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Resistance

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Redirected from Res)
Laura's high resistance stat as a Priest allows her to take no damage at all from this enemy Thunder Mage's Thunder spell.

Resistance (Japanese: 魔法防御 magic defense), abbreviated Res (Japanese: 魔防 or MDF), is a statistic belonging to units which determines their ability to resist the effects of magic. Its primary use is in reducing the damage taken from attacks fueled by the magic stat, such as with a tome or magic weapon; in some games, it also determines how well-protected a unit is from the effects of offensive staves. Resistance does not mitigate damage from an opponent's physical attacks, which are fueled by strength and opposed by defense. It can be temporarily enhanced by using certain items or occupying special terrain types, and can also be boosted through some support bonuses.

Classes that use magic-based weapons—those that use staves especially, such as Priest and Troubadour—typically have high resistance, while those that use physical weapons generally have low resistance; Pegasus Knights notably defy this trend, utilizing physical weapons and possessing high resistance. Classes with high resistance typically also have high magic and speed, but poor defense and maximum HP.

Resistance is somewhat unusual, particularly in the earlier games of the Fire Emblem series, because it was rarely gained or used by many units, so it is common for resistance to be their lowest stat by far. Indeed, in the original Shadow Dragon & the Blade of Light, all units—both playable and enemy, with the sole exception of Gotoh—start with a resistance stat of zero and have zero resistance growth, meaning they will never have any resistance without using a Talisman, Pure Water, or Barrier staff. While the average resistance stats and growths have increased in subsequent games, it is still common for physically-inclined units to have very low resistance.

The resistance stat does not exist at all in Fire Emblem: Thracia 776. Instead, the magic performs all of the same functions as resistance, being used for both magical offense and defense.

In Fire Emblem: Three Houses, resistance is instead the main contributor for resilience, abbreviated Rsl, which reduces damage from magical attacks instead. Resilience functions as the total of the unit's resistance, as well as any bonuses from terrain, battalions, etc.

Calculations


This section has been marked as a stub. Please help improve the page by adding information.


Damage

In most games, the minimum damage that can be inflicted is 0, and critical hit factor is 3.

Game Formula Notes
Shadow Dragon & the Blade of Light [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
Gaiden (min{[attacker's attack − (defender's defense* or resistance*)], 0} + triangle attack bonus) × critical hit factor Minimum damage of 1, maximum damage of 60 on non-critical hits and 120 on criticals. Triangle attack bonus is 5 during a triangle attack or for attacks by Alm when adjacent to Celica, 0 otherwise.
Mystery of the Emblem [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
Genealogy of the Holy War (attacker's attack × critical hit factor) − (defender's defense* or resistance*) Minimum damage of 1, except a Hel hit on a target with 1 HP.
Critical hit factor of 2.
Thracia 776 (attacker's attack × critical hit factor) − (defender's defense* or magic*) Critical hit factor of 2.
The Binding Blade [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
The Blazing Blade [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
The Sacred Stones [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
Path of Radiance [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
Radiant Dawn [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
Shadow Dragon [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
New Mystery of the Emblem [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
Awakening [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
Fates [attacker's attack − (defender's defense* or resistance*)] × critical hit factor --
Echoes: Shadows of Valentia [attacker's attack − (defender's defense* or resistance*)] × critical hit factor Minimum damage of 1, maximum damage of 120.
Three Houses [attacker's attack − (defender's protection* or resilience*)] × critical hit factor Maximum damage of 999.
Engage {[attacker's attack − (defender's defense* or resistance*)] ± direct damage modifiers} × critical hit factor --
Heroes attacker's attack − (defender's defense* or resistance*) --

Staff accuracy

In Genealogy of the Holy War, The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance, and Radiant Dawn, resistance is used in determining whether or not a staff that inflicts a status effect, such as Sleep or Silence, will have the desired effect on its target.

