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Western Resistance

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Western Resistance


Location

Armagh

New units

Geese, Gonzalez

Boss(es)

Nord

Previous chapter(s)

The Misty Isles

Next chapter(s)

The Hero of the West

...Lord Arcardo did say to get rid of the Lycian League Army while they were here... Hahaha... What a splendid chance to gain favor with Lord Arcardo and earn a share of his riches! Dispatch our troops! Kill off the Lycian League Army!
— Nord

Western Resistance (Japanese: あらがう者たち Resistance Force) is the tenth chapter of the northern route of Fire Emblem: The Binding Blade. To play this chapter, the player must have visited the village that offers a Killer Bow (or else must not have visited either of the two villages) in the previous chapter and thus headed north towards Mount Eburacum. Otherwise, Amidst a Struggle will be played instead, in which case Roy heads west toward Caldonia.

Plot

Main article: Western Resistance/Script

Roy's Lycian Army arrives at Fibernia, the largest of three islands comprising the Western Isles, and heads to Eburacum, the largest mine. On the way to Eburacum, Roy sends a messenger to the local castle's lord, Nord, requesting permission to pass through his lands.

As Roy's army travels, Nord talks with his soldiers about the resistance spy he imprisoned, Larum. She claims she is unaffiliated with the resistance, and Nord considers interrogating her himself, but he is interrupted by the message from Roy about permission to pass through his lands. As the Etrurian lord Arcardo had told him to eliminate the Lycian Army while it was here, Nord orders his soldiers to attack Roy's forces and kill the messenger.

Roy soon learns that his messenger has been killed and that Nord's forces are rushing to attack his army, and a battle ensues. During the battle, Geese tells a villager of his ship's crewmates being imprisoned by Nord and worked to death in the mines; he then leaves the village and starts fighting Nord's forces to seek revenge. If Roy talks to Geese, he explains that he is for hire and offers his services to Roy, as he is a pirate and knows the area while also wanting to fight the castle's forces, just like Roy does. Roy accepts the offer, and Geese joins his army.

Meanwhile, Nord talks to Gonzalez at the castle and orders him to burn down the village. Gonzalez is apprehensive, but cannot stand up to Nord and heads toward the village. On the way there, Lilina may talk to him; he asks her to warn the villagers, but Lilina explains that Gonzalez does not have to attack the village and can join the Lycian Army instead. Gonzalez is afraid because people tend to view him as a monster, but Lilina swears that the people in her army will not treat him that way, and he agrees to switch sides.

Eventually, Roy seizes Nord's castle, and Nord himself is killed in battle. He does not learn why Nord attacked him, but he finds the imprisoned Larum, who immediately informs him that she is with the resistance and that their real enemy is Etruria. Etrurians have been enslaving the populace and working it to death in the mines. The resistance Larum is a part of was planning to strike at Eburacum, but a villager leaked the plan's details, and the resistance is now in danger. Roy agrees to help Larum's group, and Larum hugs him in gratitude before offering him a Wyrmslayer, the sword of her group's leader, and joining his army.

Chapter data

Normal Hard

Chapter Data
Conditions
Unit Data
Victory: Seize the castle gate Player Partner Other Enemy
Defeat: Roy dies 1–12+2 {{{partner}}} 0+1−1 23+19−1
Map dimensions:
21 columns by 32 rows

Character data

Characters
New units
Geese
Pirate
HP
33
Inventory
 Brave Axe
Level
10
NPC, talk to with Roy
Gonzalez
Brigand
HP
36
Inventory
 Devil Axe
 Vulnerary
Level
5
Enemy, talk to with Lilina
Forcibly deployed characters
Roy ​
Available characters
Marcus ​Alen ​Bors ​Wolt ​Lance ​Merlinus ​Elen ​Ward ​Lot ​Dieck ​Shanna ​Chad ​Lugh ​Clarine ​Rutger ​Saul ​Dorothy ​Sue ​Zelot ​Trec ​Noah ​Astolfo ​Lilina ​Gwendolyn ​Barthe ​Ogier ​Fir ​Sin ​

Item data

Items
Name Obtainment Method
Swordreaver Visit village
Vulnerary Steal from enemy Mercenary
Vulnerary Steal from enemy Fighter
Vulnerary Steal from enemy Berserker
Antitoxin Steal from enemy Pirate (reinforcement; up to 3)
Vulnerary Steal from Gonzalez or recruit him (reinforcement)
Wyrmslayer Automatically at end of chapter

Enemy data

Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.

