yet, boo) and played a bunch of Persona 4 Golden. A pretty good day, really.

Wimbledon has started again! And Nadal's already bombed out. It's going to be an interesting year, I think.
The cats waited until 5am to start their assault this morning. I cannot deal with this broken-up sleep pattern very well, I have to say -- it's making me exhausted -- but I'm getting some interesting dreams out of it all.

I don't have much to post about at the moment, to be honest. I'm playing Persona 4 Golden in brief bursts and that's wonderful (buahaha failing to pick up girls in Okina). The Vita is great for setting aside games when I'm sick of playing and later picking back up exactly where I left off and that's what I need from a game system right now. I'm writing quite a bit; nothing I think will be shareable, but the sort of stuff that helps me sort through things in my head. Pez is making costumes at an impressive clip; suede Attack on Titan jackets are draped over in-progress sparkly Legend of Galactic Heroes jackets on the mannequin, swords and armour are stacked on top of our laser cutter.

We're planning to wear the LoGH costumes on the Cosplay Cruise in July; we figure we might get some nice dramatic windswept shots on deck that way. For Ayacon, it's looking like our costumes'll be Crystal Chronicles, Attack on Titan, and... maybe Persona 4? Pez says she thinks she'd like to be Dojima to my Yu, which would be hilarious. Last Story is off the cards for now; I haven't had any energy to make Therius, and probably a big armour cosplay in a summer con isn't that smart a plan anyway. Or maybe we'll throw Ib costumes together instead. We'll see how it goes.
storme: (Bachon Persona 4 thumbs-up)
( Jun. 6th, 2013 02:13 pm)
Kitties are peacefully asleep in different corners of the same room. Ja growls a bit every so often (if he feels trapped, generally, and this morning after he woke up to find himself still here) and hisses when Mocha's too close for his taste. Mocha hisses back a bit if he gets in her face about it, but otherwise has been lounging around with a supremely chilled attitude, generally from a careful distance. I'm quite impressed by how laid-back she's being, actually. We kept them separate overnight, just in case, though, and will again for a while.

Meanwhile, playing Persona 4 Golden and reading a bunch of kinkmeme fics yesterday evening (and very early this morning, mm jetlag-induced-stupid-waking-hours) has given me all the fandom feels again. Dojima/coffee-mug may be my new favourite ship.
storme: (masa bop)
( May. 24th, 2013 05:18 am)
Today was mostly a day of shopping. We had dim sum with Pez's mother and sister in the morning, then we went up to Mong Kok (in Kowloon).

Mong Kok has lots of shops. Our first stop was an Animate, where we bought doujinshis (omg Sanada/Niou) and anime merchandise (mostly things for friends, though I did also get myself a P4 artbook too). Then came the Sino centre, which is composed of many tiny shops filled very tightly with stuff. I bought quite a bit of music there -- we found a store that was closing down, so all the prices were low and then they gave us a half-price discount on top of that too (mostly I bought Saito Kazuyoshi, plus some Exile and Masa -- and would have bought more things if they'd had much else I wanted. I very nearly bought Kimeru and Kato Kazuki CDs given how absurdly cheap they were, too, but managed to restrain myself). Then we found some clothing stores elsewhere in Mong Kok. Hong Kong fashion is in a drapey-asymmetric-layers phase. This means lots of things I really like, oh dear. I bought a jacket and some tops and then we ran away before I spent any more money.

Afterwards we went to Causeway Bay and had delicious ramen before returning to the hotel to have wine and margaritas on the lounge terrace. I think the plan this morning is to go back there and amble around; Pez also wants to go back to Kowloon for camera stuff at some point. The weather's a bit too rainy for us to do too much touristy stuff, but I'm really enjoying HK even so: the food is good, the people are nice and I like the bustle.
A lazy Saturday in the Pez/Storme household: Pez spends all day making acrylic swords, and I spend all day playing on my Vita, writing or listening to music. I did watch Doctor Who (it's the first episode I've seen for about two series). It seemed okay. I think I needed more pre-existing affection for (or interest in) Clara for it to really work. Ah well.