Game Formula Notes
Genealogy of the Holy War If (User's Magic) > (Target's Resistance), the staff will hit. --
The Binding Blade 30 + [(User's Magic − Target's Resistance) × 6] + (User's Skill) − (Distance between units) --
The Blazing Blade 30 + [(User's Magic − Target's Resistance) × 5] + (User's Skill) − (Distance between units × 2) --
The Sacred Stones 30 + [(User's Magic − Target's Resistance) × 5] + (User's Skill) − (Distance between units × 2) --
Path of Radiance 30 + [(User's Magic − Target's Resistance) × 5] + (User's Skill) − (Distance between units × 2) --
Radiant Dawn 30 + [(User's Magic − Target's Resistance) × 5] + (User's Skill) − (Distance between units × 2) --
Fates [(Staff's Hit) + (User's Magic) + (User's Skill) + (User's Weapon level bonus)] − [(Target's Resistance × 1.5) + (Target's Luck / 2) + Target's terrain bonus] --
Engage [(Staff's Hit) + (User's Magic) + (User's Dexterity)] − [(Target's Resistance × 1.5) + (Target's Luck / 2) + Target's terrain bonus] --

Items and skills affecting resistance

Weapons, items and skills providing equipping bonus
Item Resistance increase Games
Dracoshield +13 when equipped. Gaiden, Echoes: Shadows of Valentia
Barrier Blade +7 when equipped. Genealogy of the Holy War
Mystletainn +10 when equipped. Genealogy of the Holy War
Tyrfing +20/+5 when equipped. Genealogy of the Holy War, Awakening
Helswath +10 when equipped. Genealogy of the Holy War
Valflame +10 when equipped. Genealogy of the Holy War
Naga +20/+5 when equipped. Genealogy of the Holy War, Awakening
Loptous +5 when equipped. Genealogy of the Holy War
Barrier Ring +5 when in inventory. Genealogy of the Holy War
Binding Blade +5 when equipped. The Binding Blade
Aureola +5 when equipped. The Binding Blade, The Blazing Blade
Firestone +5/+4 when equipped. The Binding Blade, Shadow Dragon, New Mystery of the Emblem
Divinestone +20/+11 when equipped. The Binding Blade, Shadow Dragon, New Mystery of the Emblem
Magestone +15/+10 when equipped. The Binding Blade (Unused), Shadow Dragon, New Mystery of the Emblem
Sol Katti +5 when equipped. The Blazing Blade, Awakening
Spear (Vaida's) +14 when equipped. Fire Emblem: The Blazing Blade
Flametongue +10 when equipped. Fire Emblem: The Blazing Blade
Audhulma +5 when equipped. The Sacred Stones
Wretched Air +10 when equipped. The Sacred Stones
Ravager +10 when equipped. The Sacred Stones
Demon Light +15 when equipped. The Sacred Stones
Dragonstone +20/+7/+3 when equipped. The Sacred Stones, Awakening, Fates
Amiti +3 when equipped. Path of Radiance, Radiant Dawn
Urvan +3 when equipped. Path of Radiance (Unused), Radiant Dawn
Knight Ward +2 while equipped. Path of Radiance
Icestone +8 when equipped. New Mystery of the Emblem
Wyvernstone +3 when equipped. New Mystery of the Emblem
Aquarius Shard +1 when in inventory. New Mystery of the Emblem
Pisces Shard +1 when in inventory. New Mystery of the Emblem
Virgo Shard +2 when in inventory. New Mystery of the Emblem
Starsphere +2 when in inventory. New Mystery of the Emblem
Binding Shield +2 when in inventory. New Mystery of the Emblem
Seliph's Blade +2 when equipped. Awakening
Micaiah's Pyre +2 when equipped. Awakening
Beaststone+ +2 when equipped. Awakening
Dragonstone+ +9/+7 when equipped. Awakening, Fates
Resistance +2 +2 when active. Awakening, Fates, Three Houses
Resistance +10 +10 when active. Awakening
All Stats +2 +2 when active. Awakening
Visitation Seal +2 when equipped. Fates
Master Emblem +1 when equipped. Fates
Hexlock Spear +8 when equipped Fates
Xander's Lance +2 when equipped. Fates
Bone Axe +3 when equipped. Fates
Camilla's Axe +2 when equipped. Fates
Missiletainn +1 when equipped. Fates
Thoron +3 when equipped. Fates
Robin's Primer +3 when equipped. Fates
Yato Grim and Alpha forms: +2 while in possession.
Shadow and Omega forms: +4 when in inventory.
Fates
Guard Naginata +5 when equipped. Fates
All naginata other than Guard Naginata, Bold Naginata, and Hinoka's Spear +1 when equipped. Fates
Illusory Yumi +10 when equipped. Fates
All yumi other than Illusory Yumi, Surefire Yumi, and Pursuer +2 when equipped. Fates
Rabbit Spirit +1 when equipped. Fates
Snake Spirit +1 when equipped. Fates
Horse Spirit +3 when equipped. Fates
Sheep Spirit +1 when equipped. Fates
Monkey Spirit +2 when equipped. Fates
Beastrune +5 when equipped. Fates
Hexlock Shield +7/+4 when equipped Echoes: Shadows of Valentia, Three Houses
Rion Shield +2 when equipped Echoes: Shadows of Valentia
Fugue Shield +2 when equipped Echoes: Shadows of Valentia
Royal Shield +3 when equipped Echoes: Shadows of Valentia
Sage's Shield +5 when equipped Echoes: Shadows of Valentia
Eleven Shield +3 when equipped Echoes: Shadows of Valentia
Coral Ring +4 when equipped. Echoes: Shadows of Valentia
Keepsake Ring +5 when equipped. Echoes: Shadows of Valentia
Ancient Ring +40 when equipped. Echoes: Shadows of Valentia
Dragon Scale +2 when equipped. Echoes: Shadows of Valentia
Coral Fragment +1 when equipped. Echoes: Shadows of Valentia
Aegis Shield +3 when equipped. Three Houses
Items providing a permanent increase
Item Resistance increase Games
Talisman Permanent +2/+3/+7 increase when used. All titles except Gaiden, Genealogy of the Holy War and Thracia 776
Naga's Tear Permanent +2 increase when used. Awakening
Dragon Herbs Permanent +1 increase when used. Fates
White Verona Permanent +1 increase when used. Three Houses
Items and skills modifying the growth rate
Item/skill Resistance growth modification Games
Pisces Shard +10/2% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
Taurus Shard +5/2% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
Virgo Shard +30/5% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
Libra Shard -10/2% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
Starsphere +30% to growth rate when in inventory. Mystery of the Emblem
