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Questions tagged [data-structure]

An entity for organizing data in a specific way so it can be used efficiently. Examples are arrays, objects, records, structs.

0 votes
0 answers
34 views

Can a single large SSBO in vulkan store different types of structs?

I was using tinkering with vulkan and was wondering if a SSBO can store a mix of structs of different kind like shown in picture and pass offsets of the said structs to access them in shader.
Nobody's user avatar
  • 1
0 votes
1 answer
130 views

What is the preferred memory to store game object into, Stack memory or Heap memory

In the context of game dev, what is the preferred memory to use to store structs like Entities or MapData which are large in size and have lifetimes lasting the entire game run-time. For example here ...
Syntax Error12's user avatar
2 votes
0 answers
67 views

Best Approach for Storing / Serializing Property Value Animations

Background I'm making a platformer game, in C#, in Monogame. I've got a middling amount of experience with gamedev, having done some mini projects in Unity in the past and deciding I don't like a big ...
Jake Lawrence's user avatar
2 votes
2 answers
154 views

Fastest way to store colored rect info?

I'm using WebGPU and a storage buffer for rects. Currently I have this: ...
user29889977's user avatar
0 votes
0 answers
93 views

For an isometric adventure game, what is a good way to store the objects in 3D?

I'm creating a game in C++ and raylib. This is a real-time isometric game, so it is technically 2D graphics, but the rooms have a 3D structure because there will be many blocks and other objects that ...
DrZ214's user avatar
  • 348
0 votes
0 answers
59 views

What are some different ways that tiles are stored in a game during runtime

I am making a 2d rpg game that uses tiles to store the terrain data. Also the map is procedural generated infinite world type. I saw an approach called clipmaps to ...
Syntax Error12's user avatar
1 vote
0 answers
447 views

How can I make an Amiibo from an NFC card?

For Christmas, I got an NFC reader/writer for my PC, and about a dozen NTAG215 tags. I found this Amiibo Database on GitHub, but I found out the NFC files alone aren't enough for my New Nintendo 3DS ...
Alex's user avatar
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0 votes
1 answer
120 views

How to author data for spawning enemies in waves?

I'm ready to start working on a prototype of a 2D game. My game has a few phases it cycles through, two of them being a gathering/crafting phase, then a defending phase. In the defending phase, you ...
Alice's user avatar
  • 1
0 votes
2 answers
767 views

What data structure would be the most efficient for a task scheduler?

So in a game with various objects that perform various tasks, a naive approach would simply be to update the state of all of the existing items in the world every game update. This is what Minecraft ...
CPlus's user avatar
  • 153
3 votes
1 answer
859 views

How to store condition dependent item information in JSON

I'm developing a RPG-game. After searching about various ways to save item information in RPG-game, I determined to save information in JSON files. The problem is that in my game, some equipment's ...
evol1102's user avatar
0 votes
1 answer
185 views

Where to put data/values of Status Effects... in Status effect object or just reference from Ability source?

for turn based game, units can get buffed/debuffed with status effects, like poison, etc. I would like to ask the advisable place where to put amount of poison in the data structure. I can think of ...
user7888262's user avatar
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0 answers
215 views

Separating Game code and Engine code

I've decided to take on a challenge of making 16 c++ games based on this challenge from FamTrinli, I'm using SDL + OpenGL. I've created a simple 2D game in the past, but I didn't like the code ...
koogel's user avatar
  • 79
0 votes
1 answer
276 views

How can I handle voxels that require extra data in my octree?

I am using octrees as an efficient way to store voxel data in a voxel game. The details of my octree implementation can be found here, but in a nutshell, each node is 16 bits, and the most significant ...
CPlus's user avatar
  • 153
3 votes
2 answers
2k views

What is the recommended way of storing large sets of organized, immutable data in Unity?

Since I'm making an RPG in Unity, I need a place to store all the possible moves/attacks in the game. These have the following properties: there will be a very large number of them, in the hundreds ...
Labba's user avatar
  • 133
0 votes
1 answer
137 views

How to add a slot to processing queue using a ring buffer with three pointers?

I am working on a farm game made in C. I am currently working on adding item processing, such as milling wheat into flour. Under the hood, I am using a ring buffer to handle the queues for processing. ...
Dotz0cat's user avatar

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