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Speed

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
(Redirected from Spd)
This article is about the stat. For the staff from New Mystery of the Emblem, see Speed Staff.
Edward has a very high speed stat that allows him to outspeed this enemy Bandit and attack him twice.

Speed (Japanese: 速さ speed), abbreviated Spd (Sp in Path of Radiance, Radiant Dawn, and Warriors), is a statistic belonging to units which determines a unit's agility in battle. It has two major purposes: it determines whether or not a unit is fast enough compared to their enemy to strike them multiple times in a single round of combat, and it influences a unit's ability to avoid enemy attacks. Broadly speaking, if a unit's speed stat is higher than that of their opponent by a certain number of points which varies from game to game, then that unit will perform a follow-up attack, a second attack after both units have performed their first attacks.

There are classes that inherently have high speed, most notably members of the Myrmidon and Pegasus Knight class families, which means that these units are predisposed to have very high rates of follow-up attacking and dodging attacks. It is common among high-speed classes to also have high skill, but in exchange for their good dodging ability these classes tend to be very defensively frail and to have mediocre strength. Similarly, it is common for bulkier and more defensive classes, such as the Knight class family, to have very poor speed.

In all games prior to New Mystery of the Emblem, a unit's speed stat is not the only deciding factor in their actual speed in battle, as it is affected by the weapons they wield. The weight of their weapons negatively impacts their speed, and is subtracted from their base speed stat to generate their attack speed, or the speed stat they will actually have in practice in battle. The heavier the weapon a unit uses, the harder time they will have follow-up attacking and dodging attacks. The weight system was removed from New Mystery of the Emblem through Fates, although Fates has a simplified form where certain weapons will increase or penalize a unit's ability to follow-up attack (but will not affect avoid).

Calculations

Attack speed

Main article: Attack speed

Attack speed is a unit's practical speed stat in battle, after taking into account the weight of their current weapon. In every game until New Mystery of the Emblem, a unit's attack speed is used to calculate both their ability to follow-up attack and their avoid. With the removal of weight from New Mystery through Fates, attack speed is exactly equal to the unit's base speed stat.

Game Formula Notes
Shadow Dragon & the Blade of Light SpeedWeapon weight --
Gaiden SpeedWeapon weight --
Mystery of the Emblem SpeedWeapon weight --
Genealogy of the Holy War SpeedWeapon weight Attack speed can be negative.
Thracia 776 Weapons: Speed − (Weapon weightConstitution)
Magic: Speed − Weight
--
The Binding Blade Speed − (Weapon weightConstitution) (Weight − Con) has a minimum of 0.
The Blazing Blade Speed − (Weapon weightConstitution) (Weight − Con) has a minimum of 0.
The Sacred Stones Speed − (Weapon weightConstitution) (Weight − Con) has a minimum of 0.
Path of Radiance Speed − (Weapon weightStrength) (Weight − Strength) has a minimum of 0.
Radiant Dawn Speed − (Weapon weightStrength) (Weight − Strength) has a minimum of 0.
Shadow Dragon Speed − (Weapon weightStrength) (Weight − Strength) has a minimum of 0.
New Mystery of the Emblem Speed --
Awakening Speed --
Fates Speed + (effective speed modifier) --
Echoes: Shadows of Valentia SpeedWeapon weight --
Three Houses Speed − [Weapon weight − (Strength / 5)] (Weight − (Strength / 5)) has a minimum of 0.
Engage Speed − (Weapon weightBuild) (Weight − Bld) has a minimum of 0.

Avoid

Certain games use speed instead of attack speed to determine a unit's avoid rate.