We also watched Eurovision, which was a fine combination of boring, competent, quirky, dreadful, and HILARIOUS songs as usual. My 12 points went to Romania for the high-pitched Dark Lord on a box, followed by Greece for free alcohol and silly dancing men in skirts. Then some points to Ireland for all the tattooed homoeroticism, to Azerbaijan for the man mirror-dancing in a cramped box and to Iceland for sending Thor. Bonnie Tyler was predictably boring and low-scoring; being the UK entry seems to make even quite good musicians into snoozefests. The actual winner was NorwayDenmark with a reasonably generic power ballad, sigh. Europe, you disappoint me.

Sweden's interval comedy song was hilarious and brilliant, the cover of Abba's The Winner Takes It All was lovely, and their points-presenter was decked out in full visual kei style. Goddamn, Sweden, you know how to host a show (even if your greenroom host was an idiot).
My Vita is here! Huzzah! Go Amazon Prime!

I'm finding it way more intuitive than I remember the PSP being, somewhat to my surprise. Hopefully that means I won't get really frustrated . I downloaded the PSP version of Shin Megami Tensai Persona (the first in the series) because it was quite cheap and I wanted something to play around with while getting used to the console (my copy of Persona 4 Golden won't be here until Monday). This is all retro isometric maps and first-person-perspective dungeons but with really slick voice-acted animated cut-scenes; it's a charming combination and (by contrast with later games) pitches you right into the action straight away. It's fun so far. It's still totally going to get sidelined when P4G turns up, though. My feels for Yu, I can't help them.

Meanwhile, I have filled my big CD wallet! I squished everything up through the Manic Street Preachers into it. And now I only have one-and-a-half underbed storage boxes of CDs. I rarely remove stickers from CD cases, so I'll be binning a ton of CD cases bedecked with 'CONTAINS THESE HIT SINGLES' or 'VALUE PRICE' or '3 for 2' stickers. And a non-trivial number of CDs with little 'reserved for Storme' stickers from the record store in Aberystwyth. And lots of price stickers. LOTS of price stickers. It's scary how much I've spent on music over the years. No regrets, though: if anything I regret not buying more. On a related note: every Saito Kazuyoshi album I have heard so far contains at least one album-only track that makes me giddyhappy and which would be worth buying the whole album for even if I didn't like anything else on there. Goddamn. Occasionally there are songs with lyrics so appallingly cheesy that I a) understand them perfectly and b) cringe in vague embarrassment. It's still most hit-after-hit with me with his stuff, though.
I caved into the gadget lust. I squinted at my finances until I could pretend it was a sensible decision and then bought a PS Vita (it makes a little more sense to buy it now because that means I'll have it to play on the flight to HK next week; yes, that's pretty much my entire justification). And I gave into Amazon's years of pestering and signed up for a one-month trial of Prime too, so the Vita will be here tomorrow! Persona 4 Golden is also ordered and will apparently be dispatched tomorrow. Yay!

I also picked up the task I started 3 years ago of condensing down my music collection by getting rid of jewel cases. I've done A through G, and that fills 75% of one big storage wallet (with slightly more than one shoe box full of liner notes etc). It feels like a worthwhile task; we *really* need space, especially for Coscraft stock. I'll fill up that last 25% tomorrow, and then I guess I'll buy more storage wallets when I get *back* from Hong Kong.
storme: (game controller)
( May. 16th, 2013 12:26 pm)
We saw Star Trek: Into Darkness. I think this film worked well for me because I was utterly unspoiled on most of the premise of it (despite seeing interviews with the cast members and so on). I had a blast; there are numerous silly problems with it as a Star Trek film but I didn't really mind those because it's so very much its own continuity now. Our fellow audience members made funny comments, and I spent most of the second half of the movie constantly giggling. Plus Spock running is inherently funny.

