Questions tagged [databases]
Software designed to store massive amounts of data in a queryable form. The data is typically organized to model relevant aspects in a way that supports processes requiring this information.
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        DB for RPG game item: Should I stick with RDB?
                    I'm currently developing third-party app to existing rpg game which serves useful information about the game. I don't have much experience of game-related development.
The game provides api for ...
                
            
       
        
            
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        Storing hero stats: Database vs ScriptableObject (MOBA game)
                    What are the pros and cons of storing hero stats (health, velocity, stats for abilities) in a database versus ScriptableObjects for my MOBA-like game? I would like to be able to constantly update hero ...
                
            
       
        
            
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        Database Design of loot tables
                    Apologies for the length, I'm currently struggling to model a recursive loot table system in a PostgreSQL database for my game. Meaning, I want to have a main loot table, and then add sub-loot tables ...
                
            
       
        
            
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        How to store an ability mechanic?
                    I'm working on a project which is a collectable card game, where cards gonna have very different abilities, for example as in Hearthstone - one card kills another card, another gives mana, another ...
                
            
       
        
            
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        Best way to store player data like scores, rewards, login info, checkpoints etc for offline PC games?
                    I am creating a VR game in Unity, it will be an offline PC game. I want to store user login info, score, checkpoints, learning points, rewards etc in the database. I checked out firebase but it doesnt ...
                
            
       
        
            
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        What class should access my database?
                    I would like to code a turn-based RPG, and I decided to use a database to store all skills in the game. Now I have to decide as well which class can see this database, and how classes pass around ...
                
            
       
        
            
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        How do online games handle frequent updates?
                    Web/Mobile full stack engineer here. Zero game experience.
How do big multiplayer games handle multiple database updates simultaneously?
I.e. World of Warcraft or similar games with 10k players ...
                
            
       
        
            
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        Modelling Two Way Relationship in Unity for Scriptable Objects
                    How does one model two-way relationships for scriptable objects?
Let's say we have a number of items in-game, and each item can be obtained by different conditions. Some may require you to complete a ...
                
            
       
        
            
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        Do a quiz from web api data
                    i'm new to unity and i want to do a quiz using data coming from a web api
I was able to retreive data from the api but i couldn't make the game logic with them
This is where i arrived
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        proper items db design mysql
                    I'm working on a game using MySQL as the db. I'm struggling a bit on the database design, this is the part I'm struggling with:
So basically exp_ups, mystery_boxes and weapons are entities in the ...
                
            
       
        
            
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        One sqlite db per savegame or one big sqlite db for all the savegames?
                    when you develop a simple local game, with 4 slots for history mode, wich option is better to persist the savegame of the history slot openned by the user?
The game has 4 entities with some simple ...
                
            
       
        
            
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        SQL Database structure for ECS
                    I am making turn-based browser game (mostly server-sided), and every turn all game-state is saved into database (SQLite). Using ECS pattern. Never done this before (I am webdev).
There will be a lot ...
                
            
       
        
            
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        How to save user progress and report on the server?
                    I'm developing a game that consists of many mini-games. We want the user username to be recorded and saved. Also, each time the user plays one of the mini-games, some reports for that specific mini-...
                
            
       
        
            
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        How do I handle a non-hierarchical, referential network of game data?
                    I've been using JSON to store a lot of my game's data. I love it compared to my previous workflow. Having a human-readable hierarchy of arbitrary information is a godsend. My needs have grown more ...
                
            
       
        
            
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        How is data regarding items in RPGs and other loot-based games stored and implemented?
                    I am currently practicing game design and development by implementing singular (or a small set) of mechanics in Unity.
For example, -- and this is relevant towards the end -- I've just finished a ...