Game Formula Notes
Shadow Dragon & the Blade of Light Physical avoid: (Attack speed) + (Terrain bonus)
Magical avoid: (Luck)
--
Gaiden Physical avoid: (Attack speed) + (Terrain bonus)
Magical avoid: (Attack speed) + (Luck)
--
Mystery of the Emblem Physical avoid: (Speed) + (Luck) + (Terrain bonus) + (Support bonus)
Magical avoid: (Speed) + (Luck) + (Support bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Genealogy of the Holy War (Attack speed × 2) + (Luck) + (Terrain bonus) + (Authority bonus) + (Charm bonus) + (Lover bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
In this game, Avoid can be negative, through the possibility of negative attack speed or through some tiles' avoid penalties.
Thracia 776 (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Authority bonus) + (Charm bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Binding Blade (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Blazing Blade (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + Tactician bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Sacred Stones (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Path of Radiance (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Biorhythm bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Radiant Dawn (Attack speed × 2) + (Luck) + (Terrain bonus) + (Buddy support bonus) +
(Biorhythm bonus) + (Affinity bonus) + (Authority bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadow Dragon (Attack speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
New Mystery of the Emblem (Speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) + (Class bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +10 for Swordmasters only.
Awakening [([Speed × 3] + Luck) / 2] + (Support bonus) + (Dual bonus) + (Skill bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Fates [([Speed × 3] + Luck) / 2] + (Support bonus) + (Dual bonus) + (Skill bonus) + (Class bonus) Class bonus is +5 for Master Ninjas, and +10 for Lodestars, Nine-Tails, Swordmasters, Pegasus Knights, and Witches.
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadows of Valentia Physical avoid: (Attack speed) + (Terrain bonus) + (Support bonus)
Magical avoid: [(Speed + Luck) / 2] + (Support bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Three Houses Physical avoid: (Attack speed) + (Terrain bonus) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus)
Magical avoid: [(Speed + Luck) / 2] + (Ability bonus) + (Equipment bonus) + (Battalion bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Engage Weapon avoid: (Speed × 2) + (Luck / 2) + (Terrain bonus × Unit type bonus) + (Support bonus) + (Skill bonus)
Staff avoid: [([Resistance × 3] + Luck) / 2] + (Terrain bonus × Unit type bonus)
Unit type bonus is 2 for Covert-type classes, 0 if the foe is a Mystical-type class, 1 for all others.
If any bonus is not relevant, the bonus in question is taken to be 0.

