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Chill Defense/Resistance
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Chill Defense/Resistance (Japanese: 守備魔防の封印 Defense/Resistance Seal) is a three-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Chill Def/Res 1, Chill Def/Res 2, and Chill Def/Res 3 in order from lowest to highest. At the start of its user's phase, Chill Def/Res reduces the defense and resistance of the enemy with the highest combined defense and resistance; the size of the stat drops increases with the skill's tier, with the third tier extending the skill's effects to enemies near the target.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Chill Def/Res 1) |
B | At start of turn, inflicts −3 each to defense and resistance of foes with highest (defense + resistance) through their next actions. | 120 | Chill Def 1 or Chill Res 1 | -- | ✔ | -- | |
| Heroes (Chill Def/Res 2) |
B | At start of turn, inflicts −5 each to defense and resistance of foes with highest (defense + resistance) through their next actions. | 240 | Chill Def/Res 1 | -- | ✔ | -- | |
| Heroes (Chill Def/Res 3) |
B | At start of turn, inflicts −6 each to defense and resistance of foes with highest (defense + resistance) and enemies within 2 spaces of those foes through their next actions. | 300 | Chill Def/Res 2 | -- | ✔ | -- |
Availability
Heroes
| Method | Data | ||
|---|---|---|---|
| Chill Def/Res 1 | Chill Def/Res 2 | Chill Def/Res 3 | |
| Unit (★★★★) | Donnel: Sunny Villager | — | — |
| Unit (★★★★★) | Alfaðör: Celestial King • Katarina: Torchlit Wanderer • Mirabilis: Daydream • Nina: Shadowy Figures • Seiðr: Goddess of Hope • Sonya: Dazzling Rabbits | Alfaðör: Celestial King • Donnel: Sunny Villager • Katarina: Torchlit Wanderer • Mirabilis: Daydream • Nina: Shadowy Figures • Seiðr: Goddess of Hope • Sonya: Dazzling Rabbits | Mirabilis: Daydream • Nina: Shadowy Figures |
| Tempest Trials | Life & Death 1: 20,000 points | — | — |
| Sacred Seal Forge | 100 |
1,000 |
— |
Flavor text
| Game | Text (English) |
Text (Japanese) |
|---|---|---|
| Heroes (Chill Def/Res 1) |
At start of turn, inflicts Def/Res-3 on foe on
the enemy team with the highest Def+Res total through its next action. |
ターン開始時、
敵軍内で最も守備+魔防の合計値が高い敵の 守備、魔防-3 (敵の次回行動終了まで) |
| Heroes (Chill Def/Res 2) |
At start of turn, inflicts Def/Res-5 on foe on
the enemy team with the highest Def+Res total through its next action. |
ターン開始時、
敵軍内で最も守備+魔防の合計値が高い敵の 守備、魔防-5 (敵の次回行動終了まで) |
| Heroes (Chill Def/Res 3) |
At start of turn, inflicts Def/Res-6 on foe on
the enemy team with the highest Def+Res total and foes within 2 spaces of that foe through their next actions. |
ターン開始時、
敵軍内で最も守備+魔防の合計値が高い敵と その周囲2マス以内にいる敵の 守備、魔防-6 (敵の次回行動終了まで) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English |
Chill Defense/Resistance |
Abbreviated as Chill Def/Res. |
| Japanese |
守備魔防の封印 |
Defense/Resistance Seal |
| Spanish |
Gelidez Defensa/Resistencia |
Defense/Resistance coldness; abbreviated as Gelidez Def/Res in the European localization and as Gelid. Def./Res. in the Latin American localization. |
| French |
Gel Défense/Résistance |
Defense/Resistance frost; abbreviated as Gel Déf/Rés. |
| German |
Verteidigung/Resistenz-Bremse |
Defense/Resistance Brake; abbreviated as Ver./Res.-Brem. |
| Italian |
Difesa/Resistenza gelanti |
Frozen Defense/Resistance; abbreviated as Dif/Res gelanti. |
| Portuguese |
Defesa/Resistência gelada |
Frozen Defense/Resistance; abbreviated as Def./Res. gelad. |
| Traditional Chinese |
防守魔防封殺 |
Defense/Magic defense smother |
See also
| Sacred Seal skills in Heroes | ||||||||||||||||||||
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