| Site News |
|---|
| Warning: This wiki contains spoilers. Read at your own risk! |
Chill Attack/Resistance
| ||||
|
Chill Attack/Resistance (Japanese: 攻撃魔防の封印 Attack/Resistance Seal) is a two-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Chill Atk/Res 1, Chill Atk/Res 2, and Chill Atk/Res 3 in order from lowest to highest. At the start of its user's turn, Chill Atk/Res drops the attack and resistance of the enemy with the highest combined attack and resistance through their following action; the size of the stat drops increase with the skill's tier.
Data
| Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
|---|---|---|---|---|---|---|---|---|
| Heroes (Chill Atk/Res 1) |
B | At start of turn, inflicts −3 each to attack and resistance of foes with highest (attack + resistance) through their next actions. | 120 | Chill Atk 1 or Chill Res 1 | -- | ✔ | -- | |
| Heroes (Chill Atk/Res 2) |
B | At start of turn, inflicts −5 each to attack and resistance of foes with highest (attack + resistance) through their next actions. | 240 | Chill Atk/Res 1 | -- | ✔ | -- | |
| Heroes (Chill Atk/Res 3) |
B | At start of turn, inflicts −6 each to attack and resistance of foes with highest (attack + resistance) and enemies within 2 spaces of those foes through their next actions. | 300 | Chill Atk/Res 2 | -- | ✔ | -- |
Availability
Heroes
| Method | Data | ||
|---|---|---|---|
| Chill Atk/Res 1 | Chill Atk/Res 2 | Chill Atk/Res 3 | |
| Unit (★★★★★) | Est: Springtime Flier • Seiðr: Goddess of Hope | Est: Springtime Flier • Seiðr: Goddess of Hope | Seiðr: Goddess of Hope |
| Tempest Trials | Summer Lifestyle: 20,000 points | — | — |
| Sacred Seal Forge | 100 |
1000 |
— |
Flavor text
| Game | Text (English) |
Text (Japanese) |
|---|---|---|
| Heroes (Chill Atk/Res 1) |
At start of turn, inflicts Atk/Res-3 on foe on
the enemy team with the highest Atk+Res total through its next action. |
ターン開始時、
敵軍内で最も攻撃+魔防の合計値が高い敵の 攻撃、魔防-3 (敵の次回行動終了まで) |
| Heroes (Chill Atk/Res 2) |
At start of turn, inflicts Atk/Res-5 on foe on
the enemy team with the highest Atk+Res total through its next action. |
ターン開始時、
敵軍内で最も攻撃+魔防の合計値が高い敵の 攻撃、魔防-5 (敵の次回行動終了まで) |
| Heroes (Chill Atk/Res 3) |
At start of turn, inflicts Atk/Res-6 on foe on
the enemy team with the highest Atk+Res total and foes within 2 spaces of that foe through their next actions. |
ターン開始時、
敵軍内で最も攻撃+魔防の合計値が高い敵と その周囲2マス以内にいる敵の 攻撃、魔防-6 (敵の次回行動終了まで) |
Etymology and other languages
| Names, etymology, and in other regions | ||
|---|---|---|
| Language | Name | Definition, etymology, and notes |
| English |
Chill Attack/Resistance |
Abbreviated as Chill Atk/Res. |
| Japanese |
攻撃魔防の封印 |
Attack/Resistance Seal |
| Spanish |
Gelidez Ataque/Resistencia |
Attack/Resistance coldness; abbreviated as Gelidez Ata/Res in the European localization and as Gelid. Atq./Res. in the Latin American localization. |
| French |
Gel Attaque/Résistance |
Attack/Resistance frost; abbreviated as Gel Atq/Rés. |
| German |
Angriff/Resistenz-Bremse |
Attack/Resistance Brake; abbreviated as Agr./Res.-Brem. |
| Italian |
Attacco/Resistenza gelanti |
Attack/Resistance freezing; abbreviated as Att/Res gelanti. |
| Portuguese |
Ataque/Resistência gelada |
Frozen Attack/Resistance; abbreviated as Atq./Res. gelad. |
| Traditional Chinese |
攻擊魔防封殺 |
Attack/Resistance smother |
See also
| Sacred Seal skills in Heroes | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