Items and skills affecting speed

Weapons, items and skills providing equipping bonus
Item Speed increase Games
Speed Ring Sets speed to 40/+5 increase/+10 increase/+2 increase when equipped. Gaiden, Genealogy of the Holy War, Echoes: Shadows of Valentia, Three Houses
Tyrfing +10 when equipped. Genealogy of the Holy War
Balmung +20/+5 when equipped. Genealogy of the Holy War, Awakening
Gungnir +10 when equipped. Genealogy of the Holy War
Yewfelle +10/+5 when equipped. Genealogy of the Holy War, Awakening
Mjölnir +10 when equipped. Genealogy of the Holy War
Forseti +20/+5 when equipped. Genealogy of the Holy War, Thracia 776, Awakening
Naga +20 when equipped. Genealogy of the Holy War
Wind Sword +5 when equipped. Thracia 776
Mulagir +5 when equipped. The Binding Blade
Spear (Vaida's) +9 when equipped. Fire Emblem: The Blazing Blade
Garm +5 when equipped. The Sacred Stones
Excalibur +5 when equipped. The Sacred Stones
Rexflame +3 when equipped. Radiant Dawn
Lughnasadh +5 when equipped. Radiant Dawn
Firestone +4 when equipped. Shadow Dragon, New Mystery of the Emblem
Magestone -1 when equipped. Shadow Dragon, New Mystery of the Emblem
Divinestone +4 when equipped. Shadow Dragon, New Mystery of the Emblem
Icestone +4 when equipped. New Mystery of the Emblem
Wyvernstone +7 when equipped. New Mystery of the Emblem
Scorpio Shard +1 when in inventory. New Mystery of the Emblem
Binding Shield +2 when in inventory. New Mystery of the Emblem
Speed +2 +2 when equipped. Awakening, Fates, Three Houses
Laslow's Blade +3 when equipped. Fates
All katana except Practice Katana +1 when equipped. Fates
Practice Katana +5 when equipped. Fates
Noble Yato +2 when in inventory. Fates
Blazing Yato +4 when in inventory. Fates
Alpha Yato +2 when in inventory. Fates
Omega Yato +4 when in inventory. Fates
Dancing Blade +3 when equipped. Fates
Heavy Blade -1 when equipped. Fates
Items providing a permanent increase
Item Speed increase Games
Speed Ring Permanent +6/+5/+3 increase when used. Shadow Dragon & the Blade of Light, Mystery of the Emblem, Thracia 776
Speedwing Permanent +2 increase when used. The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance, Radiant Dawn, Shadow Dragon, New Mystery of the Emblem, Awakening, Fates, Three Houses, Engage
Naga's Tear Permanent +2 increase when used. Awakening
Dragon Herbs Permanent +1 increase when used. Fates
Pegasus Cheese Permanent +2 increase when used. Echoes: Shadows of Valentia
Speed Carrot Permanent +1 increase when used. Three Houses
Items and skills modifying the growth rate
Item/skill Speed growth modification Games
Taurus Shard +5% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
Libra Shard +40% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
Scorpio Shard +10% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
Sagittarius Shard +10% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
Capricorn Shard -10% to growth rate when in inventory.
Malus not applied in Mystery of the Emblem due to a glitch.
Mystery of the Emblem, Echoes: Shadows of Valentia
Aquarius Shard +10% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
Starsphere +30% to growth rate when in inventory. Mystery of the Emblem
Baldr Scroll +5% to growth rate when in inventory. Thracia 776
Ullr Scroll +10% to growth rate when in inventory. Thracia 776
Fjalar Scroll +10% to growth rate when in inventory. Thracia 776
Ced Scroll +30% to growth rate when in inventory. Thracia 776
Njörun Scroll +10% to growth rate when in inventory. Thracia 776
Dáinn Scroll -10% to growth rate when in inventory. Thracia 776
Afa's Drops Permanent +5% to growth rate when used. Fire Emblem: The Blazing Blade
Metis's Tome Permanent +5% to growth rate when used. The Sacred Stones
Knight Ward +30% to growth rate when equipped. Path of Radiance
Archer Band +5% to growth rate when equipped. Path of Radiance
Paladin Band +5% to growth rate when equipped. Path of Radiance
Thief Band +5% to growth rate when equipped. Path of Radiance
Growth Drop Permanent +10% to growth rate when used. New Mystery of the Emblem
Aptitude +20%/+10 to all growth rates when active. Awakening, Fates, Three Houses
Star Jacinth +30% to growth rate when in inventory. Echoes: Shadows of Valentia
Items and skills providing a temporary boost
Item Speed increase Games
Haste +1 to all allies for the duration of the map*. Shadow Dragon, New Mystery of the Emblem
Speed Bond +2 for the duration of one mission when used. New Mystery of the Emblem
Speed Tonic +2 for the duration of one mission when used. New Mystery of the Emblem, Awakening, Fates, Engage
Rainbow Tonic +2 for the duration of one mission when used. New Mystery of the Emblem, Fates
Kris's Confect +2 for the duration of one mission when used. Awakening
Tiki's Tear +2 for the duration of one mission when used. Awakening
Defender +1 when Pair Up is active. Awakening, Fates
Rally Heart +2 to all allied units in a 3-tile radius of the user for one turn. Awakening
Rally Speed +4 to all allied units in a 3/2-tile radius of the user/to an adjacent ally for one turn. Awakening, Fates, Three Houses
Rally Spectrum +4/+2 to all allied units in a 3/4-tile radius of the user for one turn. Awakening, Fates
Speed Thunder +4 to all enemy units in a 2-tile radius of the user for one turn, if user initiates battle. Fates
Kaze's Needle +4 to all allied units in a 2-tile radius of the user for one turn, if user initiates battle. Fates
Inspiring Song +3 to one adjacent ally for one turn. Activated via the Sing command. Fates
Speedtaker +2 when defeating an enemy.* Fates
Optimist +4 for one turn if the user chooses to Wait. Fates
Fancy Footwork +1 to all allied units in a 2-tile radius of the user for one turn. Fates
Bloodthirst +4 for one turn when defeating an enemy. Fates
Survival Instinct +4 for one turn when defeating an enemy. Three Houses
Defiant Speed +8 if HP ≤ 25%. Three Houses
Special Dance +4 to one adjacent ally for one turn. Activated via the Dance command. Three Houses
Weapons providing a temporary decrease after use
Item Speed change Games
Bronze Dagger If user's attack hit the target, inflicts -1 debuff on the target after combat. Fates
Silver Dagger If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Soldier's Knife If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
Pebble If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Iago's Tome If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Brass Shuriken If user's attack hit the target, inflicts -1 debuff on the target after combat. Fates
Silver Shuriken If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Spy's Shuriken If user's attack hit the target, inflicts -5 debuff on the target after combat. Fates
Caltrop If user's attack hit the target, inflicts -8 debuff on the target after combat. Fates
Kaze's Needle If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Setsuna's Yumi If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Enfeeble If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
Draconic Hex If user survives, inflicts -4 debuff on the target after combat. Fates
Seal Speed If user survives/If user's attack hit the target, inflicts -6 debuff on the target after combat. Fates, Three Houses
Highwayman If target cannot counterattack, inflicts -3 debuff on the target after combat. Fates
Swarm Ζ If user's attack hit the target, inflicts -5 debuff on the target after combat. Three Houses
Thorns of Ruin, Arm Press, Titanomachy Inflicts -5 debuff on targets on hit. Three Houses