I also fired up Persona 4 Arena. Man, this is a hard fighting game for me to play competently; I suck at that quarter-circle thing which means my long-range attacks are crippled, and I'm constantly feeling overwhelmed in the battles. ifMUD consensus was just that I need to practise, sigh. Also the story mode is not very interesting so far (but I'm playing as Yu and Elizabeth just kicked my ass comprehensively, so maybe it improves after that point). I know it's not really a story sequel to P4 so I wasn't expecting much there, but these walls of text in which not much happens are so tedious. Also also, if you turn on Japanese voice-acting then you lose some of the English subs in cutscenes (the character titles, for instance). Wah. I'll play through the arcade modes a bit to get used to the controls more, since those I can button-mash through reasonably well on Easy level. Hopefully muscle memory will start helping me soon; it is a gorgeous-looking game, and it feels like it could be really fun (as a fighting game) if I could just stop being so dreadful at it.
storme: (Bachon Persona 4 thumbs-up)
( May. 4th, 2013 11:53 pm)
Yay, a lovely day of fabric shopping! We managed to snag coffee with [livejournal.com profile] thephoenixboy (and some cosplayer friends of ours who were also fabric shopping) and then we headed into Chinatown for dinner and bubble tea with [livejournal.com profile] kedi_kedi. I need to provide Ayla with a couple of stage plays, because they are magnificent and she should experience their fabulousness. We managed to obtain fabrics for Ib, Persona 4 and Attack on Titan, plus some random gold and silver leather. Alas, it's the wrong time of year for cloak fabrics, but I'm sure we'll find something sooner or later.

Now we are at home, and there is tea. And soon, sleep.
storme: (copper melody 2)
»

Ib

( Mar. 27th, 2013 10:42 am)
Ib is a horror/puzzle adventure game, made in RPG Maker 2000. It was originally written in Japanese, but there's an English translation. It involves a small girl (called Ib) who visits an art gallery with her parents. The gallery is showing an exhibition related to the works of Weiss Guernica, an incredibly prolific artist (invented by the game's creator) who produced paintings and sculptures by the score on a huge variety of subjects in a wide range of styles and genres. Ib becomes trapped in a strange, warped version of the gallery. She finds two companions inside: a strange young man called Garry and a friendly girl her own age called Mary. All three have roses, which are linked to their lives -- if all the petals fall from Ib's rose, she dies.

It's not a very long game (approximately 2-3 hours for one playthrough) and the puzzles are reasonably straight-forward and well-clued. Pez and I died a couple of times early on because we didn't pay enough attention to warnings, but it's mostly quite fair. The art style works well for the game, and the music is often subtle but well-chosen. Ib is actually quite effective as a horror game, with a few jump scares, a few timed chases/puzzles and a whole host of psychological eeriness. I liked pretty much all the characters, especially Garry with his magnificent hair. Even the antagonists are sympathetic, if you consider their perspective on the situation. There are a range of endings depending on your interactions with other characters and with the gallery itself, none of which are 'perfect', but some of which are clearly designed to be better or much, much worse than others. They're all rather short, which is a bit unsatisfying, but they all have some emotional punch.

It's really, really hard to talk about the game without spoiling it, but I enjoyed it a lot. Enough that I appear to have agreed to cosplay Ib, a nine-year-old-girl in a pleated skirt. Oh, the things I do for fandom...
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storme: (ZV - Point-blank)
( Mar. 23rd, 2013 07:20 pm)
Finally got so frustrated with Persona 3's apparent lack of any impending plot that I gave up and just read this Let's Play instead, followed by this Let's Play of the other half/part/game of Persona 3: FES.

Conclusion: I can absolutely see why people like Persona 3 so much. I can also tell that playing any more of it would have gotten me frustrated and angry to the point of not enjoying it, and stopping when I did was for the best. The plot gets interesting, but it's such a slow burn before it kicks off and, honestly, fatigue systems are up there with hunger systems on my 'do not restrict my playstyle using this' hatelist. Plus I seem to be exactly the wrong audience for 90% of the music -- a few tracks are great, but the battle and dungeon musics are dreadful. As it is, reading the LP meant I came out the other side with an appreciation for the art and the relationships and the characters, and the LPer has an enthusiasm for the whole fusion/persona creation system that was very endearing. And the game is fundamentally about teenagers shooting themselves in the face. So, yay?

(I still prefer Persona 4, which has serious gameplay issues but at least NO GODDAMN FATIGUE SYSTEM.)
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