Questions tagged [rpg]
Role playing game. A game where the player assumes a character or role, that evolves through story or character development.
381 questions
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How to avoid cycles when one character stat can be enhanced by another?
I am creating an ability system in Unity and it is currently able to update base values of stats and keep track of persistent buffs/debuffs while taking operation order into account (Add, Increase, ...
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DB for RPG game item: Should I stick with RDB?
I'm currently developing third-party app to existing rpg game which serves useful information about the game. I don't have much experience of game-related development.
The game provides api for ...
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1
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Simple Party/Player Movement for Top-Down RPG
So, to keep it short, I am developing a simple top-down RPG. The player (and party) can only move in 4 directions. Seems really simple, but I have not been able to find a good answer on how to ...
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Problem Linking Separately Exported Armor to Character Rig in Unity
I’ve been struggling with export issue between Blender and Unity, and I’d appreciate some help. What I’m Trying to Do: I’ve created a character and a chest armor piece in Blender. Both are rigged to ...
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How do I make roguelike class combat options unique and interesting?
My fighter character in a text based roguelike I’m working on is going to be kind of like a sleeper mage due to their spell list and now I’m wondering how to make my mage unique
If I give the mage ...
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1
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Coding a customizable JRPG random action system in Godot 4? [duplicate]
I'm making an open source turn based JRPG in Godot 4.3, I want any programmer to be able to very easily create new enemies with different behaviors by simply customizing export variables in the editor,...
2
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1
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What are the implications on play experience when giving the player hints in a game that asks players to figure out concepts and abilities?
I've recently come up with a decently hard video game concept where the player needs to figure out concepts and abilities in order to use them. There is no tutorial or anything similar showing them ...
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1
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Diagonal directions for cuboid in 3/4 axonometric rpg view
In pixel art, how can I construct the diagonal directions for this cuboid?
The goal is to create an 8 directional turnaround for a 2D top-down game.
I am using the 3/4 rpg view, made popular through ...
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Database or arrays
Generally for an RPG, would you say a DB like SQL server and MYSQL is over kill? RDB seems really convenient to pull and call from an inventory item for example, yet I see arguments that it is too ...
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2
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Could I get in trouble for referencing D&D in my RPG game? Copyright consensus on making a game based on tabletop RPGs
I recently thought of a game idea I'd like to put into fruition, but I'm curious whether it could possibly infringe any copyright laws.
I haven't developed my idea that much, but the concept is that ...
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Why do MMOs use different skeletal rigs when one could easily and cheaply do the job?
MMOs use a different skeletal armature for pretty much every class, meaning that if you pick a paladin or knight you will never be able to wear archer clothing or use archer abilities because they don'...
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1
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153
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Skill Class design : How to deal with multiple criteria
I'm planning to make a Class for RPG game's character skill.
But the problem is that the skills need to be classified by multiple criteria.
Below are the criteria for skills.
Independent / dependent
...
3
votes
1
answer
859
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How to store condition dependent item information in JSON
I'm developing a RPG-game. After searching about various ways to save item information in RPG-game, I determined to save information in JSON files. The problem is that in my game, some equipment's ...
0
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1
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Min - Max Weapon Damage formula in video games
I currently working on an RPG game and I'm looking for are formula for creating/generating a min-max weapon damage for an item.
Why in Diablo for example, when a weapon is dropped from an enemy, the ...
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0
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How do I go about making an enemy change depending on where the player hit it?
Currently coding in java, using cocos engine, making a low-poly game with a world which changes based on what the player does, hopefully including the aspect of an enemy changing when the player hits ...