Flavor text

Game Text
(English)
Text
(Japanese)
The Binding Blade
Speed. This affects both
evasion and attacks.*
ユニットのすばやさです
回避や連続攻撃をおこないます
The Blazing Blade
Speed. This affects both
evasion and attacks.
ユニットのすばやさです
回避や連続攻撃をおこないます
The Sacred Stones
Speed. This affects both
evasion and attacks.
ユニットのすばやさです
回避や連続攻撃をおこないます
Path of Radiance
The unit's speed.
This affects how many times the
unit will strike in a single attack.
ユニットのすばやさです
回避や2回目の攻撃発生にかかわります
Radiant Dawn
The unit's speed. This affects the
unit's dodge and how many times it
will strike in a single attack.
ユニット自身の素早さ
回避や攻撃回数にかかわる
Awakening
Speed. Affects Avo. Unit strikes
twice if 5 higher than opponent.
素早さ 高いほど回避が高い
敵より5以上高いと、2回攻撃
Fates
Speed. Affects Avo. Unit strikes
twice if 5 higher than opponent.
素早さ 高いほど回避が高い
敵より5以上高いと、追撃(2回攻撃)可能
Echoes: Shadows of Valentia
Speed. Affects evasion. Unit strikes
twice if higher than opponent.
速さ 高いほど回避が高い
敵より高いと、追撃(2回攻撃)可能
Three Houses
Affects avoidance rate.
素早さ。高いほど回避が高い。
Engage
Speed. Contributes to Avo. If greater
than or equal to foe's Spd+5, unit
strikes twice.
素早さ。高いほど回避が上昇する
(敵より5以上高いと追撃が発生する)

Trivia

  • The speed that units move on the map in Fire Emblem: Mystery of the Emblem is dependent on their speed stat: if they have less than 6 speed they move at 17 frames per tile, if they have 6 to 13 speed (inclusive) they move at 9 frames per tile, and with more than 13 speed they move at 6 frames per tile.
  • The help description for the Speed stat in the Spanish version of Fire Emblem Echoes: Shadows of Valentia erroneously states that the user needs 5 more points to double the enemy.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Speed

--

Japanese

速さ
すばやさ

• Speed. Used in some GUI of Fire Emblem Gaiden, Mystery of the Emblem, and games from Thracia 776 onward.
• Agility. Used in Fire Emblem: Shadow Dragon & the Blade of Light, Gaiden, Mystery of the Emblem's level up screen, and Genealogy of the Holy War. It is abbreviated as AGI in the first game's class roll.

Spanish

Velocidad

Speed

French

Vitesse

Speed

German

Geschwindigkeit

Speed

Italian

Velocità

Speed

Dutch

Snelheid

Speed

Portuguese

Velocidade

Speed

Korean

속도

Speed

Simplified Chinese

速度

Speed

Traditional Chinese

速度

Speed

Gallery

References