Afa's Drops Permanent +5% to growth rate when used. Fire Emblem: The Blazing Blade
Metis's Tome Permanent +5% to growth rate when used. The Sacred Stones
Pegasus Band +5% to growth rate when equipped. Path of Radiance
Priest Band +5% to growth rate when equipped. Path of Radiance
Growth Drop Permanent +10% to growth rate when used. New Mystery of the Emblem
Aptitude +20/10% to all growth rates when active. Awakening, Fates, Three Houses
Star Jacinth +5 to growth rate when equipped. Echoes: Shadows of Valentia
Items and skills providing a temporary boost
Item Resistance increase Games
Parthia +7/+5 increase when used; effect decreases by 1 each turn Shadow Dragon & the Blade of Light, Shadow Dragon, New Mystery of the Emblem, Awakening
Ward +7/+5 increase to one ally when used; effect decreases by 1 each turn. All titles except Gaiden, Genealogy of the Holy War, Thracia 776, Fates, Echoes: Shadows of Valentia and Engage
Pure Water +7/+5 increase when used; effect decreases by 1 each turn All titles except Gaiden, Genealogy of the Holy War, Thracia 776, Fates and Echoes: Shadows of Valentia
Ninis's Grace +10 to one adjacent ally for one turn. Activated via the Dance or Play commands. The Blazing Blade
Guardian +1 to all allies for the duration of the map*. Shadow Dragon, New Mystery of the Emblem
Pure Sword +7 increase when used; effect decreases by 1 each turn New Mystery of the Emblem
Resistance Bond +2 to a single ally's Resistance for the duration of a chapter when used. New Mystery of the Emblem
Resistance Tonic +2 for the duration of one mission when used. New Mystery of the Emblem, Awakening, Fates, Engage
Rainbow Tonic +2 for the duration of one mission when used. New Mystery of the Emblem, Fates
Kris's Confect +2 for the duration of one mission when used. Awakening
Tiki's Tear +2 for the duration of one mission when used. Awakening
Defender +1 when Pair Up is active. Awakening, Fates
Special Dance +2 to one adjacent ally for one turn. Activated via the Dance command. Awakening
Rally Heart +2 to all allied units in a 3-tile radius of the user for one turn. Awakening
Rally Resistance +4 to all allied units in a 3/2-tile radius of the user/to an adjacent ally for one turn. Awakening, Fates, Three Houses
Rally Spectrum +4/+2 to all allied units in a 3/4-tile radius of the user for one turn. Awakening, Fates
Harp Yumi +4 to all allied units in a 2-tile radius of the user for one turn, if user initiates battle. Fates
Warding Blow +10/+6 if unit initiates the combat. Fates, Three Houses
Calm +4 for one turn when choosing to wait. Fates
Resistancetaker +2 when defeating an enemy.* Fates
Imperial Lineage+ +4 for one turn when choosing to wait. Three Houses
Defiant Resistance +8 if HP ≤ 25%. Three Houses
Weapons and skills providing a temporary decrease after use
Item/skills Resistance change Games
Bronze Dagger If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
Iron Dagger If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
Steel Dagger If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Silver Dagger If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Soldier's Knife If user's attack hit the target, inflicts -5 debuff on the target after combat. Fates
Fruit Knife If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
Hunter's Knife If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
Kris Knife If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Quill Pen If user's attack hit the target, inflicts -1 debuff on the target after combat. Fates
Stale Bread If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
Raider Knife If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
Votive Candle If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
Sacrificial Knife If user's attack hit the target, inflicts -5 debuff on the target after combat. Fates
Felicia's Plate If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Jakob's Tray If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Pebble If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Iago's Tome If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Brass Shuriken If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
Iron Shuriken If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
Steel Shuriken If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Silver Shuriken If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Spy's Shuriken If user's attack hit the target, inflicts -5 debuff on the target after combat. Fates
Dual Shuriken If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Sting Shuriken If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
Barb Shuriken If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Flame Shuriken If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Chakram If user's attack hit the target, inflicts -6 debuff on the target after combat. Fates
Chopstick If user's attack hit the target, inflicts -1 debuff on the target after combat. Fates
Hair Pin If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
Caltrop If user's attack hit the target, inflicts -8 debuff on the target after combat. Fates
Kaze's Needle If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Saizo's Star If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Kagero's Dart If user's attack hit the target, inflicts -3 debuff on the target after combat. Fates
Setsuna's Yumi If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Enfeeble If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Draconic Hex If user survives, inflicts -4 debuff on the target after combat. Fates
Seal Resistance If user survives/If user's attack hit the target, inflicts -6 debuff on the target after combat. Fates, Three Houses
Schism Shot If user's attack hit the target, inflicts -5 debuff on the target after combat. Three Houses
Annihilation, Light-Lance Barrage Inflicts -5 debuff on targets on hit. Three Houses

