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Attack/Defense Tempo

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Attack⁄Defense Tempo


Icon of the Atk/Def Tempo 1 skill in Heroes.

Type(s)

Passive (Type B)

First game

Heroes

Attack/Defense Tempo (Japanese: 攻撃守備の拍節 Attack/Defense rhythm) is a four-tiered passive type B skill which debuted in Fire Emblem Heroes; the individual tiers of the skill are Atk/Def Tempo 1, Atk/Def Tempo 2, Atk/Def Tempo 3, and Atk/Def Tempo 4 in order from lowest to highest. Atk/Def Tempo drops the foe's attack and defense during combat and neutralizes effects affecting both units' special skill cooldown counts; the stat drops increase with the skill's tier.

Data

Game Icon Type Effect SP cost Prerequisites Usable by Inheritable Other effects and notes
Heroes
(Atk/Def Tempo 1)
B Inflicts −1 each to attack and defense to foe and neutralizes effects that increase foe's special cooldown charge or decrease user's special cooldown charge during combat. 60 -- Infantry --
Heroes
(Atk/Def Tempo 2)
B Inflicts −2 each to attack and defense to foe and neutralizes effects that increase foe's special cooldown charge or decrease user's special cooldown charge during combat. 120 Atk/Def Tempo 1 Infantry --
Heroes
(Atk/Def Tempo 3)
B Inflicts −3 each to attack and defense to foe and neutralizes effects that increase foe's special cooldown charge or decrease user's special cooldown charge during combat. 240 Atk/Def Tempo 2 Infantry --

Availability

Heroes

Method Data
Atk/Def Tempo 1 Atk/Def Tempo 2 Atk/Def Tempo 3
Unit (★★★) Garcia: Warrior Reborn
Unit (★★★★) Garcia: Warrior Reborn
Unit (★★★★★) Garcia: Warrior Reborn
Tempest Trials Secret Whisper: 20,000 points
Sacred Seal Forge 100 Verdant Badge, 20 Great Verdant Badge, 20 Sacred Coin 200 Verdant Badge, 60 Great Verdant Badge, 50 Sacred Coin, Atk/Def Tempo 1 seal 1,000 Verdant Badge, 400 Great Verdant Badge, 100 Sacred Coin, Atk/Def Tempo 2 seal

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Atk/Def Tempo 1)
Inflicts Atk/Def-1 on foe and neutralizes effects
that grant "Special cooldown charge +X" to foe
or inflict "Special cooldown charge -X" on unit
during combat.
戦闘中、敵の攻撃、魔防-1、かつ
戦闘中、敵の奥義発動カウント変動量+を無効、かつ
自身の奥義発動カウント変動量-を無効
Heroes
(Atk/Def Tempo 2)
Inflicts Atk/Def-2 on foe and neutralizes effects
that grant "Special cooldown charge +X" to foe
or inflict "Special cooldown charge -X" on unit
during combat.
戦闘中、敵の攻撃、魔防-2、かつ
戦闘中、敵の奥義発動カウント変動量+を無効、かつ
自身の奥義発動カウント変動量-を無効
Heroes
(Atk/Def Tempo 3)
Inflicts Atk/Def-3 on foe and neutralizes effects
that grant "Special cooldown charge +X" to foe
or inflict "Special cooldown charge -X" on unit
during combat.
戦闘中、敵の攻撃、魔防-3、かつ
戦闘中、敵の奥義発動カウント変動量+を無効、かつ
自身の奥義発動カウント変動量-を無効

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Attack/Defense Tempo

Abbreviated as Atk/Def Tempo.

Japanese

攻撃守備の拍節

Attack/Defense rhythm

Spanish

Tempo Ataque/Defensa

Attack/Defense tempo; abbreviated as Tempo Ata/Def in the European localization and as Tempo Atq./Def. in the American localization.

French

Tempo Attaque/Défense

Attack/Defense tempo; abbreviated as Tempo Atq/Déf.

German

Angriff/Verteidigung-Takt

Attack/Defense Time; abbreviated as Angr./Ver.-Takt.

Italian

Ritmo Attacco/Difesa

Attack/Defense rhythm; abbreviated as Ritmo Att/Dif.

Portuguese

Ritmo Ataque/Defesa

Attack/Defense rhythm; abbreviated as Ritmo Atq./Def.

Traditional Chinese

攻擊防守節拍

Attack/Defense rhythm

See also