Newest Questions

1 vote
1 answer
19 views

How do you decide a base threshold?

This was a question asked during an interview, and I was absolutely stumped. Let's say that there's a levelling system in the game. If you defeat an enemy, you get "n" XP. By the time you ...
minimalDiannao's user avatar
0 votes
1 answer
25 views

My default animation state is stuck on little progress

I'm following CodeMonkeys 'Learn Unity Beginner/Intermediate' and I'm at the animation section. i tried doing it myself after watching it and I am pretty sure I did all the steps. But I reached the ...
Mohamed Nasser's user avatar
1 vote
1 answer
183 views

Creating composite transformation matrix to apply in vertex shader

What I'm puzzled about, is why most tutorials on graphics programming speak of creating a composition of transformation matrices - which are then applied in a single loop (to each vertex). I did the ...
Jared Kosiba's user avatar
0 votes
0 answers
26 views

Need a Hand with Liquid Shader in Unity (for VR Bartending Game)

I’m working on a liquid shader in Unity and could really use some help making it look more realistic. I’m going for that nice touch of transparency, reflections, maybe a hint of refraction—just ...
Dylan Ball's user avatar
0 votes
0 answers
21 views

How do I use Addressables AssetReference RuntimeKey to compare the loaded assets with the AssetReference

I will use Addressables to load multiple assets of type Bag that share the same AssetLabelReference. So I will load them using ...
Ahmed Dyaa's user avatar
1 vote
0 answers
70 views

What should I do if my Google Play Publisher account has been terminated?

I was making a game, or rather using an asset from the Unity asset store, while making changes to the final version of the game, and as my first experience I decided to publish this game on Google ...
staff's user avatar
  • 21
3 votes
0 answers
42 views

Integrating rollback netcode with Havok

I'm developing a mod for a closed source game, which rewrites the netcode and game state handling systems to use GGPO. Working on the state save/load systems, I'm noticing a lot of issues dealing with ...
MetalCrow's user avatar
0 votes
0 answers
84 views

Determining whether two points in 3D space fall along one another's line of sight

I have a three-dimensional surface represented by a 3D grid of cells. This 3D grid of cells is in turn represented by a 3D matrix, whose entries are nonzero if a cell corresponds to a "surface ...
PerplexedDimension's user avatar
0 votes
0 answers
20 views

How do I tell the game server that I have updated the hotbar. - Using FabricMC

I'm making a mod in Fabric for easily switching between the saved creative hotbars, fully client side. Right now though, when I try to update the hotbar and copy the items over from the saved hotbar, ...
Paul Dannoot's user avatar
0 votes
1 answer
98 views

How to position health bars above units in Unity regardless of camera location, angle and zoom?

Here is what I want to achieve, health bars that stay perfectly above the units, regardless of where the unit moves or where the camera is: https://www.youtube.com/live/fZSaPDz-GJc?si=B868wwF5KAPCuEtw&...
Pascal Claes's user avatar
0 votes
0 answers
45 views

Even though I increased the detail distance, why is the detail object not visible when the camera moves away?

I bought an asset and it had wheat assets in it and I wanted to use it to plant in the field in my game, but they are not visible when the camera moves a certain distance away. There is no change even ...
Volkan AKDAG's user avatar
0 votes
0 answers
44 views

Bicubic filtering of texture with arbitrary data

I want to add bicubic filtering to my software raytracer. I have a texture that can contain arbitrary data. I want to sample that texture by bicubic interpolation (bilinear isn't smooth enough). Here ...
TheChamp's user avatar
  • 103
0 votes
1 answer
38 views

Detail Distance and Tree Distance Not Working Correctly

I just started using Unity 6. Today I created a terrain for my game. My terrain also has details and trees. When I change the distance in the terrain settings, nothing changes. The default setting is ...
Volkan AKDAG's user avatar
0 votes
0 answers
39 views

MS GameInput: GameInputCreate() returns E_NOTIMPL on some machines

...
Stephen McKinney's user avatar
1 vote
0 answers
37 views

Steam Leaderboard is not receiving the scores that I upload

I'm trying to upload player scores to Steam. I'm using the STEAMWORKS.NET C# wrapper, but otherwise I'm just working with the Steamworks API. Here's the code I'm using: ...
user11344930's user avatar

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