All Questions
Tagged with stats or statistics
43 questions
1
vote
2
answers
250
views
Methods for generating unevenly distributed item stats?
Conceptually, generating item stats is the same as placing balls into buckets. An even distribution of 50 balls into 5 buckets looks like this: [10,10,10,10,10] whereas an uneven distribution might ...
0
votes
0
answers
63
views
Is there a solid equation for balancing skills/damage/life such as used on "prisoner's dilemma"?
Well, I watched this video about "Game Theory" some time ago, but the concept got stuck with me to this day.
In one moment of the video (or other similar videos of this channel), it is said ...
1
vote
1
answer
4k
views
How to generate boards for a game like GamePigeon's Word Hunt?
Naively, I would assume that there's an even probability of any of the 26 given letters appearing in a tile and that each tile is generated independently. After playing around a hundred times, though, ...
1
vote
1
answer
104
views
What statistical test to use for CPU time?
I've created two simulations using Unity that perform the same functions, but using two different programming paradigms (object-oriented and data-oriented) to demonstrate the performance benefits of ...
2
votes
1
answer
139
views
How can I calculate the average probability of drawing one of many combos out of a deck of size n?
Let's say I have a deck of n cards (e.g. 50), and will draw x cards from it (e.g. 5). I also have a few combos that are derived from combining two or more cards, and want to know if at least one of ...
0
votes
1
answer
72
views
How to monitor engagement via button clicks / purchases
I want to measure user engagement:
Button clicks
Purchases
When they view a UI etc
I'd like to know at which point players enter the game and when they're most likely to stop playing.
What are some ...
2
votes
1
answer
185
views
Quick way to approximate a truncated gaussian distribution?
I'm doing some procgen stuff and I need a truncated gaussian distribution. Basically, I need a way to get the same thing as this:
...
0
votes
1
answer
677
views
How to calculate score in my game based on playtime and coins picked?
I've been trying to figure out a way to calculate the score in my game.... but nothing seems to work properly...
The score is to be calculated according to:
playtime
coins collected.
The playtime ...
0
votes
1
answer
227
views
stats or profit give away result of game
Think of a coinflip game, whose logic looks as follows:
Server sends websocket message (RESULT_MESSAGE) to frontend with result of a game (won/lost)
Server sends websocket message to frontend with ...
0
votes
0
answers
75
views
Large game statistics database management
I am making a management game in Java with a farming theme. I am rather beginner in software development and every steps requires lots of thoughts. I am at a point now that I want to log and keep ...
2
votes
1
answer
383
views
Words to describe stat stacking behavior?
A character has a series of attributes.
Char {
BaseStrength 1
BaseHealth 100
BaseLuck = 50
BaseCharm = 20
}
and items will grant them modifiers
<...
5
votes
5
answers
1k
views
Is my skill tree possible, balanced, or even a good idea? [closed]
Like most people, I have an idea for a game. I have a particular concept I want to create with a particular set of mechanics I want to implement.
What I need help with is the underlaying player ...
1
vote
0
answers
318
views
How can I record stats and make achievements?
I am making my first game (a Browser Idle/Incremental game) and I don't know how to save records of all the actions that the player does in order to get achievements.
I mean, if you know what is an ...
-1
votes
1
answer
561
views
C++ Storing Mass Data Sets for Future Use
I didnt know how to title this...
Background: I am currently trying to develop a windows command console game with C++ for a final project. The game is text based. I have only been programming C++ ...
0
votes
1
answer
70
views
Calling out stored variables in class all at once?
I have a class PlayerStatistics that doesn't sit on a monobehaviour:
...