Normal Hard

Enemy Units
Name Class Lv # HP S/M Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory
Nord Druid 5 1 31 13 7 8 4 8 11 8 6  Nosferatu
Does not move; stands on the gate, the chapter's seize point.
Armagh Fighter 10 1 26~29 9~11 4~6 6~8 1~2 3~4 0~2 11 5  Steel Axe
--
Armagh Fighter 10 1 26~29 9~11 4~6 6~8 1~2 3~4 0~2 11 5  Hand Axe
Moves to attack units in range.
Armagh Fighter 11 2 27~30 9~12 5~6 6~8 1~2 3~4 0~2 11 5  Steel Axe
Moves to attack units in range.
Armagh Fighter 11 1 27~30 9~12 5~6 6~8 1~2 3~4 0~2 11 5  Steel Axe Hand Axe
Moves to attack units in range.
Armagh Mercenary 11 1 25~27 7~9 11~13 10~12 2~4 5~7 1~2 9 5  Steel Sword Vulnerary
--
Armagh Mercenary 12 2 25~28 7~9 11~13 11~12 2~4 5~7 1~2 9 5  Steel Sword
The southern one moves to attack units in range.
Armagh Mercenary 11 3 25~27 7~9 11~13 10~12 2~4 5~7 1~2 9 5  Steel Sword
• The upper of the southern two moves to attack units in range.
• The lower of the southern two begins moving unprovoked when he can attack a unit within two turns.
Armagh Fighter 14 1 29~33 11~14 5~8 7~9 1~3 3~5 1~2 11 5  Poleax Vulnerary
--
Armagh Archer 10 2 23~26 6~8 6~8 5~7 2~4 4~5 0~2 7 5  Iron Bow
The southern one operates a Ballista, and does not move.
Armagh Mercenary 10 1 24~27 7~9 11~13 10~12 2~4 5~6 1~2 9 5  Killing Edge
Begins moving unprovoked when he can attack a unit within two turns.
Armagh Fighter 12 1 28~31 10~12 5~7 6~8 1~2 3~4 0~2 11 5  Steel Axe
--
Armagh Fighter 11 2 27~30 9~12 5~6 6~8 1~2 3~4 0~2 11 5  Iron Axe Hand Axe
The lower one moves to attack units in range.
Armagh Berserker 1 1 33~37 12~15 10~12 9~10 2~4 7~9 1~3 13 6  Steel Axe Vulnerary
Moves to attack units in range.
Armagh Archer 13 1 25~28 7~9 7~9 6~8 3~5 4~6 1~2 7 5  Iron Bow
Begins moving unprovoked when he can attack a unit within two turns.
Armagh Shaman 12 1 20~23 6~9 4~5 4~6 1~3 2~4 7~9 5 5  Flux
--
Armagh Shaman 12 1 20~23 6~9 4~5 4~6 1~3 2~4 7~9 5 5  Nosferatu
Moves to attack units in range.
Reinforcements
Name Class Lv # HP Str/Mag Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory and Skills
Robber Pirate 11 3 25~28 8~10 5~6 8~9 1~2 3~5 0~2 10 5  Poison Axe Antitoxin
Moves to raid the village, then moves to attack units unprovoked.
Gonzalez Brigand 5 1 36 12 5 9 5 6 0 15 5  Devil Axe Vulnerary
Moves to raid the village, then moves to attack units unprovoked.
Robber Pirate 12 3 26~29 8~11 5~7 8~10 1~2 3~5 0~2 10 5  Steel Axe
Moves to raid the village, then moves to attack units unprovoked.
Armagh Fighter 12 6 28~31 10~12 5~7 6~8 1~2 3~4 0~2 11 5  Steel Axe
--
Armagh Fighter 13 6 28~32 10~13 5~7 7~9 1~3 3~5 1~2 11 5  Steel Axe Hand Axe
--

Reinforcements

All hard mode-exclusive reinforcements are halted when Nord is defeated.

NPC data

NPC Units
Name Class Lv # HP S/M Mag Skill Spd Lck Prf Wlv Def Res Cha Lck Con Mov Inventory
Geese Pirate 10 1 33 10 9 9 9 8 0 11 5  Brave Axe
--

Reinforcements

Boss data

Main article: Nord
Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.[1]

Normal Hard

Inventory
 Nosferatu
Weapon Levels
Swords Lances Axes Bows
Anima magic Light magic Dark magic Staves

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

The chapter is not particularly difficult. If you are using Shanna, make sure to protect her from the ballista and the Berserker. Wait for enemies on the bridges, as they can not cross the river. Additionally, the enemies in the middle of the map will remain stationary unless you enter their attack range. Just remember the weapon triangle and you should have no trouble. To speed things up, consider deploying your mounted units.

Geese will appear as a neutral unit on a green square during turn 4; have Roy talk to him. Gonzalez will then show up on turn 6 with the intent of destroying the village. If you do not intervene, he'll accomplish this by turn 11. To prevent this, have Lilina speak with him.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Fighters

Used in leftover text from the data transfer menu in the English version of Fire Emblem: The Blazing Blade.

English
(unofficial)

Western Resistance

Japanese

あらがう者たち

Resistance Force

Gallery

References

  1. Western Resistance, triangleattack.com, Retrieved: December 24, 2020
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