Flavor text

Game Text
(English)
Text
(Japanese)
The Binding Blade
Magical resistance. Reduces
damage from magic attacks.*
敵の魔法への抵抗力です
魔法によるダメージを減らします
The Blazing Blade
Magical resistance. Reduces
damage from magic attacks.
敵の魔法への抵抗力です
魔法によるダメージを減らします
The Sacred Stones
Magical resistance. Reduces
damage from magic attacks.
敵の魔法への抵抗力です
魔法によるダメージを減らします
Path of Radiance
The unit's magical resistance.
This reduces damage taken from magic.
敵の魔法への抵抗力です
魔法によるダメージを減らします
Radiant Dawn
The unit's magical resistance. This
reduces damage taken from magic.
ユニット自身の魔法防御力
敵からの魔法攻撃によるダメージを減らす
Awakening
Resistance. Reduces damage
from magical attacks.
魔法防御 高いほど、敵の
魔法攻撃のダメージを減らせる
Fates
Resistance. Reduces damage
from magical attacks.
魔法防御 高いほど、敵の
魔法攻撃のダメージを減らせる
Echoes: Shadows of Valentia
Resistance. Reduces damage
from magical attacks.
魔法防御 高いほど、敵の
魔法攻撃のダメージを減らせる
Three Houses
(Resistance)
Innate resistance. Reduces damage from
magical attacks.
魔法防御。高いほど、敵の
魔法攻撃への耐性が高い。
Three Houses
(Resilience)
Current resilience. Reduces magic damage
from enemy attacks.
高いほど、敵の
魔法攻撃のダメージを減らせる。
Engage
Resistance. Reduces damage
from magical attacks.
魔法防御力。高いほど敵の
魔法攻撃のダメージを小さくする

Trivia

  • In Gaiden, its abbreviation uses the ryakuji form of .

Etymology and other languages

Resistance

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Resistance

--

Japanese

魔法防御

Magic defense

Spanish

Resistencia

Resistance

French

Résistance

Resistance

German

Resistenz

Resistance

Italian

Resistenza

Resistance

Dutch

Weerstand

Resistance

Korean

마방

Magic defense

Simplified Chinese

魔防

Magic defense

Traditional Chinese

魔防

Magic defense

Resilience


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Resilience

--

Japanese

?

Gallery

References