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Speed/Resistance Near Trace

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Speed/Resistance Near Trace


Icon of the S/R Near Trace 1 skill in Heroes.

Type(s)

Passive (Type B)

First game

Heroes

Speed/Resistance Near Trace (Japanese: 速さ魔防の近影 Speed/Magic defense near image) is a four-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are S/R Near Trace 1, S/R Near Trace 2, S/R Near Trace 3, and S/R Near Trace 4 in order from lowest to highest. S/R Near Trace allows its user to move again with their remaining movement after certain actions, and reduces the foe's speed and resistance; the size of the speed and resistance drops increase with the skill's tier.

Data

Game Icon Type Effect SP cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(S/R Near Trace 1)
B Enables Canto (Rem. +1).[effect 1]
Inflicts −1 each to speed and resistance on foe during combat.
60 -- Cavalry Flying
Swords Lances Axes Breaths Beast weapons
--
Heroes
(S/R Near Trace 2)
B Enables Canto (Rem. +1).[effect 1]
Inflicts −2 each to speed and resistance on foe during combat.
120 S/R Near Trace 1 Cavalry Flying
Swords Lances Axes Breaths Beast weapons
--
Heroes
(S/R Near Trace 3)
B Enables Canto (Rem. +1).[effect 1]
Inflicts −3 each to speed and resistance on foe during combat.
240 S/R Near Trace 2 Cavalry Flying
Swords Lances Axes Breaths Beast weapons
--
Heroes
(S/R Near Trace 4)
B Enables Canto (Rem. +1; Min 2).[effect 2]
Inflicts −4 each to speed and resistance on foe during combat and user deals +7 damage (including with special triggered before combat).
300 S/R Near Trace 3 Cavalry Flying
Swords Lances Axes Breaths Beast weapons
--
  1. 1.0 1.1 1.2 Unit can move (remaining movement (0 if warped) + 1) spaces after using an attack or assist skill or destroying a structure; cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than granted by Canto.
  2. Unit can move (remaining movement (0 if warped) + 1; minimum: 2) spaces after using an attack or assist skill or destroying a structure; cannot attack or use an assist skill during that movement and cannot use a warping effect (e.g. Wings of Mercy) to warp a distance greater than granted by Canto.

Availability

Heroes

Method Data
S/R Near Trace 1 S/R Near Trace 2 S/R Near Trace 3 S/R Near Trace 4
Unit (★★★★★) Felicia: Confidently ColdNifl: Tropical Ice GodNinian: Ice-Dragon Oracle Felicia: Confidently ColdNifl: Tropical Ice GodNinian: Ice-Dragon Oracle Felicia: Confidently ColdNifl: Tropical Ice GodNinian: Ice-Dragon Oracle Felicia: Confidently Cold

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(S/R Near Trace 1)
Enables【Canto (Rem. +1)】.

Inflicts Spd/Res-1 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move again.

The distance of the movement is the remaining
movement the unit had before the actions listed
above+1 (If unit used a movement skill that warps
them, the remainder is 0).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)
【再移動(残り+1)】を発動可能

戦闘中、敵の速さ、魔防-1

【再移動(残り+1)】
自分から攻撃、補助、地形破壊の行動をした後、
直後に移動できる

移動できる距離は、上記の行動前に移動した分の
残り+1(ワープ移動時は残りは0として扱う)

(自身の移動タイプで移動。
 例:歩行は、林には移動しづらい)
(攻撃、補助、地形破壊不可)
(同系統効果重複時、最大値適用)(1ターンに1回のみ)
(行動直後に再行動可能にするスキル発動時は、
 再行動で条件を満たせば、再移動が可能)
(再移動できる距離は、通常の移動の距離とは無関係)
(再移動の距離の上限を超えたワープ移動はできない)
Heroes
(S/R Near Trace 2)
Enables【Canto (Rem. +1)】.

Inflicts Spd/Res-2 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move again.

The distance of the movement is the remaining
movement the unit had before the actions listed
above+1 (If unit used a movement skill that warps
them, the remainder is 0).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)
【再移動(残り+1)】を発動可能

戦闘中、敵の速さ、魔防-2

【再移動(残り+1)】
自分から攻撃、補助、地形破壊の行動をした後、
直後に移動できる

移動できる距離は、上記の行動前に移動した分の
残り+1(ワープ移動時は残りは0として扱う)

(自身の移動タイプで移動。
 例:歩行は、林には移動しづらい)
(攻撃、補助、地形破壊不可)
(同系統効果重複時、最大値適用)(1ターンに1回のみ)
(行動直後に再行動可能にするスキル発動時は、
 再行動で条件を満たせば、再移動が可能)
(再移動できる距離は、通常の移動の距離とは無関係)
(再移動の距離の上限を超えたワープ移動はできない)
Heroes
(S/R Near Trace 3)
Enables【Canto (Rem. +1)】.

Inflicts Spd/Res-3 on foe during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure
destruction, unit can move again.

The distance of the movement is the remaining
movement the unit had before the actions listed
above+1 (If unit used a movement skill that warps
them, the remainder is 0).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)
【再移動(残り+1)】を発動可能

戦闘中、敵の速さ、魔防-3

【再移動(残り+1)】
自分から攻撃、補助、地形破壊の行動をした後、
直後に移動できる

移動できる距離は、上記の行動前に移動した分の
残り+1(ワープ移動時は残りは0として扱う)

(自身の移動タイプで移動。
 例:歩行は、林には移動しづらい)
(攻撃、補助、地形破壊不可)
(同系統効果重複時、最大値適用)(1ターンに1回のみ)
(行動直後に再行動可能にするスキル発動時は、
 再行動で条件を満たせば、再移動が可能)
(再移動できる距離は、通常の移動の距離とは無関係)
(再移動の距離の上限を超えたワープ移動はできない)
Heroes
(S/R Near Trace 4)
Enables【Canto (Rem. +1; Min 2)】.

Inflicts Spd/Res-4 on foe during combat
and unit deals +7 damage including when
dealing damage with a Special triggered
before combat.

【Canto (Rem. +1; Min 2)】
After an attack, Assist skill, or structure
destruction, unit can move spaces = any
movement not already used that turn +1
(min 2; if unit used a movement
skill that warped them, unit can move
2 space(s)).

(Unit moves according to movement type. Once
per turn. Cannot attack or assist. Only highest
value applied. Does not stack. After moving,
if a skill that grants another action would be
triggered (like with Galeforce), Canto will
trigger after the granted action. Unit's base
movement has no effect on movement granted.
Cannot warp (using skills like Wings of Mercy)
a distance greater than unit would be able to
move with normal Canto movement.)
【再移動(残り+1、最低2)】を発動可能

戦闘中、敵の速さ、魔防-4、
自分が与えるダメージ+7(戦闘前奥義も含む)

【再移動(残り+1、最低2)】
自分から攻撃、補助、地形破壊の行動をした後、
直後に移動できる

移動できる距離は、上記の行動前に移動した分の
残り+1(最低2、ワープ移動時も2)

(自身の移動タイプで移動。
 例:歩行は、林には移動しづらい)
(攻撃、補助、地形破壊不可)
(同系統効果重複時、最大値適用)(1ターンに1回のみ)
(行動直後に再行動可能にするスキル発動時は、
 再行動で条件を満たせば、再移動が可能)
(再移動できる距離は、通常の移動の距離とは無関係)
(再移動の距離の上限を超えたワープ移動はできない)

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Speed/Resistance Near Trace

Abbreviated as S/R Near Trace.

Japanese

速さ魔防の近影

Speed/Magic defense near image

Spanish

Rastro cercano Velocidad/Resistencia

Speed/Resistance near trace; abbreviated as Rastro cer. V/R.

French

Trace près Vitesse/Résistance

Speed/Resistance near trace; abbreviated as Trace pr. V/R.

German

Geschwindigkeit/Resistenz Spur nah

Speed/Resistance near Trace; abbreviated as G/R Spur nah.

Italian

Scia vicina Velocità/Resistenza

Speed/Resistance near trail; abbreviated as Scia vicina V/R.

Portuguese

Rastro perto Velocidade/Resistência

Speed/Resistance close trace; abbreviated as Rastro p. V/R.

Traditional Chinese

速度魔防近影

Speed/Magic defense near trace

See also